1. Spies can open the gate on the same turn and it's happened about 30% of the time for me when I used to do that in SP. They are not that relevant now that we all have Trebuchets anyway.
2. There is much less leeway for the AR calculator, though it does vary as well. AR battles are linked with the random seed, it's one random seed for everything. However, the outcome for each action changes based on other actions done. So, for example, if you attempt to assasinate a character and fail, you can move another agent or an army, or fight a battle, and then try it, and this time the result will be different. It is possible for one to load many times untill they find a "winning" sequence of acitons that will let them succeed on a given random check.
I've had battles be close defeats, but then i've loaded and the only thing i've changed was I won another battle first, and then did the problematic one and presto - clear victory. This happens very rarely though. What I've noticed however, is that if your attacking general has Night Fighter, the odds of you winning the battle are much greater if you "flash" (select and deselect the NB icon) the night battle option. Don't ask me why, I have no idea. Overall though it's not possible to severly influence the autoreseolve results with loading - a stack of archers will never beat a stack of Dism. Chivalric Knights.
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