Most of these points have already been discussed, so I'm not sure if I'm bringing anything new here, but I have to agree with Fragony on the Thief series. The non-lethal requirement on hard fits the storyline and Garret better ("I'm a thief, not a murderer"), makes your heists feel more professional, and the increased gold quota makes you have to explore more
. Then again, not getting freaked out by the sound effects in those games alone qualify it as hard in my book
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System Shock II's natural difficulty made the game feel so immersive for me. The feeling of claustrophobia, desperation, and trying to hold onto just enough supplies to survive feels like you're running down those corridors yourself. I appreciated that so much of the challenge came from your approach and materials available instead of just how difficult an enemy was.
This isn't a difficulty mode, but playing the original deus ex with a more thief-like stealth approach and trying to be as non-lethal as possible was fun and challenging. That was the approach I definitely favored in Human Revolution as well, however the melee nonlethal takedowns (being an almost instant cinematic move now) are so effective and fast it almost makes many parts of the game seem quite too easy. I'm almost not sure why anyone would try to shoot anyone in that game when you're pretty much batman....
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I also felt increasing the difficulty slider in the Baldur's Gate series added to the gameplay. I think enemies suffered a damage handicap on the default. It also added a few rare but frightening elements (such as an ally who died from a bow could be revived, but a character blown away by a fireball into many pieces couldn't be salvaged back to life and was gone for the rest of the game.) I can't say that bit little bit made you happy when it happened, but it made the world feel more scary and real![]()
I'm going to continue the trend of voting for the Thief series. Difficulty means more than just dealing less damage and taking more damage, it's about drastically altering your playstyle to match the difficulty curve. Unless you're playing on the hardest difficulty and playing "Lytha Style", you're not playing the Thief series right. :P
Without saving.
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