frogbeastegg's TWS2 guide....it's here!
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A rule should be added imho to set a maximum number of adoptions. If not i canget one unit of heavy cavalry every turn, whom costs me 200 in wages only (unless im mistaken) whom also replenishes losses for free. Harad and Rhun can do the same ofc, but that still leaves us with the advantage since we have twice as many factions with mounted BGs
To be fair i had very good units facing pretty much only snaga whom are nothing if not weak on favorable terrain.
now if that sweet little rebel village could STOP SALLYING and let me assault... Twice they have driven me off now only to return immediately :D
V&V RIP Helmut Becker, Duke of Bavaria.
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Kermit's made a TWS2 guide? Oh, the other frog....
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“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
it doesn't always fix the problem, but I've found before that the adoptions are more likely to go through if you accept them first thing. In a lot of games if I don't do it first thing it seems to be a surefire fail.
For Rome! Got Rome!!For the Admiral!
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Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
I have my suspicions that there is either a cap on max FMs on the map or a cap of emerging FMs per turn and those who are behind in the TO can't adopt if players before them do so. That's speculation only.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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in CoG my last two adoptions "were not completed' due to the death of the adoptee. I noticed that always "dying when not first decision" in singleplayer so I've been doing it first. I believe it's due to to my loss of regions in that game. The game giveth, the game taketh away
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