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  1. #1
    Member Member Nowake's Avatar
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    Default Re: Patch notes?

    There you go mister






    Steam Notes, Free content and Patch notes

    • The new Total War Shogun 2: Rise of the Samurai campaign is available Sep 27th. For further information, please go to http://store.steampowered.com/app/34344/

    Complete patch contents

    Free castle pack

    Three newly-designed castles specifically for the Shogun 2 campaign map:

    o 1 standard sized castle of new configuration
    o 1 standard sized castle on a clifftop with limited approaches
    o 1 top-tier castle, considerably larger than any other castle in Shogun 2

    Each castle appears across five maps, resulting in 15 new siege battle-map variants.
    These maps do not appear in the Rise of The Samurai DLC campaign.

    Multiplayer balances and tweaks

    Influence point changes:

    • Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
    • Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
    Filters:
    • A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition.
    • You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in
    • Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.

    Rewards:

    There is now a series of rewards for players whose clans are promoted:

    • Winner of clan competition (Mon, Crest, Helmet)
    • Promotion into tier 1 (Mon, Crest)
    • Promotion (Mon, Crest)

    Avatar promotion and prestige:

    • Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode.
    • Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold
    • Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens
    • Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots
    • Higher-Prestige avatars require consequently more XP to level, and cost more to field.
    Matchmaking
    • Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.

    General UI improvements:

    • The XP bar on the avatar screen now shows current and required XP for a rank increase
    • Avatar rank is now shown on the pre-battle setup screen of all users
    • The player’s current number of clan tokens is now displayed on the skills tree
    • Locked icons have been added to retainer slots which currently can’t be used
    • Units and retainers which cannot be used in the next battle have been made more visible.

    Stats:

    Ladder and overall stats have been rearranged for clarification and ease of use.

    Battle UI:

    An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.

    Siege Battles:

    • Time limit added to siege battles (45 mins)
    • The small funds bracket has been removed from match-made siege battles
    • The Kyoto and Buatsui castle maps have been removed from match-making map pool

    New Maps

    • 11 New battle maps have been added:
    • Chubu Pass
    • Chugoku River
    • Ehime Gorge
    • Gunma Field
    • Hokuriku Crossing
    • Kansai Wood
    • Kanto Plains
    • Koshinetsu Ridge
    • Saga River
    • Tohoku Forest
    • Tokai Valley
    • All non-key building maps have been removed from the match-making map pool.

    Naval Battles:

    • Funding bracket adjustments
    • Small: 5000 (no change)
    • Medium: 10,000 (down from 14,000)
    • Large: 18,000 (down from 24,000)

    Drop-in Battles

    • Avatars now get awarded XP if the player participates in a drop-in battle
    • The amount of XP awarded is double the base win/loss XP for avatar battles

    Multiplayer balancing

    Retainers

    • Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
    • Camp Sickness: missile units’ speed debuff increased
    • Gokamon Bodyguard: avatar melee defence increased from +5 to +6
    • Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
    • Supply Wagon: missile units’ extra ammo increased from +5 to +8
    • Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
    • Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
    • Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
    • Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
    • Zori Tori Sandal-Bearer: avatar fatigue resistance increased
    • Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
    • Untrained Fugu Cook : Effect now applies to sword infantry only
    • Trading Post: cost decrease for all units reduced from -5% to -4%
    • Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
    • Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
    • World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1

    Multiplayer units

    • Loan Sword Ashigaru: cost from 400 to 500
    • Bow Warrior Monks: cost from 1000 to 1100
    • Matchlock Ashigaru: cost from 400 to 500
    • Great Guard: cost from 1200 to 1300
    • Daiyku Samurai : cost from 1000 to 1100
    • Fire Bomb Throwers: cost from 700 to 600
    • Yari Hero: cost from 1550 to 1200
    • Bow Hero: cost from 1650 to 1500
    • Katana Hero: cost from 1600 to 1500
    • Naginata Warrior Monk Hero: cost from 1700 to 1500
    • Kisho Ninja: cost from 700 to 600
    • Matchlock Samurai: cost from 700 to 650
    • Bow Cavalry: cost from 650 to 600

    Naval units:

    • Bow Kobaya: cost from 850 to 500
    • Fire Bomb Kobaya cost from 1050 to 700
    • Medium Bune: cost from 1800 to 1550
    Fire arrow ability added
    • Siege Tower Bune: cost from 1550 to 3000
    • Sengoku Bune: cost from 2000 to 1800
    • Cannon Bune: cost from 4000 to 6000
    • Heavy Bune: cost from 2400 to 2000
    Fire arrow ability added
    • Admiral Heavy Bune Fire arrow ability added

    Unit caps introduced:

    Land units

    • Loan Sword Ashigaru 4
    • Bow Warrior Monks 2
    • Matchlock Ashigaru 3
    • Matchlock Monks 1
    • Matchlock Samurai 2
    • Naginata Attendants 5
    • Sword Attendants 6
    • Great Guard 1
    • Bow Cavalry 3

    Naval units
    • Cannon Bune 1
    • Fire Bomb Kobaya 4
    • Siege Tower Bune 4
    • Matchlock Kobaya 6
    • Medium Bune 6
    • Sengoku Bune 6
    • Nihon Maru 1
    • O Ataka Bune 4
    • Heavy Bune 6
    • Bow Kobaya 6

    Veteran Skills

    • Matchlock Accuracy upgrades reduced
    • Sword unit melee attack skill upgrades reduced
    • Sword unit charge bonus upgrades reduced

    Free XP weekends

    The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
    Keep an eye on Steam and the Total War forums for more information in coming weeks!


    Bug Fix list

    Achievements:

    • The Mastery of the waves achievement will no longer unlock in rare instances after a land battle

    AI:

    • Naval AI will now attempt to repair damaged ships
    • Path finding improvements for Naval AI when near to land
    • Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
    • Several battle AI improvements.
    • Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
    • Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign

    Art:
    • Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type
    Improved appearance of campaign on low spec machines


    Audio:

    • Several voice over audio fixes for in-battle VO
    • Voice over and audio fixes for Campaign map A bit too similar

    Campaign

    • Fixed post battle lockup
    • Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
    • Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
    • Fixed rebels spawning inside zones of control
    • Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
    • Apprehend action now costs money
    • Improved flee behaviour for bribed characters
    • Fixed case where a coastal assault battle would involve the castle
    • Fixed multi-turn attack orders not being invalidated by successful bribes
    • Fixed being able to order more recruitment items from a general than there is room to display them
    • Fixed issue where discovered characters may not update the pathfinder correctly
    • Fixed issue where bribe system would incorrectly invoke diplomacy UI
    • Fixed issue where flee orders would crash in some circumstances
    • Fixed issue where leave settlement orders would crash in some circumstances
    • Fixed several retainer and trait effects
    • Several text tweaks to make the application of specific effects clear (local, global, etc.)
    • Siege model have sound now
    • Various AI fixes and tweaks

    Combat:

    • Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
    • Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging

    Crashes:

    • Fixed a number of Multiplayer campaign desyncs
    • Fixed Crash when returning to main menu after completing a multiplayer campaign
    • Fixed a rare crash on exiting a multiplayer land battle
    • Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
    • Fixed uncommon crash during intermediate land tutorial
    • Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
    • Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
    • Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
    • Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
    • Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
    • Fixed soft lock that occurs when deleting a save game generated during a battle
    • Fixed D3D graphics crash that occurred very rarely on creation of new avatar
    • Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign

    General:

    • The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
    • Added a limit to veteran names, preventing unreadable names on the battlefield
    • Avatar colour scheme now defaults to the army colour scheme when first created
    • The escape button will now cancel rather than confirm skill point allocation in the campaign map
    • AI will now recognise switching sides cost changes during a custom battle setup screen
    • Rank differential penalty will no longer be applied to Campaign drop-in battles
    • New 100% bonus modifier for winning a drop in battle
    • Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
    • The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
    • Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
    • Avatar statistics will correctly update after playing a battle list battle in multiplayer
    • Several campaign missions have had their bonuses tweaked or reworked
    • Cannon Bunes are now able to fire at will correctly in all situations
    • The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
    • Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
    • Updates to the Multiplayer avatar conquest map
    • Multiplayer clan competition UI reworked to allow viewing of multiple tiers
    • Multiplayer Naval fund brackets adjusted
    • Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
    • Multiplayer unit balancing, see multiplayer announcements for further information
    • Fixed several bugs within the retainers in the Multiplayer avatar system
    • Scare enemies now correctly functions at all times in Multiplayer battles
    • Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
    • Drop in battles can no longer rarely unlock two regions from the same battle
    • Fixed a server issue causing Avatar profile details to not be retrieved correctly
    • Post battle xp calculations are correctly taking into account several new variables and tweaked values
    • Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
    • Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
    • Multiplayer army management UI now scales to display all units correctly without overlapping
    • References to gold in the multiplayer system now reference Koku
    • Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
    • Locked units are now viewable in the Multiplayer army management screen
    • Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
    • Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
    • Home key now selects and zooms to the General in battles
    • Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
    • Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
    • Fixed an infrequent bug that would cause avatar competition regions to not display correctly
    • UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
    • Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
    • Matchlock troops veteran skills rebalanced in Multiplayer
    • Multiplayer unit caps implemented, see Multiplayer announcement for details
    • UI fix to address the rare bug that would limit the amount of veterans that could be displayed
    • AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
    • Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
    • Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
    • Weighting for mission generation will now always correctly fire a relevant mission in Campaign
    • Minor text/grammar fixes


  2. #2

    Default Re: Patch notes?

    Arigatou gozaimasu!

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