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Thread: stone forts

  1. #1
    Member Member fightermedic's Avatar
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    Default stone forts

    well dear ebII team, lets talk a bit about stone forts
    i guess by now most of you have seen dominion of the swords way to arrange stone forts on the map
    in MASSIVE number and as a substitute for smaller cities
    while we all have not tried out yet if it really works, it at least appears! to be very good
    any plans doing something similar?
    here is one player who would love it (at least i guess so :D )
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  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: stone forts

    IIRC they were discussing it, because you can't have permanent ones and non-permanent...
    I must say I can see pros for both: protection while marching or "mobile" border wall are very nice, but at the same time having forts representing minor cities and such is interesting aswell...

  3. #3
    Sovereign of all England! Member Donkey Kong Champion Arthur, king of the Britons's Avatar
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    Default Re: stone forts

    IIRC the team has said that they will indeed use stone/permanent forts for representation of smaller cities. Don't quote me on that one though.





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  4. #4
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    We will use PSFs to represent important settlements, I don't think we will have quite as many as DotS though.


  5. #5
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: stone forts

    So that means no more limes-type structures / removable border fortifications?

  6. #6
    Member Member fightermedic's Avatar
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    Default Re: stone forts

    Quote Originally Posted by bobbin View Post
    I don't think we will have quite as many as DotS though.
    that makes me sad :(
    Gott mit dir, dem Bayernvolke,
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    Unsre Farben – Weiß und Blau!

  7. #7
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: stone forts

    So they are going to use the forts to represent towns like you wanted and that makes you sad.
    Why not feel happy that they are doing what you asked for...
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  8. #8

    Default Re: stone forts

    A lot of forts increace the "siege percentage" don't forget that :P

    oh btw: will these settlements be walled?
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  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Ca Putt View Post
    oh btw: will these settlements be walled?
    Hopefully it will depend on the settlement. we can place different styles of forts, and we can remove the walls from some of these. However you will still need siege equipment to attack them.

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  10. #10
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: stone forts

    That's very nice!
    I was worried it will end up with only one style of fortifications, that's like too good to be true :P

  11. #11
    mostly harmless Member B-Wing's Avatar
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    Default Re: stone forts

    Wow, I did not know that there could be multiple stone fort styles! Nice.

    Personally, I would like to see stone forts used very sparingly, since (as Ca Putt mentioned) they mean less field battles and more sieges. I greatly prefer field battles.

  12. #12

    Default Re: stone forts

    Nice indeed, I presume this is dealt with via the culture, or not?

    Something not used in The brittania campaign, for obvious reasons^^
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  13. #13

    Default Re: stone forts

    i guess my great wall of the north strategy is doomed by this :\

  14. #14
    Sovereign of all England! Member Donkey Kong Champion Arthur, king of the Britons's Avatar
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    Default Re: stone forts

    Has it been confirmed that Permanent Stone Forts and the regular forts cannot be used in the same game/mod?


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  15. #15
    Member Member jazstl's Avatar
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    Default Re: stone forts

    Jah, well, some fort maps should not contain towns since a lot of battles were fought outside the towns...
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  16. #16
    Member Member geala's Avatar
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    Default Re: stone forts

    I'm not very pleased by this. Minor cities were not very often places which could be defended successfully. On the other hand field fortifications and temporary fortified camps played an important role in many conflicts. Only remember the Pyrrhos campaigns. And I would prefer to be able to build my own border defenses. I played M2:TW mods with permanent castles and I really did not like it, the castles were next to useless.
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  17. #17
    Member Member Gustave's Avatar
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    Default Re: stone forts

    PSFs won't be useless especially if they provide some income. They can be a good way to prevent the player from blitzing the AI's main cities, as well. Also, temporary forts are not very accurate for most factions and are very romano-centric.

  18. #18
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    Quote Originally Posted by geala View Post
    I'm not very pleased by this. Minor cities were not very often places which could be defended successfully. On the other hand field fortifications and temporary fortified camps played an important role in many conflicts. Only remember the Pyrrhos campaigns. And I would prefer to be able to build my own border defenses. I played M2:TW mods with permanent castles and I really did not like it, the castles were next to useless.
    PSFs will represent other cities in the region, this does not necessarily mean they will be minor settlements, in fact in many cases they were bigger than the regional capitals and important places in their own right.


  19. #19
    Member Member stratigos vasilios's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Gustave View Post
    PSFs won't be useless especially if they provide some income.
    I didn't realise PSFs can provide income, was this originally in m2tw or a new modded in feature?
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  20. #20
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    Quote Originally Posted by stratigos vasilios View Post
    I didn't realise PSFs can provide income, was this originally in m2tw or a new modded in feature?
    No, it's a trick we do with immobile merchants and resources.


  21. #21
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: stone forts

    Wouldn't it end soon as the merchant die?
    Last edited by Arjos; 09-28-2011 at 13:18.

  22. #22
    Member Member stratigos vasilios's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Arjos View Post
    Wouldn't it end soon as the merchant die?
    I'd guess you can either script to respawn a deceased merchant...or script for the merchant reset age when it reaches 100? Who knows.
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  23. #23
    Member Member fightermedic's Avatar
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    Default Re: stone forts

    Quote Originally Posted by bobbin View Post
    No, it's a trick we do with immobile merchants and resources.
    has this already been tested?
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

  24. #24
    mostly harmless Member B-Wing's Avatar
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    Default Re: stone forts

    They can also provide free upkeep to some units, so that's an indirect form of income.

    Also, if I understood geala's comments correctly, he was concerned about stone forts being too heavily fortified to realistically represent a small settlement during EB's timeframe. But the team can mod how the forts are layed out, so it shouldn't be an issue.

  25. #25
    urk! Member bobbin's Avatar
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    Default Re: stone forts

    Quote Originally Posted by Arjos View Post
    Wouldn't it end soon as the merchant die?
    Thats why we will write a script to respawn them when that happens.

    Quote Originally Posted by fightermedic View Post
    has this already been tested?
    Not but is but other mods use similar methods and it works for them.

    Quote Originally Posted by B_Ray View Post
    Also, if I understood geala's comments correctly, he was concerned about stone forts being too heavily fortified to realistically represent a small settlement during EB's timeframe. But the team can mod how the forts are layed out, so it shouldn't be an issue.
    My point was that the settlements that will be represented by PSF's were by no means small, if it wasn't for the settlement limit they would be capitals of proper regions in their own right.
    Last edited by bobbin; 09-28-2011 at 23:24.


  26. #26
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: stone forts

    Would it be possible to show culture trends in PSF by spawning religious agents at those locations? Would be interesting if occupying a PSF could speed up/slow down conversion. After all, Rome had many issues with controlling places like the Illyrian country side.
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  27. #27
    Member Member fightermedic's Avatar
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    Default Re: stone forts

    Quote Originally Posted by bobbin View Post
    Not but is but other mods use similar methods and it works for them.
    glad to hear that, looking forward to it very much!

    hint: more psf = better :D
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

  28. #28
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: stone forts

    Quote Originally Posted by fightermedic View Post
    hint: more psf = better :D
    Not neccessarily. The perfect balanced amount = better.

    All I can imagine is if they go overboard with them and the map is swarming so that I have to navigate around bloody forts everytime I turn around.
    Completed Campaigns:
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    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
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    donated by Brennus for attention to detail.

  29. #29

    Default Re: stone forts

    the campaign map will be different according to culture and such, correct? as in we won't be running around medieval forts on the campaign map? it'd be cool if it can be done per culture

  30. #30
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: stone forts

    Quote Originally Posted by fomalhaut View Post
    the campaign map will be different according to culture and such, correct? as in we won't be running around medieval forts on the campaign map? it'd be cool if it can be done per culture
    My guess is that the forts will share the model of cities, since they represent that...
    Hope it's possible though :P

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