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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: New features I want EBII to provide

    Quote Originally Posted by kaptainplanet View Post
    Hello. I would like to see some things in EBII. I will list them followingly:

    1. In the chart where you see the graphs of the factions, the vertical axis grows as big as it has in order to accomodate the faction with the highest score. For example, if Pontus has a treasury of 100000000 and all the other factions are poor, the graph will dwarf the lines of the other factions, and they will all be squeezed together. That makes sence because the graph also includes Pontus. But even if you unclick pontus and exlude it from the graph, the graph remains unchanged. You still cannot see the situation of the other factions, their liens are still pressed down all togetehr at the bottom of the graph. So, mayme it is possible to make the graphs represent the relative and not the absolute values? Meaning only the factions chosen to be included in the graph should be calculated. I hope what I wanted to say was clear, i am not very sure i communicated what i had in mind clearly....

    2. It would be nice to see actual hoplite formations. Tight together, and each man covering his left comrade with his shield. Also packed together depth-wise, since the ones in the back were pushing their front one forward with their hoplon. The way they fight in EB is like they are fighting individually....

    That was what i could think now my friends!
    1. That is not something we can change, it's a hardcoded aspect of the game.

    2. Hoplites get the shieldwall ability which means they will fight in the proper way.

    Quote Originally Posted by kaptainplanet View Post
    And something more.. In EB II it will be very nice that the different soldiers will have a lot of options for clothing and face. So not all of the soldier in a unit will look the same. Great work:) I do not know if it is possible, but can their body types also be a bit different? Like, have more than one body type. So not all of them are similarly tall and build. Althought i have no idea abt the technical part, i guess that it is not that possible, since the skins get wrapped around the models? so more than one models will make the skins not fit correcly? Anyways, i thought to post it... :)
    Not possible, the model parts have to be aligned perfectly with each other, so if you were to make a taller body the heads would still appear in the position for the shorter bodies, ie somewhere in the taller ones chest. There are also animation problems too, as there can only be 1 skeleton per unit model.


  2. #2

    Default Re: New features I want EBII to provide

    Thank you for your time bobbin

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: New features I want EBII to provide

    You can probably make a slightly fatter Roman Equite body if you really wanted to. Width is easier to do than height. After all, I don't think every one had the same level of physical fitness especially if you are a rich guy who can sit on a horse all day.

    Also, will Cilician Pirates get eye patches?
    Last edited by antisocialmunky; 09-29-2011 at 05:47.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: New features I want EBII to provide

    will the units have sweet details like the Ropes and climbing spikes tied around the Aragonians (?)

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: New features I want EBII to provide

    Princess...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: New features I want EBII to provide

    You can't inbreed so they would be ahistorical for Ptoly.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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