Which clans have you tried and what do you think of them? You do not need to have finished a campaign, just to have played enough to form an opinion.
I have spent most of my time with the Kamakura Minamoto, and I really enjoy playing as them. I like their bonuses (better archers, cheaper samurai, faster budo research) and starting position, and find their colour pleasant. That's important - painting the map in an ugly colour is less satisfying on an aesthetic level;p Out of all the clans, the two Minamoto clans seem like the hardest and I think the Kamakura may be slightly harder than the Kiso. When the family wars kick off they are in the middle of Japan, and often this means all four enemy family clans will gang up on them and attack from all directions. The middle position also means that the other two families can eat up the minor clans and leave you with slim pickings for expansion. There is no 'safe' border. The Taira and Fujiwara families have an easier time building their economy, as they start closer to the trade nodes. These factors combine to make a very challenging situation on very hard level, and requires that the player weighs every decision carefully. The Kamakura starting position makes it very easy for the sister clan, the Kiso Minamoto, to cut off your options for expansion. The Fujiwara typically do the same coming in the opposite direction. If the AI plays well it's possible to find yourself crunched up into a corner with no way out unless you attack either your sister clan or a more powerful Fujiwara.
The Fukuhara Taira are the other clan I've tried. Compared to the Kamakura they are much easier! Once again they have a nice set of bonuses; naginata units comprise the bulk of my armies and so having cheaper and better armoured versions is very helpful. It's probably a more practical bonus than the Kamakura's cheaper samurai. Building an economy is much easier, due to ready access to the trade nodes and a plentiful supply of potential vassals. The Taira are the only family with easy access to the west. This means that the two Taira clans can expand east to block off the Minamoto, and/or expand west to gather power. If the AI plays well then the Fukuhara Taira can find themselves cut off from the west by their sister clan, however.
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