Thanks, I am ending up using similar tactics to what you both suggest. Grapeshot seems a battle winner and, unlike ETW, the AI foolishly tends not to rush your guns, preferring to shoot it out, so you can rely on it more. At range, cannon does seems insipid - especially as the AI is very quick to move it's cavalry (the one thing cannonballs can hurt at range) if targeted. (I know you can target the ground in front but I think this is something of an exploit and prefer to let the AI have its moment of smartness). Incidentally, there seems to be some weird invulnerability of artillery: even close up, you can pummel them with grapeshot, infantry volleys etc and they don't seem to take the expected damage.
I find my casualties vary alot from battle to battle - sometimes very light, sometimes very high. I suspect the difference is largely determined by whether I stick to my prepared position and allow the enemy to come to my grapeshot, or whether I go for a more fluid battle plan, which tends to lead to more of an attritional meeting engagement between infantry. Friendly fire seems a real issue in the game and my generals seem frighteningly vulnerable (dying to spies, to chasing routers, to AI artillery snipers etc.).
I am not managing to pull off many of the tactics I mooted in the first post - I may need to practice more, or maybe the game just does not model them that well.
For now, unlike most other TW titles, I think I am enjoying the campaign level more than the battle one. NTW seems rather like RTR or EB in penalising early rushing - it's quite easy to bite off more than you can chew, occupying a capitol without having the strength to keep it from rebelling. The AI does a good job of pumping out full stacks, even on normal. And you can get Civ-like AI feeding frenzies, whereby lots of minor powers declare war on you (at least as France) if you get over-extended. I wish the British navy AI was a bit better though - Nelson should be terrorising my trade nodes in the Med, rather than swanning around in the Channel.
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