Results 1 to 30 of 506

Thread: End of the Third Age

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: End of the Third Age

    I'll replay in the morning.

    While we have a chance there were a couple other things I've been wondering about. The former happened on the previous turns, the latter then and on mine.

    When you siege a settlement in TATW it appears to use the mod trick of creating an impassable zone around the settlement that prevents anyone that isn't attacking from moving through the space (represented on map by the little tents around the besieged settlement. I counted on this to protect my main army when I sieged East Osgiliath. However, clicking on the army sieging the settlement allows you to go through it. Or more, accurately, you pass into the otherwise impassable tile next to the city and then stop.

    The second thing, which I thought of as additional protection, was the freezing of a unit upon hitting a tile next to an enemy/neutral settlement. Apparently an army frozen in such a manner can still move a tile if they have an adjacent enemy to click on. I assume this is in game to be able to attack settlements (you freeze entering the tile next to a settlement but can still click on and attack it. The game program doesn't know the difference between the settlement and adkacent armies for moving purposes). NB did this after passing through the siege tents, and I did it with Denethor to hit his army on the bridge.

    Imagine my surprise when my doubly protected army was defeated by an enemy that bypassed the settlement that had to be taken before you can enter the bridge west of it.

    These are tricks that I think the AI is incapable of. I'm not sure if a rule is needed for this (there are probably a hundred different little unintended "exploits" that can't all be ruled on) but at least would like to warn players of this particular looparound for getting around/through chokepoints.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  2. #2
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: End of the Third Age

    I'm not exactly sure what you mean, I know all I did was right click on your army. I have noticed a lot of strange things that happen with osgiliath in this mod. Having a bridge between two adjacent settlements seem to create some very odd occurrences, at least in my experience playing SP.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: End of the Third Age

    When you siege a settlement insome mods it creates an impassable one tile layer covering the little pixelated tents around the city, so that you cannot go onto any tile adjacent to the city unless you click on the city itself or on something past the city and get stopped next to it. Checking an old save this appears not to be the case in TATW so I was mistaken.

    Usually you also cannot attack an army on the other side of a settlement that's not your unless you take the long way around or click on the opposing army, get stopped by passing the town, then click on the army again (at least, I think that works). The bridge between the Osgiliaths seems to be some wierd sort of bug or exception since you can somehow move diagonally past the settlement to immediately attack someone in between, but only if an army is on the bridge. I checked it and with no army to target between the cities you get stuck and cannot bypass one to get onto the bridge (not in a single turn at least).

    I was counting on the fact you would not be able to past rebel East Osgiliath to attack my army on the bridge. Finding that rebel settlement could somehow be bypassed was quite shocking. I'm not complaining (I did it back to you the turn after, with less successful results) but it's a wierd enough bug (or whatever we want to call it) tha I wanted the other players to be aware of it just in case it causes issues with other choke points. Aorry that my last post was a bit of a jumble. I was rushing off to work when I made it, and got some of the mechanics wrong.

    This save should be fixed.

    https://forums.totalwar.org/vb/local...id=205&id=9638
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  4. #4
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: End of the Third Age

    no problem, I just wanted to be sure I didn't do something I shouldn't. I guess I wasn't suprised by that because I have played this mod enough in SP to know that that bridge is very odd.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: End of the Third Age

    Sorry but which faction is due to play now? I see only links to the saves but not who is up :)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: End of the Third Age

    Rohan, which I understand is still in need of a sub.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  7. #7
    Member Member slysnake's Avatar
    Join Date
    Jun 2010
    Location
    Gillingham, Kent, England, UK.
    Posts
    607

    Default Re: End of the Third Age

    Has he actually quit? RexLegend may be able to take his place...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO