Woo boy. Where do I begin?
First, the good:
1. It's good to see an indie developer take an interest in survival horror. Penumbra and Amnesia are both shining examples of (relatively) recent games of the genre, even if they aren't indie.
And that's it. Now let's take a look at the bad:
1. Putting out a trailer (I'm guessing pre-rendered) before the alpha or beta release.
2. By the looks of the release date (308 days remaining), I'm guessing you don't even have an alpha build yet. Spamming (yes, that's apparently what you are doing) multiple forums for interest when you don't have anything to show but a trailer is a big no-no in game development.
3. Daily blog posts. Unless your name is Notch, you really cant get away with being lazy and taking time away from development to be social and update the public on the game.
So, in a nutshell, you should limit your blog updates to the weekends, buckle down and develop more, and wait until you have at least an alpha build before you try to raise awareness. Once you get a beta build, then you can send it to various medias (I recommend
TotalBiscuit, as he has a youtube show dedicated to indie games). If you start getting people hyped on a game before anything can be shown, then you'll just repeat the whole Daikatana mess if the game isn't any good. At worst, it'll be vaporware like Dawn.
This post is taking me far longer than my normal posts since I don't want to sound like a total dick, and I do want the game to succeed, but you do need to look into how successful indie devs work before you start "advertising" on multiple forums.
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