The game should have ended shortly after the golf club IMO. The later levels were not much fun on either playthrough. Too many obvious fetch-quests, one really annoying gimmick, not much interesting material for the story, most of the decent characters were gone, dull level design, all culminating in a terrible escort sequence and lousy boss. The combat balance completely fell down; I had become so powerful that giving splicers electrified weapons and more HP was not enough to slow me down, despite some of my weapons suddenly becoming useless. Unfortunately the second game moulded itself on this half of the original. Blergh.
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