Originally Posted by Nigel:
I agree with Myth and - speaking for myself - I would be happy with a somewhat lenient policy of sending a reminder PM plus another day grace period. Even though gamespeed seems to be slow, a 2-day window is quite narrow and we are probably getting to a point where having your turn skipped can be really painful for some players. Also, the long time between turns makes it convenient for some behind-the-scenes roleplaying action.
So as long as we make sure the game does not come to a halt, I personally would not mind waiting some additional time for a fellow player.
My two cents, anyway.
Can each of us not just have a designated person who can sub a player who misses their 48-hour deadline??
phonicsmonkey 03:45 10/01/12
Originally Posted by slysnake:
Can each of us not just have a designated person who can sub a player who misses their 48-hour deadline??
I would love that - feel free to designate someone and I will contact them to sub when the deadline is up with no explanation
As for Myth and Nigel's comments, in practice I am rarely at home when the turn deadlines come due (timezones you see) and so I usually have time and I'll always try to remind someone if their turn is up and they haven't played. But if I get no response I'm going to skip turns rather than wait days.
These games are more fun for everyone if they keep moving - if they continually stall it's my experience that people drift away and lose interest and I want to avoid that happening.
You guys can all subscribe to this thread and keep up to date with it that way, pm or no pm!
Well designated subs work but sometimes it's better to have an actual ally in that game to sub, and do specific things you instructed. As a rule of thumb, if you want to be a successful HS general you have to anticipate your IRL barriers and designate the best possible sub for each game, rather than burden one player to do it all for you (and subsequently, force him to make decisions for your faction without knowing everything abut your position in that game if he doesn't also participate in it).
Honestly I'll allow any of the .org regulars to sub me in a game so long as we have explicitly and undoubtedly been declared allies (done via PM more often than in public). Failing that, a .org regular who isn't in the game, a staff member or the admin for the game can do it. The thing is though, I think everyone trusts Monkey and Zim to do a fair and unbiased job at subbing a turn (hell, having Monkey sub you as a HA race I would consider an advantage) but both are quite busy IRL and can't be bothered to constantly sub every Tom, Dick and WarlordConqueror1996.
However their titles as Mods makes them more trustworthy in the eyes of other players (IMO again). Perhaps senior members, content managers, mods and any other can actively offer their assistance in such cases? Cecil, Nigel and other TR regulars who are also senior members could (along with myself) offer subbing services for games we are not in? Even better if the player left us instructions on how he would like things to progress on his turn.
I also propose special cases for extensions to be reviewed by the admin of a game or failing that - by Zim or Monkey. There are just those turns that absolutely cannot be risked and one must play for oneself.
SilverShield 21:08 10/01/12
guys give me a slight extension here just did a turn and im leaving town now im having this up as soon as im back tomorrow
phonicsmonkey 23:04 10/01/12
Originally Posted by SilverShield:
guys give me a slight extension here just did a turn and im leaving town now im having this up as soon as im back tomorrow
thats fine, thanks for letting us know
SilverShield 21:53 11/01/12
im not making it back home today we still got stuff going on here. actually its better im dropping from this one. i got lots of stuff going on right now too lil time for the game these days and its just turn four in this one more easy leaving this one than another one. im sure one of those smaller factions is going down within the next turns so naturally someone is up for an heavy weight. its still the right moment for someone else taking over and implementing his own grand strategy. enjoy guys
Strange I'd have thought the K-Shah has the highest chances of victory on this map. It's a well developed corner faction with no Mongols to pester it. You only need a dozen more towns to win it.
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