Quote of the day: "Once all of the cakes are gone, strength remains" - the sumo bodyguard art.
New title screen and music, unexpected.
New options, like battle realism mode, carry over to the original campaign in the form of a checkbox during setup.
My initial impression of RotS is that there's a lot to dig into. The tech tree is the same size as S2's, with everything moved around and re-named. Some of the techs are entirely new, others are new twists on old ideas. The same applies to the building trees. Units are, obviously, entirely new, and there's quite a lot of them. I suspect I shall be spending the next hour reading the tooltips and encyclopaedia entries one by one. There are lots of Japanese words used in these areas, many more than in the basic game.
The clan bonuses are attractive, and I had difficulty deciding who to play with as 4 out of the 6 had bonuses which really appealed to me. This time bonuses are less about an improved version of a unit, and more about chunky bonuses like 20% reduction in samurai upkeep, reduced samurai recruitment times, bonus research items, and faster research. Mmm, tasty.
The opening cinematic for the RotS campaign is pleasing, a nice set of atmospheric partially animated drawings.
The new campaign map visuals are a nice contrast to those in the original campaign. They are a bit softer, almost as if they have a tiny touch of pastel sketch about them. I have noticed some decreased performance on the campaign map, however. It doesn't scroll smoothly as it did before.
The artwork for the interface, encyclopaedia etc is all of the same style and quality as the original game. It fits very well and preserves the atmosphere, as does the new music. I appreciate that I've only been playing for half an hour, but the expansion definitely feels like a proper job instead of a quick and dirty money rush.
Realm divide is still present. The "If our daimyo ..." lady at the start of each campaign has new text, and she advises that reaching maximum fame will cause Emperor Go Shirakawa to declare you an enemy of the state and all clans will turn on you, including your sister clan.
I can see some neat little ties to the Shogun II tech tree etc. Arts which were very basic in Shogun II are high-level here. The basic castle is now the highest level. Everything feels much more low-tech and ... developing, I guess is the best word. It really does feel like an earlier time period. Fortunately, it doesn't feel like a weaker version of the existing technology, it's a flavour of its own.
Time to play some more.
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