I recently installed Windows 7 pro (64bit) and to my big surprise it just works brilliantly with MTW-Redux (while raw MTW crashes in no time). Thus I can now fully confirm that Redux certainly do and can run on W7pro, 64bit-version. Very, very well actually...
Ironically W7pro works significantly better then XP sp3 (32bit) and can even seriously compete with the superior loading times of specialized old hardware and Win2000 drives (GFX-cards like ATI 9800 pro or X800-series with pre 2005 drivers). Loading times on the v.1.1 is down to about 2-5 sec while (yet again ironically) the VI/v.2.01-version is actually somewhat slower - about 3-4 seconds more then v.1.1. Overall, these times are either about the same or even faster then I get using the specialized old hardware and Win2000.
My hardware is one out of two Sapphire ATI HD5830 cards (crossfire disabled, otherwise chaos) and Catalyst 11.8 drives for W7 64bit (default settings and DX11 installed). The processor is an Intel E8400 and I have 8 GB in ram. No fuss about the ram what so ever anywhere - in VI it has by default 2034 MB enabled for the game (pyrotechnics set at 100). SFX seems even fully functional on high settings! No lag anywhere. I have never been able to play with such audio settings before without getting some annoying lag in battle as a direct result - until now. So that certainly works very well too (VI/v.2.01 or v.1.1. no matter). Depending on what limitations your monitors have - I still recommend people to use 1280x1024 or possibly 1600x1200 if the monitor can cope with it. Personally I used 1280x1024 and that looks just fine to me.
The only flaw I have been able to find so far are that the arrows, bushes, shrubberies, war machines and castles in battles are rendered slightly off (sort of an extra contour applied to them, presenting them slightly wrong in-game. In the case of castles it looks rather bad with the pinkish stuff - but I can fix those files for a RXB1003 release. I think all the other stuff is tolerable, all things considered). Other then that, no other issues found. Note that I had the exact same rendering-issues while I was using XP-drives (32bit) on my GFX-cards so my guess is it has actually little to do with W7. In this limited regard the old specialized hardware and stuff remains better as there is no such issues with that.
All this means that Redux certainly can run on at least some fairly modern hardware using W7 and still it is possible play the game as it was supposed too. As in a fast and fluent game experience, steady under 10 sec loading-times and as much stability as the MTW-engine allows (VI is still more stable then v.1.1. but somewhat slower). It seems like it is now matter of hardware and drivers....
Any other information on W7 and Redux, fire away folks...
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