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  1. #1
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Capo di Tutti Capi IV -- Information and Story Summary Thread.

    Main Thread #1

    Prologue to Capo di Tutti Capi IV

    – 2:00pm Eastern – A hotel suite in New York

    “Call Moretti again, Dean.”
    “No answer, Jerry. I think he’s gonna be ticked…”
    “I know, I know; but how in heck was I supposed to know the Doctor’d say I had mumps this morning. Of all the crazy things. I didn’t even remember our lunch with Willie until just now – you know that. Try him again in another ten.”
    “Okay. I called the guy at NBC radio about the rehearsal already so…”
    Both men turned to the TV in the suite when they heard the name “Moretti” from the newscaster. They watched, stunned, as the anchor relayed the news: Willie Moretti, reputed crime boss, gunned down at lunch at Joe’s Elbow Room in Cliffside, New Jersey. There was an uncomfortable silence at the end of the news announcement. Martin was the first to speak.
    “All in all, Jerry, I’m not too sad you got the mumps….”

    4 October 1951 – 8:00pm Eastern – A hotel suite in Cuba

    Lansky cradled the phone gently and walked out on the balcony.
    “It’s confirmed.”
    “Well, I didn’t think the news guys were making it up, but thanks. Crap. Frankie was against it, and I hadn’t made up my mind yet.”
    “Anastasia didn’t want to wait. You and your omerta tradition, you know. Willie mouthing off at the hearings didn’t sit very well.”
    “I know. I agree even, but I figured his brains were for mush anyway so it wouldn’t matter. Well, I don’t think the Commission will take any action, do you?”
    “It’s the way they were leaning anyway…the penalty will be minor.”
    Luciano nodded his agreement. He swirled his glass briefly before taking a drink. He looked meaningfully at Lansky.
    “Since we’re speaking about Jersey…”
    Lansky paused, and then what Luciano was leading up to came to him in a fully realized whole.
    “Again? Didn’t we get enough people killed the last time?”
    Bruder, you know the numbers better than me, so you can answer your own question, no?”
    Meyer paused in thought, fixing Charlie with a measured stare. There was no real anger in that stare – they had shared too much, achieved too much, together for that – and Luciano was correct about the numbers.
    “I get it, Charlie, I really do. Profits in narcotics and Russian furs tripled for the 4 months the Pentangelis ran Fatlington. It’s a squalid little Jersey Shore town with a port large enough for our purposes and if we’re running it – however unofficially – it becomes a cash cow for the whole Eastern Seaboard. But the chaos, Charlie, it’s like the whole place is meschuge. Vegas doesn’t have that kind of margin but at least the people there aren’t maniacs….”
    Luciano just looked at his friend, waiting. Meyer was anything but stupid. A brief pause was enough time.
    “I see.”
    Luciano nodded.
    “Well then, paisan, since the Commission has already decided, my role is pretty simple. I’ll get the contacts rolling. So be it. “

    4 October 1951 – 8:15pm Eastern – A hotel suite in Fatlington, New Jersey

    The cool breeze felt good on his face after the hot, smoke-filled session of poker. This game, though technically illegal, wasn’t likely to get Fatlington’s top cop in trouble – after all the other players included a federal judge, two city councilman and His Honor TosaInu. Commissioner Fermanagh, looking out over the railing of the suite at the Hotel Abbatoir, staring over the dark Atlantic.
    A cold chill ran down Fermanagh’s spine, causing him to straighten in surprise as he shivered. He felt himself quivering with…fear? Shaking off the feeling, he muttered to himself:

    “Just the wind, you old mick, just the wind – nothing to worry about.”
    As he turned back to the game, though, he didn’t – just couldn’t quite – shake the feeling he’d had. A cold October wind was blowing toward Fatlington.
    Last edited by Seamus Fermanagh; 09-15-2011 at 01:54.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  2. #2
    Peter von Kastilien - RIP Member gibsonsg91921's Avatar
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    Default Re: Capo di Tutti Capi IV -- Information and Story Summary Thread.

    [Congrats Gibbo, I'm turning your post into something useful - GH]

    Capo di Tutti Capi IV Game Rules

    A Special Note for Those New to the Gameroom:

    Newcomers to the .org or orgahs who've never mafia'd before, the staff has prepared the following brief orientation for you.


    For all of you Gameroom recidivists and those who are now up to speed on things orgah:

    Here are some of the particulars relevant for capo including the code of ethics and rules.

    Code of Ethics
    Spoiler Alert, click show to read: 
    To begin with, all players are expected to adhere to the following code of ethics during play. The code has been annotated in a different color text to denote particulars relevant to CdTC-IV.

    Gameroom Mafia Player’s Code of Ethics

    I will endeavor to adhere to the basic rules for good posting/participation expected of all members of the .org community.

    I will not use screenshots relating to a mafia game during that mafia game. This includes my posts within the thread, my private messages, my individual e-mails or any other means of communication.

    This is hugely important for Capo games. Part of the charm of Capo is the degree of ambiguity and the lack, for the most part, of absolute results on investigations etc. You are free to fabricate, connive, or otherwise finesse your way to success. Screenshots destroy this and make the game pretty much moot.

    I will not use an alternate .org identity for any aspect of a mafia game and will restrict myself to the identity used in signing up for the game for all communication relating to that game. Note: This does not include those game-specific alternates made available for mafia play. Otherwise, the use of multiple identities is against org policy and may draw unfavorable attention from moderators and administrators. Gameroom alternate accounts will not be used for Capo.

    If I have additional abilities as a moderator or administrator on the forum, I will endeavor not to use those abilities as part of my participation in a mafia game, save where asked to do so by the game’s host in response to a valid moderator-related question or function.

    As I have learned, it is impossible for moderators to "turn off" some features, such as their ability to see those who are "invisible." I am also well aware of the personal sense of honor moderators bring to the job -- players have nothing to fear regarding their mods in a game setting, as much history here in the Gameroom will confirm.

    I will not quote from a private message or from a chat log in the main thread of a mafia game and will not do so in private messages, e-mails, or other communications with anyone who was not originally a party to that message or chat unless permitted to do so by the game host.

    Such quotations ARE permitted in CdTC-IV, provided that no screenshots are used and that none of the restricted information (noted in red on your role PMs) from your role PMs is discussed. Please remember that our creative group might also be fabricating this sort of thing.

    I will endeavor to abide by the rules and conditions laid out by a host for her or his own game at all times.

    If I believe that I have accidentally contravened this code, broken one of the rules laid out by the host, or believe myself to be on the receiving end of another who has done so, I will report my behavior to the host, attaching any relevant support information, and await the decision of that game host before continuing play.

    Rules of Play
    Spoiler Alert, click show to read: 
    Setting
    Spoiler Alert, click show to read: 
    Fatlington, New Jersey, October 29, 1951:

    The temperatures are moderate, but it has been a surprisingly wet Fall. Fatlington has been isolated by federal authorities and the New Jersey guard and the locals are all but panicking at the isolation. To add to this pressure cooker, Commissioner Fermanagh has learned that the mafia -- thought to have been defeated -- is once again attempting to make a play for control of Fatlington. Former mayor, now Governor Tosa Inu, though now largely “distant” from the affairs of Fatlington, has left a varied cadre of successors to handle Fatlington’s affairs. With yet another crisis looming, this leadership group has decided to resort to the Committee of Vigilance used in the previous crises.

    You are one of the city's "best and brightest" who will be part of the committee. As is usual with these sad affairs, some of those present are responsible for the town's troubles and it is your job to weed them out and save the town. Sadly, Fatlings (only snobbish New Yorkers say Fatlingtonians) are all too familiar with this process.

    It is Monday, October 29th, 1951.
    • The UN “police action” in Korea continues, with Chinese and North Korean forces pushing back the UN troops under MacArthur and Walker. UN forces would not stop this offensive until the end of the year. At the end of 3 years of conflict, the two opposing forces faced each other more or less exactly on the same line wherefrom things had begun in 1950 – but with 3.5 million dead among the participants.
    • Winston Churchill has just been elected Prime Minister.
    • The official conclusion of World War II is made with the treaty of San Francisco (Sept.) and Truman’s declaration of the cessation of hostilities with Germany (oct.).
    • The Cold War and McCarthyism are in full swing.
    • The USA has, only months ago, detonated the first ever Thermonuclear device (H bomb) on Eniwitok.
    • I Love Lucy has just this month debuted on television. It’s debut is watched by an unsurpassed 10,6 million viewers.
    • Telephones are now able to dial directly from coast to coast.
    • Bobby Thompson, earlier this month performs the “Miracle of Coogan’s Bluff,” but the Dodgers go down to defeat at the hands of their cross-town rivals, the New York Yankees, who win the “subway” series in six games.

    The question for you is, who will win things in Fatlington?

    How to Win
    Spoiler Alert, click show to read: 


    The game ends when one of the following conditions obtain:

    1. The Dons of all the mafia families (including replacement Dons and Dons of newborn families) are dead and the total of town-aligned players exceeds that of the mafia (unaligned wiseguys, and most “individualist” roles are counted as town-aligned for this purpose but third party “secret factions” and some “individualist” roles are not counted as being part of either faction. This is a townie win. Traditionally, the last Don is depicted as leaving town rather than dying, mostly for narrative purposes.
    2. A single mafia family removes all other Dons aside from their own and also outnumbers the total remaining number of Mafiosi of the other families (or unaligned) , townspeople, and unaligned/neutrally aligned players. This is a mafia win for that family and the Don of that family becomes Capo di Tutti Capi.
    3. If the specific victory conditions of a secret “third” party faction have been met. These conditions typically involve the domination/outnumbering of the remainder of Fatlington. This would count as a third party victory.
    4. All mafia Dons are deceased, as in number one above, but the number of Mafiosi and Town-aligned players are equal. This constitutes a draw.
    5. All Mafiosi, Town-aligned, and Third Party players are deceased, with the only survivors being “individualists” with special roles/victory conditions. In this instance, such individualists are NOT counted as Town-aligned and the game is judged a “no contest.” In practice, this would probably be a serial killer win.

    In addition to these general victory conditions, most players also have individual objectives that will modify the magnitude of their own victorys/defeats. This should be noted on your role sheet. It is possible for your larger faction to “win” but you personally to suffer a defeat because of the modification of your results. Many of the “individualist” players are solely assessed on their individual victory conditions.

    Remember, Capo being Capo, it is entirely possible for you to be unsure of your faction’s victory even as you remove the last known enemy from play. Many (most?...ALL?) players may have ulterior motives and all may not be quite as it seems. This is, of course, a way to make the final writeup more fun!

    Game Phases and Basic Gameplay
    Spoiler Alert, click show to read: 


    At the outset of the game you will be randomly assigned a role, the role PM explaining the particulars will be sent to you, and shortly thereafter, play will commence.

    This is the basic format that will be used:

    PM #1

    Quote Originally Posted by Seamus Fermanagh
    Role: Townie

    Alignment: Town

    Summary: You are the “salt of the earth” of Fatlington. You start with no particular abilities save for any individual secret traits you may have. In Fatlington, however, nobody has to be an inactive player and no townie is required to remain so for the entire game. How and for what cause you craft your future is up to you.

    Victory Conditions: You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and the remaining townies and unaligned Wiseguys outnumber the remaining Mafiosi OR until your character has died. Your personal survival, though it will add to the level of your victory, is secondary to the overall success of the town.

    Town win with 41+% of original townie roles surviving = decisive victory.
    Town win with 21-40% of original townie roles surviving = clear victory.
    Town win with fewer than 20% of the original townie roles surviving = close victory.
    Neither side wins = draw.
    Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
    Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
    Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
    -- Your personal survival moves you one category up on this scale.

    Abilities:

    Daytime:

    1. You may vote to lynch or select as can any other player.

    Nightime:

    Active Actions

    1. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group (limit 5), though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 6 chance of dying (50%) or being revealed by name (50%) in that failed attempt.

    2. In combination with 4 other townies, you can form a vigilante group (5 required) and attempt to kill one other player. More than 5 townies can work in the same group (limit 7), though this does not provide any other benefit aside from participation credit. If fewer than 5 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 6 chance of dying (50%) or being revealed by name (50%) in that failed attempt.
    Passive Actions: Townies have no passive actions unless so specified in their secret abilities PM.

    Secret Abilities/Traits:

    These are listed in your second pre-game PM and are not to be revealed or discussed during play…only used.

    Regarding Investigations

    1. If you are investigated by a detective, it is likely that you will be evaluated as “innocent.” A minority of townies, however, will register as “unclear,” while an even smaller percentage will register as “criminal” because of a mis-spent youth or poor choice of associates.

    2. You will register as “guilty” only if you participate in a successful killing, and will continue to register as “guilty for the remainder of the game or until you change roles.

    3. If investigated by a made gangster, it is likely that you will be evaluated as “innocent,” though a minority will register as “unclear” and a very few as “criminal.” Made Gangsters cannot scan for guilt.

    4. The result you display for a detective may differ from the result a Made would get on you, but will be consistent for all detectives and for all mades.

    Role Changing

    1. After two successful saves during protection efforts, one of your group will be offered the opportunity to become a Doctor. If you so choose, you cease being a standard townie and will be given the Doctor’s role sheet and objectives. Subsequent saves by the same group members will produce two doctors at random. Any player who participates in four successful saves will also be offered the Doctor role. You will be given this role-change opportunity only once.

    2. After two successful kills, one of your group will be offered the opportunity to become a Wiseguy. If you so choose, you cease being a standard townie and take on the Wiseguy role and objectives. Any townie with three successful kills will be offered the Wiseguy role. You will be given this role-change opportunity only once.

    3. If you earn and are offered both Doctor and Wiseguy roles but decline them both, you will be given the opportunity to become a Rogue Detective instead. Rogue detectives have both an investigative ability and a solo-kill capability.
    Phase Rotation:

    For the most part, the usual sequence of 24-hour days and 24-hour nights will be followed. A timer will be used to keep things on pace (and thanks to Tincow!).

    The first day phase (opening phase of game) is usually shorter than 24 hours as it serves mostly as a time for player communication and the only “business” being conducted is the selection of the initial Director of the Committee of Vigilance.

    The first two night phases are usually extended to allow players to coordinate effectively. Recidivists will recall the system pretty well, but newcomers are given a little extra time to get in the swing of things.

    Phases falling on weekend days (East Coast USA) will probably be extended as well, in order for the host to discharge family duties properly.

    Basic Phases of Play, Night Actions, Night PMs, Failed Action Results

    Day Phase: Each day the town may vote to lynch one suspect from among the list of players. Each townsperson save for the director can cast one vote (see below for procedure). On odd-numbered day phases, the town also votes to select a Director (see below for procedure). The host will write up the results of these votes and post them for general consumption, along with any juicy particulars about any executions. The game then proceeds to the next night phase.

    Certain traits or roles may allow for a specific daytime action, but these will be infrequent. Any such abilities will be explained in the individual role PM.

    Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active, with investigations attempted, murders, etc., all players should PM the game-master during each night phase to indicate their actions. The game-master will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase and voting.

    Night Actions:

    Night Actions fall into two general categories: active and passive.

    Active night actions include kill and protection attempts, as well as any other action that may directly exert influence on another player. Each player is limited to only ONE active night action per night unless specifically outlined in your role PM. Most players will have to coordinate night actions with other players in order to be effective.

    Passive night actions include most investigations and can often be carried out in addition to the single active night action attempted by the player. However, each individual should be careful to note how the particulars of their role/traits influence passive actions. It is often the case that passive actions are restricted based on any Active actions undertaken. Passive actions are usually individual.

    Your choice of Night Action(s) should be sent by PM to the host. Please note that failure to do so within the time limit or failure to properly coordinate messages among Active action teams will result in their failure….or worse. Attached is an example of a night action PM.

    PM Example: (A team of two sanctioned Wiseguys and one Townie (gone bad) attempt to kill another player)

    Night 4: Sanctioned by Don Pentangeli and working with Red Harvest and Divinus Arma, I will kill Strike for the South.

    In addition, I will use my “sleuth” trait to investigate Sasaki Kojiro.
    This is a good example in that it clearly spells out all of the team members and their action. However, if Don Pentangeli fails to send in a pm sanctioning the effort, then the team will fail as two Wiseguys and one townie cannot make a successful kill (Fun note, if all three are wiseguys, then the kill would work, but would not count towards any of those wiseguys becoming Mades as the kill was unsanctioned, Capo being Capo, a failure could reveal that someone had different abilities then they were letting you know about…). The same failure result would occur if either Red Harvest or Divinus Arma failed to send in orders or sent in orders that differ significantly from those in the example above. In any case, the individual passive action using the sleuth trait would function normally.

    Failed Night Action Consequences

    Any failed mafia-sanctioned hit is just listed as an attack. The write up will usually suggest the numbers involved, allowing players to determine – mostly – that this was a mafia attempt. The write up will also indicate the source of failure: protection, luck, or poor coordination.

    Any failed townie vigilante hit or independent wiseguy hit is just listed as an attack. Again, the write up may reveal the number of attackers and allow players to estimate what was happening. The write up will also indicate the source of failure: protection, luck, or poor coordination.

    Any townie who ends up, through poor orders coordination or betrayal, making a solo attack, will not only fail, but will have that solo attack narrated in a way that indicates others were expected to be present. In addition, that townie runs a 1-in-6 chance of being killed (50%) or revealed by name (50%).

    Any wiseguy who ends up, through poor orders coordination or betrayal, making a solo attack, will not only fail but will have that solo attack narrated in a way that indicates others were expected to be present. The wiseguy will also run a 1-in-6 chance of being revealed by name.

    Please note that these basic consequences for a failed night action may be modified by the abilities possessed by certain “individualist” roles or advanced role status (e.g. Surgeon-level doctor).

    As with day actions, all night actions – successful and otherwise – will be written into a narrative write up covering the events of the preceding night. You should mine this information for clues, but be careful as some things are accidentally… or purposefully,,, misleading. Players engaged in mayhem of any form are STRONGLY encouraged to provide specifics as to method/style of action or even to write up their own efforts. While I reserve the right to edit or change as needed, I will make an effort to use any such material in writing up the results.

    Investigation results will be communicated by private PM following the write up. Notifications of status change or role changes will also be made following the write up. Feel free to remind me if you think I missed something, but give me an hour or two after the write up first as I might have quite a few PMs to send out.

    Everyone:
    PLEASE get your PM to me by the deadlines posted in the thread. I will seldom be able to take a “late” PM and have it count as this is unlikely to be fair to the other players.


    Concerning Investigations
    Spoiler Alert, click show to read: 
    Information may be the single most valuable commodity in Fatlington. Virtually every game has centered on the acquisition of information about other players’ roles and actions….by fair means and foul.

    The basic model for investigations is as follows:

    1. The targeted player’s name is submitted by night action PM to the host.
    2. Following the writeup, a results PM will be sent to the investigator.
    3. The results will indicate both basic status and any discovered information as to player role.

    The following basic metric will be used:

    1st investigation = reveals current status with a one in two hundred sixteen chance of learning role.
    2nd investigation of same target = starting status; one in thirtysix of learning role
    3rd investigation of same = current and starting status; one in six of learning role
    4th and subsequent investigations = current and starting status; one in three of learning role.

    Certain investigators may get better results in one category or another, and/or receive their results in a delayed fashion.


    Clarity to Balance the Ambiguity
    Spoiler Alert, click show to read: 
    Upon death, the local gendarmerie will launch a full investigation of that individual to try to determine the reason they were killed. Though slow (results reported on the 3rd morning after death), their then-current role will be revealed. Unfortunately, the specific actions of that individual -- what they did with their role -- will remain a mystery (until the post-game!).

    Since investigations are imperfect in this game and since roles can be taken a number of different directions (or even changed), this provision gives the town some hope of a successful conclusion. Please note however, that this revelation will occur a significant period of time after the death of that player.

    Day Actions: Lynch Voting and Director Selection
    Spoiler Alert, click show to read: 
    There are two types, lynch voting and Director selection. Each living townie except the director may vote to lynch one townsperson per day. On odd-numbered days, each living townie may also vote for the next director (who gets a two-day term).

    To lynch a suspect:

    You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at the host's discretion, as a “rule-of-thumb” missing 3 votes in a row or 5 overall is likely to result in your removal.

    Legal vote choices include:
    1. voting by name for a living fellow townie to express your preference for their lynching
    2. voting “abstain” indicating you have no preference as to who is lynched
    3. voting “no lynch” indicating that you want no one lynched that day
    4. voting “present” to indicate your continued participation

    To be counted, a vote MUST be posted in bold typeface using the following format:

    e.g. Vote: Seamus Fermanagh

    To change a vote, please post the following:

    e.g. Unvote: Ser Clegane; Vote: Seamus Fermanagh

    If you abbreviate the name of the person for whom you are voting, please do so in a clear and consistent fashion. If I can’t figure it out, I will not count it.

    These votes are, of course, part of the public discussion in the thread and available for all to evaluate.

    To select a Director:

    You may:

    1. “Select: Name” to select a given player as director
    2. “Select: Abstain” indicating you have no preference
    3. “Select: Vacant” to have the post vacant (filled by Commish' Seamus)
    4. “Select: Present” to indicate your continued participation

    To be counted, a selection MUST be posted in bold typeface using the following format:

    e.g. Select: Seamus Fermanagh

    To change a selection, please post the following:

    e.g. Sack: Ser Clegane; Select: Seamus Fermanagh

    As before, this IS part of your public posting in the thread and any abbreviations must be clear. It may be posted in the same post with your lynch vote or not at your choice.

    You may vote to lynch, select a director, do neither, or do both at your choice.

    IMPORTANT RULE NOTIFICATION BY HOST:
    You may NOT edit a post containing a vote or selection. If you do this, you will receive a warning. Repeat it, and you will be removed from the game. It is important for players (and the host) to be able to track such changes properly. Remember, you are free to change your vote and/or re-post any other information in a new post, but do NOT edit the vote/selection post itself. Make a new post and add to your post count. Thanks.

    Playing While Dead
    Spoiler Alert, click show to read: 
    While there are no "hero closets" in CdTC, you ARE encouraged to continue play once your character has died so as to contribute to your family/faction's victory if possible.

    There ARE important restrictions than must be observed:
    1. The dead may post, but not vote, select, or carry out any night actions (active or passive).
    2. Dead players may not reveal their roles publicly or privately until that role has been revealed as per section V and may not reveal their “familiy” or role particulars even after that time.
    3. Dead players may not quote from a PM unless that PM has been posted in the public thread by a living player.
    4.Dead players may not reveal, recount or allude to their previous night actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal.
    5. Unsure? Ask the host!

    PLEASE BE CAREFUL WITH THIS!

    Most of the arguments/problems with CdTC in earlier games resulted from dead players venting their frustration by revealing information or some such. As this can spoil the play/chances of others, it is very important that you abide by the rules above. Frustration at your being betrayed is understandable, but remember that it is just a game and that others, including your team-mates and associates, are still at play. Moreover, moderators take a dim view of such antics and could suspend your Gameroom privileges -- please make this rendition of CdTC fun for all even if you are annoyed in the short run.[/COLOR]

    Screenshots and Miscellaneous Points
    Spoiler Alert, click show to read: 
    No screenshots may be used, from or to anyone, for ANY purpose – this includes during PMs. Feel free to quote from the public portion of my Role PM’s to you or to fabricate as you see fit.

    My Traits and other particulars PM to you, usually the second PM your receive prior to play, cannot be revealed in whole or in part to any other player except as noted in that additional material itself.

    Chatlog conversations may be referenced/quoted, but may not be copied via screenshot. Note: it can be difficult to maintain role secrecy during chat conversations. Be warned.

    "Suicide" will not be allowed in this game (it is possible to create an unplayable game with nothing but suicide pact challenges going on. This is not the intended mode of play for this game). Players who must remove themselves from play for schedule reasons should send me a PM. I will then write them out of play. I try to avoid this, as most players like to have lots of targets.

    It is STRONGLY suggested that all players enable “invisible” mode so that technology is not used to trap you. If you remain visible while on the .org boards, your activity can be logged and compared against a "normal" profile providing clues as to your role, working partners, etc.

    Game Roles
    Spoiler Alert, click show to read: 
    Usually referred to in the male singular, no disrespect intended.

    Townie Roles:

    Detective:

    May investigate two persons per night phase. The investigation will list the individual as innocent (Townie, Don), criminal (Luca, Made not killing, Wise Guy not having killed at all, and some townies), or guilty (Luca or Made on the night of kill, Wise Guy or Townie who has killed – you either get the current kill or their whole track record as well). Acts as a Townie in other respects. Reads as “innocent” if investigated.

    Doctor:

    May protect one person from murder each night phase (this protection extends to multiple attempts). Acts as a Townie in other respects. After 2 successful protections (attacked, did not die), the Doctor becomes a Surgeon. Doctors display investigation results as for a standard townie.

    FBI Detective:

    May investigate two persons per night phase. Results, which parallel those of the regular detective but tend to be more accurate given the FBI’s greater resources, are delayed in comparison to a normal detective because of the need to interact with FBI bureaucracy. May not participate in any murders and always reads as “innocent” if investigated.

    Surgeon:

    Functions in all respects as a Doctor, but anyone attacking the Surgeon’s protectee not only fails to kill the target, but has a 1 in 6 chance of dying in the attempt. Unlike Doctors, surgeons always register “innocent” if investigated.

    Townie:

    A townie has no special abilities – at least at the start. Most Townies will appear as “innocent” if investigated by a detective, though a minority will appear as “unclear” and a very small minority as “criominal.” If investigated by a made, the most will be “innocent,” some “unclear,” and a minority “criminal.”
    Townies may band together to kill one target per night phase, but must do so in groups of 5. If this strategy is chosen, you will appear “guilty/criminal” in subsequent investigations. Townies who have successfully accomplished 2 murders will all change roles to Wise Guy(Gal).
    Townies may also band together in groups of 3 to provide protection to one Townie (not in their group), functioning as a Doctor. 2 successful protections (attacked, did not die) allow them to select one of their group as a full Doctor. Each subsequent successful protection will result in another member being promoted.

    Neutral Roles:

    Director of the Committee of Vigilance:

    On the first day phase, and then on each odd numbered day phase thereafter, the town elects the person who will direct the lynching effort. That person shall be director for the next two lynchings following their selection. [e.g. Elected Day 1, Director Day 2, Director Day 3, Elected Day 3, Director Day 4 & 5, etc.] That person will choose the lynching mode, carry out the lynching, and, in the event of a tie vote, the director will decide who among those tied for the most votes will be executed. The director can execute none, one, more, or all of those tied votees at the Director’s discretion. The Director is provided with a special goon squad to aid in the executions, and this squad also makes it impossible to kill the Director while they are in office. This squad also prevents active night actions of any kind, which may be limiting or fatal to some players. While directing the lynchings, the individual in question may not vote for anyone to be lynched, though they may help select the next director.

    Wise Guy/Gal:

    A wise guy/gal belongs to no criminal family…yet. They may be recruited by a family and start doing “wetwork” for that family; they may “go straight” functioning as a regular townie and not getting involved in crime, or they may attempt to operate in conjunction with a group of individuals sharing the same wise guy/gal role, creating their own “family.”

    If investigated by a detective, the Wiseguy will appear “criminal” if they have not been involved in a killing and “guilty” if they have…even if that killing was a while back. If investigated by a made, they will appear either as “criminal” or “unclear.”

    A Wiseguy becomes a “Made gangster” after having participating in 3 killings for a family and having received consent from the family Don. They may or may not be made aware of the Don’s identity, at that family’s discretion. They do assume the investigative powers of a Made gangster as well as their investigation status.

    Wiseguys operating as an independent “family” have no Dons, Mades, or Lucas, and can perform only 1 killing for each 3 Wiseguys. Following their 3rd successful murder, these 3 wiseguys may choose one of their group to become a Made. Each subsequent killing will result in a further promotion.

    Mafiosi Roles:

    Don(na):

    A Don is the leader of her/his crime “family.” Their objective is to eliminate all of the other dons in the game, and to have more members in their crime “family” than the total of innocent townies and opposing criminals, thus gaining control and becoming the “Capo de tutti Capi.” There are 5 families at the start of play: Barzini, Corleone, Cunnio, Stracchi, & Tataglia.

    A Don normally cannot kill opponents during a “night” phase, and must work through others. Normally, however, they appear as “innocent” if investigated by a detective or made, so they can camouflage themselves well. Even the FBI detective is unlikely to spot them. If the Don has lost all the other members of her/his family, they may perform 1 kill per “night” phase. However, subsequent to any such killing they will be identified as “guilty” if investigated by a detective, and “criminal” if investigated by a made.

    In addition, a Don is normally protected by their Luca, making them effectively unkillable. Should her/his Luca not be functioning in “protection” mode, the Don may be killed as would any other Townie.

    Luca:

    A Luca is one of the two initial “Made” gangsters in a crime family. The Luca’s objective is to protect their “Don.” This protection function is always “on” unless the Luca is undertaking other active night actions. The Luca is automatically aware of the identity of the family don.

    A Luca does not normally kill opponents during a “night” phase, but may function as a Made gangster in this regard (no recruiting investigation), participating in a killing each night. If participating in a killing that “night,” the Luca cannot provide protection for the don. A Luca appears “criminal” if investigated by a Detective or Made, but “guilty” only on the night of a killing even if they have participated in killings before.

    Made Gangster:

    A Made is one of the two initial “Made” gangsters in a crime family. Their objective is to lead up the “wet-work” efforts on behalf of their crime family, eventually controlling the town. If investigated by a Detective or another Made, a Made gangster appears “criminal.” If investigated by a Detective during a “night” phase in which the made gangster is actively involved in a killing, they appear “guilty.” In addition, a Made gangster can conduct one “recruiting” investigation per “night” phase. This investigation will determine if the individual is “criminal,” “innocent,” or “unclear.” The initial made gangster of a family is automatically aware of the identity of the family Don. In addition, a group of mades may provide protection for another Mafioso.

    If a family Don has been killed (or never existed), the Made may become a Don provided that:

    There is at least one other Made in the family.
    All the other Made Gangsters in your family agree to your becoming the Don.
    You did not participate directly in the killing of the previous Don.

    *General notes for the mafia:

    A mafia family may, during each “night” phase, make one killing for every two made gangsters or sanctioned wise guys. It need not kill its entire quota each night. This does mean that, without recruiting, no kills can be made on the first “night” except by using the Luca as a Made and teaming up with the existing Made.

    Made gangster investigations – given their lack of official resources – are a little chancy. “Innocents” may be regular Townies, Detectives, or a Don. “Criminals,” will include your potential recruits, the Wise guys/gals, but will also include the Mades or Lucas of another family. “Unclear” will usually indicate a Wise guy/gal, but a few of the regular Townies with a shadier past will be included in this label as well.

    Secret Roles:

    At least one, and potentially more, will be included. The particulars are…well…secret.

    The first iteration of Capo featured: A Serial Killer who took violent objection to anyone voting for them to be lynched; A Rogue Detective who could investigate and then act as a vigilante; and The Wolf, who was a special “investigation spoofer” for the mafia. These roles may, or may not, repeat.

    The second iteration featured: a Rogue Detective, Two serial killers with different motivations, a mafia counter-infiltration agent, and a team of "crusaders" who would hunt mafia and/or one another.

    The third iteration featured: A Rogue Detective, Two serial killers, two additional FBI and one CIA agents opposed by a trio of communist infiltrators…one of whom was a detective as well.


    This will serve as the master set of rules for Capo IV. If you have any questions or comments please post them here in the sign up thread. Once this thread is closed, further queries should be made to the host by PM.


    For your information, reading pleasure, and to help generate strategems...

    Link for Capo di Tutti Capi and the Capo I information summary thread.

    Link for Capo di Tutti Capi II and the Capo II information summary and story threads.

    Link for Capo di Tutti Capi III and the Capo III information summary thread.


    Signed up to play 117; 1 Alternate.

    a completely inoffensive name
    AggonyKing
    Ameranth
    Andres
    Arjos
    Askthepizzaguy
    B Ray
    Backwards Logic
    Beefy187
    Believer
    Beskar
    Bestrfcplayer
    BillMc
    Bow-wow-wow
    BSmith
    ByzantineKnight
    Cahoma
    Camikaze
    Captain Blackadder
    Cecil XIX
    Chaotix
    Choxorn
    Clitsome
    cpdwane
    Craterus
    Crazed Rabbit
    DaveShack
    dcmort93
    Death is yonder
    Diamondeye
    Diana Abnoba
    Double A
    Drunk Clown
    Earthling
    edse
    El Barto
    ELITEWARMAN8GINGYBREADMENMILK
    Erebus
    Frozen In Ice
    fubbleskag
    fyremarble
    GamezRule
    GeneralHankerchief
    gibsonsg91921
    gnarley charlie
    God Emperor
    Guiri
    hero di classico
    Ibn-Khaldun
    Ironside
    Issaikhaan
    Ishmael
    Jarema
    J.D.
    Johhog
    johnhughthom
    Jolt
    Kagemusha
    kennigit
    Khazaar
    Krill
    landlubber
    LazyMcCrow
    Lewwyn
    Lord Brennus
    Lord Winter
    Major Robert Dump
    Master Necromanver
    Memnon
    Monk
    Montmorency
    Moros
    Neri
    Nictel
    Nightbringer
    Niklas
    O!TheLastDays!
    Peasant Phil
    Pharoah
    Populous Romanus
    Psychonaut
    qlphz
    Raskolnikov
    Renata
    Riedquat
    Robbiecon
    Romanic
    Sasaki Kojiro
    Scienter
    scottishranger
    Secura
    Seon
    shlin28
    Sigurd
    Silver Jan
    SisterCoyote
    Skotsko
    slash and earn
    slysnake
    Sprig
    sturmhauke
    Subotan
    Suburban Plankton
    taillesskangaru
    Thefluffyone93
    The Stranger
    Tincow
    Tratorix
    ULC
    Visorslash
    White_eyes:D
    Winston Hughes
    woad&fangs
    Xehh II
    Xenoneb
    Yaropolk
    Zack

    *reserve players (if needed; not included at start at player's request.

    Zim (Remember, sarge, if I need you you had better be on the bounce).
    Last edited by GeneralHankerchief; 09-15-2011 at 02:56.
    The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.

    Join Capo de Tutti Capi II! It's totally amazing!

  3. #3
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo di Tutti Capi IV -- Information and Story Summary Thread.

    Main Thread #3

    From our artist, just to set the mood...and more to follow:

    Spoiler Alert, click show to read: 


    Welcome back my friends to the show that never ends
    We're so glad you could attend, come inside, come inside
    There behind a glass stands a real blade of grass
    Be careful as you pass, move along, move along
    … Karn Evil 9 (1st Impressions, Part 2)
    … Emerson, Lake, & Palmer

    1013AM, Monday, 29 October 1951
    The Executive Meeting Room (Small Ballroom)
    Fatlington Convention Center
    Fatlington, New Jersey



    “…and so to summarize,” intoned Commissioner Fermanagh, “It’s happening again.”

    The hundred-odd Fatlings gathered in the room were restless, but not really incredulous. Fatlington’s recent history with trouble was well known to all present.

    “Governor TosaInu may not be a direct part of things anymore, but he still has enough in the way of contacts to have tipped us off. Moreover, he instantly mobilized the Guard to quarantine Fatlington for the immediate future. The only surprise was how quickly Federal authorities supported the effort. We’ve got troops from Fort Dix supporting the Guard and state police and the Coast Guard has cordoned off sea and Inland Waterway access completely.”

    Fermanagh paused, looking out over those gathered – Fatlington’s ‘best and brightest.’

    “I don’t know what we have done to deserve this mafia attention; why they keep trying to undermine this city. We DO, however, know how to deal with it. We will reconvene all of you as our next Committee of Vigilance and you will use the established procedures to weed out the Mafiosi in our midst.”
    Grim nods and an expectant silence were the only comments on Fermanagh’s statement.
    “Your first task will be to select a Director for the committee to oversee the…the…executions. Choose carefully. That Director will be protected by four security officers during their tenure. As you recall, they don’t vote for who to execute, but they do the rest of it.”
    Fermanagh paused.
    “It’ll come as no surprise that I’ve been worried about this for months. To prepare, I have had a number of detectives and protection specialists placed in your midst secretly. The will serve as a valuable means to help the committee further its efforts.”
    Another pause.

    “So if you haven’t, make sure you familiarize yourself with the Committee procedures, there’s copies on the table here, and get busy selecting your Director….and Holy Mother pray for us all.”

    OOC:
    All role pms have been dispatched. Traits and sundries will follow later today.

    Please remember the moderators requests....heed them.

    The first day is relatively short. The only player task is to Select: Your Choice for Director Double check on the rules and procedures and PM with questions.

    Timer:

    Welcome to Capo di Tutti Capi IV!
    Last edited by Seamus Fermanagh; 09-15-2011 at 01:53.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  4. #4
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo di Tutti Capi IV -- Information and Story Summary Thread.

    Main Thread #223

    At last the long wait is over
    the weight is off my shoulder
    I'm taking all control
    My mind is set so free

    I'm where I want to be
    To get the best of me
    … “Too Long”
    … Daft Punk


    8:44PM Monday, 29 October 1951
    The Executive Meeting Room (Small Ballroom)
    Fatlington Convention Center
    Fatlington, New Jersey



    “Doesn’t seem to be too much need to count the remaining ballots and I’m very much ready to get myself outside a glass of Jameson’s. Does anyone object to me closing this initial selection without a precise tally?”

    Fermanagh eyed the assembled Fatlings. None objected. A few still seemed to be just sitting there, vacantly staring, as though they weren’t active and alive. Fermanagh continued,,

    “It’s clear to me that your initial choice as Director of the Committee of Vigilance is our own GeneralHankerchief. I’m glad you chose him. He’s been in Fatlington as long as any of us – Saint’s preserve me, but GH was around even before I set foot here. We can trust him to take charge and do things right.”

    There was a muted round of applause, which GH acknowledged with a slight – but just ever so jaunty – wave.

    “With a Director in place, you’ll need to begin meetings to bring this process to a conclusion and to save Fatlington. We will meet here each morning at about 9:30am for an initial review session. Then the committee will be in “loose” session, members also have to attend to their own business, so they will be in and out. Each evening at 6:30pm we’ll have a session to finalize that day’s vote and subsequent selections...and to carry out the executions as well. The director will be assigned four of my toughest micks to protect them and assist in this task. The rest of the department will try to keep a lid on the population at large so that you can focus on your task.”

    Most of those present looked grimly determined at Fermanagh’s comments. A few furtive looks might have been better described as “eager.”.

    “With that, it appears that this initial session is at a close. General?”

    Generalhankerchief walked to the front and took the gavel from Commissioner Fermanagh. One business-like 'THUMP' made an endnote to the meeting. Night had come to Fatlington.

    OOC:
    As is typical with capo, so as to allow for new teams to form, chat and coordinate (and betray), the first session will be longer than typical. Orders deadline for night one is:



    1. Please mark all orders PMs as “N1 orders”

    2. Yes, orders may be changed

    3. I will use as the actual orders for you for that night either:

    a. The last ones submitted, or

    b. Those that are labeled as “use these regardless of any others”

    4. Pay attention to the correct info being in your PM, unless you want it to fail.

    Also, I would like to recruit 3 official tally keepers. One each to keep tallies on lynch votes and selections, and a third to double check the others. I will reward each with an additional trait. PM me; first come first used.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  5. #5
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo di Tutti Capi IV -- Information and Story Summary Thread.

    “In the end we’ll all wake up at heaven’s door
    Always tryin’ to decipher what’s best for our lives
    Till we’re flying in superhyper for sunnier skies
    Only questions, never answers to what it’s all for
    Tragedy and ecstasy start feeling all the same
    Hiding from your majesty when you call my name
    Don’t I wanta know what keeps my vision blind
    Thinkin’ I can tell how best to survive”
    ….Comedy of Errors
    ….Saklad


    Night One -- The Streets of Fatlington


    When a good number of the committee suggested that Captain Blackadder go with them to Club 30, Blackadder politely begged off and went to his car for the ride home. Heading South on Atlantic Avenue, he'd gotten only a few blocks from the Convention Center when a cab stopped suddenly in front of his car. He slammed on his brakes and came to a stop, but the car behind him plowed forward anyway, sandwiching the vehicles together. Cursing, Blackadder began to work the door handle when two further cars screeched to a halt on either side of his Packard, scaping its sides as they huddled close.

    <> he thought. Blackadder saw all four of the other drivers drop below their windshields out of sight. <>

    The thought remained forever unfinished as the PIAT round fired by the fifth attacker from the roof above vented the full force of its 2.5 pounds of shaped-charge explosive through the skin of the vehicle and into Captain Blackadder. The other drivers quickly exited their damaged vehicles and fled the scene.


    In the shadow of the boardwalk at the edge of Seaside Park, one man walking home from the convention center encountered a lone man wearing a black trenchcoat, muffler, and a gray homburg. There were no sudden moves or hints of violence, only a brief and hushed conversation. At the end of the discussion, the man in the homburg produced a card with a local telephone exchange number o n it.

    “If you’re interested, contact me and we’ll finalize things.”

    The first man nodded politely without replying, and continued his walk through the park and to home.


    Raskolnikov was sitting in the living room of his brick townhouse, watching "I Love Lucy" and laughing at the antics of Lucille Ball and Vivian Vance. His tummy began to growl. The food on the television screen was making him hungry! It was time to order something, but what? Burgers? Chinese food? No, perhaps something more fitting.... maybe an Italian place was still open. As Raskolnikov thumbed through the yellow pages, he realized that it was the middle of the dinner rush -- probably too late in the evening for a fancy place to still have a table open. That's when he realized.... that pizza delivery place down the street was open past 10pm! His pangs of hunger increasing, Raskolnikov dialed, his sweaty fingers threatening to slip with each spin of the dial.

    "Mizza Mut Pizza, Fatlington's sauciest pizza, may I take your order?" said the squeaky adolescent voice.

    "Yes, I would like to order 10 large sausage and pepperoni pizzas, 5 milkshakes, and a half-dozen of your meatball sandwiches. And don't skimp on the plates and napkins! I don't have time to wash dishes OR bathe," said Raskolnikov.

    "Certainly, your total will be $34.75, and it will be there in about thirty minutes!"

    “ Hold on, wait.... "$34.75?" asked Raskolnikov, "Isn't that extremely cheap?"

    “Not at all, actually. It's 1951, silly buns. This is the most expensive meal you'll ever eat."

    And so Raskolnikov flipped open his wallet and found the cash for the feast, and waited and waited and waited patiently. It seemed like it was taking forever. Where was that pizza guy? He couldn't wait much longer, the fury within him demanded an explanation. His trembling fingers once again dialed the number and soon, the familiar squeaky voice responded with the familiar greeting.

    "Yes, this is Mister Raskol P. Raskolnikov down on Oriental, I ordered pizza from you over an hour ago and I demand to know what is taking so long?" he bellowed.

    "Sir, that was five minutes ago."

    "Oh" said Raskolnikov, feeling a bit disappointed. "So I guess it's not free then?" he asked, hopefully.

    "No, sir, I can't do that."

    {i}Feeling dejected and disappointed, Raskolnikov hung up the phone. His patience had not been rewarded after all, and now, he was in a horrible mood. Only one thing to do[/I]....

    >ding dong<

    And sure enough, just as he was about to give up hope, and precisely 25 minutes from the time he ordered, the pizza had arrived at long last. There were two men standing at the door, holding the stacks of pizzas and sandwiches.

    "That will be $34.75, mister Raskolnikov!" said one of the men from behind a stack of steaming boxes.

    "Well it's about time!"

    Raskol grabbed the boxes of pizzas, the sandwiches, the milkshakes, and the pile of plates and napkins, and made sure the order was correct, given that it was so late, it was obviously made wrong too. No, surprisingly, everything was still hot and made correctly, so Raskolnikov grudgingly admitted that he should pay full price, even though it was so very, very late.

    "Here you go. Here's thirty four dollars and....."

    [I} Raskolnikov grabbed his change jar, and began counting out pennies and nickels as slowly as humanly possible. A good 5 minutes later, the pizza men were handed exactly 34 dollars and seventy-five cents.


    <> Raskolnikov took a bite of his pizza and a smile spread across his face. His heart grew three sizes that night, and he began digging into his pockets for something to tip the driver with. And sure enough, he heard the metallic jingling of coins in his pocket, and pulled out a fistful of more change. He began counting it very carefully, weighing how generous he was going to be.

    "Here you go gentlemen. Here's a fiver for your trouble."

    He handed one of the pizza guys a shiny nickel, to split between them, and slammed the door. Five minutes later, he heard the door bell ring again.

    >ding dong<

    [I}He opened the door and got a face full of burning hot pizza.[/I]

    "OH MY GOD IT BURNS! IT BURNS!!!"

    But that wasn't the end of it. More and more slices of pizza were being flung at the fat greasy man, who had in his infinite wisdom decided to come to his door wearing only his favorite unwashed pair of tighty-whities. The ones with the gaping holes in it. His skin was covered in melting cheese and burning hot pizza sauce, and he slammed the door.

    "No, you can keep the change, you filthy cock-a-roach!" said one of the pizza delivery men, both of whom were now clad in trenchcoats and fedoras. They lifted up their Tommy guns and began blasting bullet holes in the flimsy wooden door, shooting out all the windows, and carving their nicknames into the brick building itself, and spraying bursts in Raskolnikov’s direction as well.

    "Thanks for ordering, call us again soon!"

    Raskolnikov dove under a couch and cried like a little girl until the disgruntled pizza men went away. Somehow, he escaped with his life.... just barely.


    Near the Hotel Abbatoir, Earthling had just walked into the cool night air again after a nightcap at the hotel bar, when several men in trenchcoats and low slung hats stepped out of the trees and bushes of seaside park, drawing Tommy guns from their coats as they moved forward.

    As they moved forward, two figures slammed open car doors and leapt on the gunman from either side. Three of the four would-be shooters were knocked down and had their guns kicked away by the rapidly retreating pair of tacklers. There was nobody to stop the fourth shooter, however, who moved toward Earthling and triggered a burst of fire.

    Earthling had already made a start backwards toward the hotel doors. The gunmen fired behind him as Earthling sprinted through the door, almost as if he were “herding” him with gunfire. Nothing and nobody impeded Earthling’s escape, however, as he vaulted the main desk and ran out the back office exit on the far side of the Hotel.

    Frustrated, the four shooters quickly left the scene, fading into the gloom of Fatlington.



    Slash and earn was striding down the boardwalk, his pace suggesting frustration at something or someone, when his walk home was interrupted. The first shooter simply popped up a stairwell from the beach side of the boardwalk, leveling a revolver of some kind and holding some kind of business card.

    >Clang…Clang<

    went the two soft-nosed slugs as they ricocheted off the steel plates in his overcoat. Slash was staggered but unharmed by the shots. Two figures leapt up behind the gunman, knocking him off the raised boardwalk and into the sands, leaving the business card to flutter off in the breeze.

    The Second gunman, positioned on the roof of an apartment block about a block away, saw the failure of his associate, figured the target to be armored, and eased the sights upward to head height. He never even squeezed the trigger a third figure leapt onto the boardwalk and knocked slash and earn to the boards and behind a concrete and board bench as he was lining up the shot. He quickly dropped the weapon and made his escape across the rooftops. Though chased for a little while, his partner made good his escape as well. Slash, dazed by the episode, wondered who he should thank for the armor plating…and the knot on his head from when he was knocked down
    .


    Askthepizzaguy was walking from the cinema house, still chuckling over the Bugs Bunny cartoon he’d just seen, when the attack came. The first he knew it was an attack was when the baseball bat hit him behind the left knee and folded his legs under him. The Balaclava-wearing batsman was bringing up the bat to smash in the supine Pizza’s face when a gunshot took the bat right out of his hands. A second shot hammered into the batsman’s body armor, staggering him behind the movie ticket kiosk that Pizzaguy had just passed.

    Seeing the failure of their designated hitter, a quartet of shoots opened up on Pizza from the middle of the street in front of the theatre. Pizza, low on the ground, would have made an easy target if it were not for the sudden arrival of three cars, each screeching to a halt between the shooters and Askthepizzaguy. Oddly, the third car was a bit behind the others, as though catching up to cover a missing car. Of the thirty-two rounds fired by the shooters, none reached him where he was, low to the ground behind the covering cars, though 5 other movie patrons were hit, three fatally.

    With sirens announcing the approach of the police, the shooters rapidly departed the scene, followed almost as quickly by the protectors. His leg aching, Askthepizzaguy found himself staring up at the other movie patrons, all watching him and the other victims in a sort of stunned fascination. Pizza broke the momentary silence
    .

    “B’duh, b’duh, b’duh…that’s all folks.”


    Knife wounds are kind of unusual, as Slysnakehad just found out. You can be cut and bleedinf for a surprising amount of time before you realize you’ve been wounded. He collapsed in the street, only a few steps from the entrance of the City Library.

    “This isn’t good at all,” he said, collapsing into the arms of some unknown Fatling matron, “not good at all.”

    [It had started with a lot of jostling in the crowd at the front of his boarding house. Normally, things were fairly quiet, but a shooting at the cinema up the street had foot traffic backed up and things were rather unsettled. He was pretty sure there had been five attackers, coming in close with their knives and using the crowd for cover. All told, there had been eight people with fedoras and mufflers mixed in with the crowd, though the ones he thought were trying to screen him from harm didn’t have their act together enough to keep the attackers from slipping in close.

    In the end, he’d thought he had made a lucky escape despite the odds, running 3 blocks from the attack and coming away with nothing more than a few slices and the need to get a new overcoat. He never felt the slice under his arm that pushed between the ribs. Enough luck was with him to make it a downward slash – and upwards motion would have punctured deeply into the lung or spleen, but he’d bled profusely before his adrenalin-jacked system had bothered to inform him of the wound[/I].


    9:52AM, Tuesday, 30 October 1951
    The Executive Meeting Room (Small Ballroom)
    Fatlington Convention Center
    Fatlington, New Jersey



    “…so anyway, the ambulance got him over to Mercy Hospital in time, but he lost a lot of blood and certainly won’t be attending today’s meeting.”

    Fermanagh looked grimly around the room.

    “That’s several attacks we noted, one of them successful. You’ve got to do your best to root out those Mafiosi and bring them to justice. I don’t know how much longer we can count on them staying uncoordinated. General?”

    Generalhankerchief strode to the podium dressed in dark “morning” gray, somber and all too appropriate for the harsh business at hand. A quick glance noting that there were no initial questions, he gaveled the Committee into loose session for the mid-day.

    OOC

    Day Two, and its lynch vote, begins. Phase ends:

    Remember, do NOT edit a post with a vote in it; post the change in a separate post.



    Attacked: Askthepizzaguy (n1), Earthling (n1), Raskolnikov (n1), Slash and earn (n1)

    Wounded: Slysnake (n1)

    Killed: Captain Black Adder (n1)

    Lynched: Nobody

    [U}Active[/U]:

    a completely inoffensive name
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    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  6. #6
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo di Tutti Capi IV -- Information and Story Summary Thread.

    This is post #822 in main thread.

    Out beneath the cracks and coming in waves
    Rolling like an earthquake under the pavement
    Heavy now, tell me Mr.Truth

    You got a lot of nerve
    Now show a little backbone why don't you

    I'm lookin' for some back and forth with you
    Are you feeling the same as I do now and now and then?
    I'm lookin' for some back and forth with you
    Are you feeling the same as I do?
    Down and out
    … “Back and Forth”
    … Foo Fighters


    8:17PM Tuesday, 30 October 1951
    The Executive Meeting Room (Small Ballroom)
    Fatlington Convention Center
    Fatlington, New Jersey



    The wrangling and arguments had flown around the room for hours. Earthling, an early suspect, mounted a defense against Mr. King (ACIN) that had seemed to turn the tables. Those were reversed as accusations of who had been where last night – and what had been done – were flung about with little restraint. It had been bitter and hard fought, but that was probably for the best given the goal of the Committee – death should never be meted out while bored.

    In the end, it came down to votes, and the Director and his assistants diligently totaled the votes even as some members hurried over to change their votes to The Stranger in the last few minutes. In the end, it was
    Earthling whose name had the most hash marks next to it. Director Generalhankerchief stood and walked to the podium, one of the police squad just behind hiim....and the others stationed at the room’s exits.

    Director Hankerchief was clad in an all-black ensemble; shirt, vest, tie, jacket, pants, socks, shoes. Fedora. Evidently the position of Director came with a wardrobe upgrade, and Hankerchief was making use of it in style. He settled down into a very comfortable chair, in contrast to the bland uniformity of the rest of the seats in the Executive Meeting Room, which were built for cheapness and not much else.


    "So, this is the choice of the Committee then?" Everyone nodded, with Earthling squirming uncomfortably in his chair. It was not to be unexpected, but Hankerchief still wished that Earthling would have put on a better face. He was a gentleman of Fatlington, after all, and showing red with all the distinguished members of the Committee would not do, no, not do at all.

    "Right then," said the Director. This was his first official speech to the Committee, he surmised, but he had no proper remarks for the occasion. "As Commissioner Fermanagh has so helpfully outlined, Fatlington is once again facing serious threat from the various Mafia families in the area. For some reason this town is a magnet to them, and we all know the cost of life whenever they come to town. Hard times are ahead. However, this does not mean that we are no longer entitled to life's little pleasures. This is not the War. There is no need for rationing. Everyone - and I mean everyone - deserves to be spoiled. And with that in mind..."

    The Director snapped his fingers. The doors at the back of the room opened and four scantily-clad women, dressed more appropriately to be chorus line dancers than Director's assistants wheeled in a massive cart, filled to the brim with food. An overwhelming aroma overtook the room and soon all of the Committee members found their mouths watering.

    "Earthling, your last meal," Director Hankerchief said, seemingly the only one impervious to the sensory assault. "Shaved jicama, cucumber, grapefruit and mint salad, southern-fried turkey tails and biscuits glazed with sage and black pepper honey butter, duck à l'orange, sauteed goose foie gras on toasted brioche with cherry-red wine sauce, bacon-wrapped New York strip, stuffed sweet potatoes with herbs, garlic, and blue cheese wrapped in prosciutto, and to top it off, a massive chocolate cake for dessert. Enjoy!"

    {i}Earthling could only gape open-mouthed at what lay before him on the cart. It was easily the most delicious, most appetizing meal that anyone had ever seen.[/I] "Straight from the chefs at Iron Felix's," Director Hankerchief said. "Luckily for our budget it was on the house too. Come on Earthling, if you don't dig in then there are a hundred other people in this room who are more than willing to eat this amazing meal. You're about to die anyway, you might as well enjoy yourself."

    "But... but there's so much..." Earthling's protest sounded hollow and weak even to himself.

    "Eat." The sudden, unexpected intensity in GeneralHankerchief's voice instantly swept away Earthling's reservations and he finally went to town.

    The Director kept the entire Committee seated and watching as Earthling chewed through his meal in silence. They watched, mouths watering, as Earthling made his way through the salad, cutting the various meat and poultry dishes and going through those evenly, balancing them out with the sweet potatoes. Most of the Committee members present even wished that *they* had been the ones marked for death today simply so that they could experience the pure deliciousness firsthand.

    After thirty minutes of eating, still with some of the meat dishes unfinished, one thing that had become clear to everybody present was that Earthling was slowing down. Eventually the sensory assault had to subside in favor of the body's responses, and evidently Earthling's stomach had reached that point. Pushing his plates away from him, he wiped his mouth with a napkin, took a swig of water, and looked over at the Director.
    "Thanks very much for the meal, unfortunately I'm not able to finish it. I'm ready to go now, for whatever you have in mind for me."

    Director Hankerchief gave a cool look at Earthling for a second before addressing the crowd as much as him. "No no no," he said, "this won't do at all. The chefs at Iron Felix's worked very hard on this meal, very hard indeed. Surely you would not want your last act on Earth to be something as extremely rude as not finishing a free meal, especially not one as delicious as this."

    It was not a question. Earthling knew there was no arguing to be done, and grudgingly went back to his meal.

    It became apparent to most of the Committee that the Director was trying to make a point, for every time Earthling hopefully looked up at the Director he simply glared and pointed back at the cart. After another fifteen minutes of laboring, Earthling, looking pale, finally finished his last bite of the strip steak.


    "The cake," Director Hankerchief said. Even the four scantily-dressed women were glaring now.

    Earthling groaned. He was feeling decidedly sick. Still, it would not serve to be rude, so he dove in, summoning every last bit of his effort to keep chewing away, to swallow, to wash it down with water, to cut another slice off the mammoth cake and restart the process. His stomach, is throat, were all burning, begging for mercy, but he knew he had to eat. And so he did. Bite after bite after bite after bite.

    Some of the more enterprising members of the Committee were now beginning to openly bet on whether or not Earthling would be able to finish the cake or not before he passed out. With about a quarter of the cake to go, Earthling again looked up at the Director. Everyone in the room could clearly see the pain in his eyes, the weakness in his face. The undone buttons on his outfit.


    "I'm so sick..." he mumbled.

    "Finish it."

    And so the misery, the torture, began again as Earthling, weeping in pain, went back to the cake. Somehow, he kept at it though, continuing to chew through his tears. The crowd was now openly cheering, rooting for Earthling to press on, to keep eating, come on, you can do it. This seemed to have no effect on Earthling. He had passed beyond recognition. Finally, after another thirty minutes, he speared the final bite with his fork. He raised it to his mouth, his hand trembled... and then he slumped over in his chair, defeated at last.

    "You," [I}said the Director, pointing at one of his female assistants.[/I] "Check for a pulse."

    She rushed over to Earthling, checking him, and a moment later indicated to the Director that she felt nothing.

    "A shame," [I}said Hankerchief, finishing the last bit of cake for himself[/I], "It was a delicious bite too. Come on, everyone, we had better clear out of here post-haste. I can't imagine the kind of flatulence this corpse is going to produce."

    The committee filed out into the dark of another Fatlington Fall night. It was the night of the 30th of October – “Devil’s Night” – and many of them were wondering exactly what kind of pranks they could look forward to. They would soon learn.

    OOC

    Please have your night orders PMs in no later than .

    It would be easier to keep track of if you send two PMs, one for active and one for passive. Also, please label all such as "n2"

    Earthling 28 (ATPG, Besker, Bsmith, Chaotix, Crazed Rabbit, Death is yonder, Frozen in Ice, GamerzRule, Ironside, Issaikhaan, Ishmael, jolt, Kagemusha, landlubber, LazyMcCrow, Memnon, Neri, Sasaki Kojiro, Scottishranger, Seon, SisterCoyote, Slash and earn, Subotan, ULC, Winston Hughes, Woad & fangs, Xenoneb, Zack)

    ACIN 22 (Arjos, Beefy187, Choxorn, Clitsome, Craterus, Daveshack, Diamondeye, Diana Abnoba, ELITE, hero di classico, Jarema, Johhog, Kennigit, MRD, Renata, Romanic, Shlin28, Sprig, Sturmhauke, Suburban Plankton, Tratorix, Yaropolk)

    The Stranger 11 (ACIN, Cahoma, Earthling, Erebus, Guiri, Lewwyn, Populous Romanus, qylphz, Secura, Visorslash, White_eyes)

    Chaotix 3 (Cecil XIX, O!TheLastDays, Thefluffyone93)
    Edse 2 (Believer, Peasant Phil)
    ATPG 2 (BillMc, The Stranger)
    Sasaki 2 (ByzantineKnight, Earthling)
    Shlin28 1 (Niklas)
    White_Eyes 1 (Andres)
    Silver Jan 1 (edse)
    ULC 1 (Backwards Logic)
    Skotsko 1 (Gibsonsong91921)
    Arjos 1 (Psychonaut)
    Camikaze 1 (Tincow)
    Diamondeye 1 (Xehh II)

    No Lynch 1 (Skotsko)
    Abstain 3 (B Ray, Monk, Riedquat)
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

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