Wow, I did not know that there could be multiple stone fort styles! Nice.
Personally, I would like to see stone forts used very sparingly, since (as Ca Putt mentioned) they mean less field battles and more sieges. I greatly prefer field battles.
Wow, I did not know that there could be multiple stone fort styles! Nice.
Personally, I would like to see stone forts used very sparingly, since (as Ca Putt mentioned) they mean less field battles and more sieges. I greatly prefer field battles.
Nice indeed, I presume this is dealt with via the culture, or not?
Something not used in The brittania campaign, for obvious reasons^^
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
i guess my great wall of the north strategy is doomed by this :\
Has it been confirmed that Permanent Stone Forts and the regular forts cannot be used in the same game/mod?![]()
Jah, well, some fort maps should not contain towns since a lot of battles were fought outside the towns...
The soldier who runs away, will RUN away another day...
I'm not very pleased by this. Minor cities were not very often places which could be defended successfully. On the other hand field fortifications and temporary fortified camps played an important role in many conflicts. Only remember the Pyrrhos campaigns. And I would prefer to be able to build my own border defenses. I played M2:TW mods with permanent castles and I really did not like it, the castles were next to useless.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
PSFs won't be useless especially if they provide some income. They can be a good way to prevent the player from blitzing the AI's main cities, as well. Also, temporary forts are not very accurate for most factions and are very romano-centric.
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