Don't worry Ishmael, I die at least once per game... Mainly because I get angry at the mobs and always stand to fight when I should run, but how dare they invade my new Hall of the Ancients! The least they could do is stay in the booby trapped pit I always try to hit them into...
Okay, there's got to be a better way to do this. I'm trying to set up a nether portal connection to my mine (I'll move it over to my house whenever I end up building it). As it stands it's connecting to spankythehippo's Japanese temple, so according to the wiki I need to construct a new portal at the coordinates of my mine divided by 8. So far, so good. However, to get to this point I have to build a tunnel quite some distance over a giant lava lake several dozen blocks down, whilst being constantly attacked by ghasts. I could build it up until I reached the ceiling, but then it would be on a different level to the rest of the portals which would be aesthetically unpleasant. Is there a simple way of doing this that I've overlooked?
Last edited by Ishmael; 07-05-2012 at 11:24. Reason: Blazes, ghasts, all the same.
Nope, that's pretty much it. You're just unlucky to have a spot that's over lava. Try using cobblestone if you're having issues creating the tunnel. It's immune to ghast blasts, so you won't need to worry about getting dropped into the lava.
Ugh, August 1st for 1.3. Thought it would be a lot sooner than that.
http://www.mojang.com/2012/07/minecr...-snapshot-w27/
I was going to post that earlier. Lots of changes though. I'm worried my netbook will have an even tougher time.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Tripwire sounds promising.
Also cocoa plants. Yay!
I do wonder what the new buckets and furnaces and stuff are about.We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!
The horizon is nothing save the limit of our sight.
Buckets are being made stackable. Dunno about the furnaces.
I realised I made a very big mistake with my house.
The walls of each floor in my house is this formation.
OOOO
OOOO
HHHH
OOOO
Where O is End stone and H is a fence.
I need this:
HHHH
HHHH
OOOO
HHHH
OOOO
OOOO
HHHH
OOOO
Instead of each floor being 4 blocks high, I need it to be 8 blocks high. I have no idea if this configuration is compatible, since I'd have to change the original to see if it works. But I can't afford to spend all those resources, to find out that this doesn't work.
Man, I'm screwed.
Build a sample section nearby to test it. If it works, then tear the sample down and reuse the resources.
Map updated. Lots of new construction to look at in this one. Remember to clear your cache if you have issues with the map loading the new images.
So, uh... does this make anyone else feel inadequate?
http://www.escapistmagazine.com/news...es-Screenshots
http://imgur.com/a/zqtpz
http://mc.westeroscraft.com/press.html
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Most certainly. I think I've got about 20 chests left.
Yeah, it's in creative, but it's still massively impressive. The last link has time lapse videos of some of the construction, it was all done in-game. I read somewhere that it took them 7 months just to do King's Landing.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Link to that texture pack.
Now what is their server address?
The horizon is nothing save the limit of our sight.
Ok, I have good news and bad news. The good news is that the first link of the new transcontinental rail system is complete. You can now ride between my underground lair and diain's new castle, complete with the new style rail stations at each end. The bad news is that the cyclotron/spin booster things don't work. Well, they work, but they're not worth using. I don't know if it's something that's changed with patches, or perhaps something about MP, but the cyclotron in my station was not producing much more speed than could be obtained from simply using the exact same number of powered rails with good spacing. Considering it was using 29 repeaters to power up, that's a really, really poor use of resources. So, don't bother trying to use the cyclotrons, just use proper spaced powered rails. For reference, it is very inefficient to place powered rails consecutively, except when speeding up at the very beginning. After that, just use single powered rails at the proper spacing.
So, I was wondering. Are NPC villages exclusive to plains and desert biomes? I'm planning on expanding my castle into a castle town, but I have never seen a village in Taiga or any other biome.
Check the Wiki. That may change in 1.3.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I was just running some tests in creative on this (spanky and I were discussing it earlier). So far I've determined that a village built on top of an ocean biome will allow villagers to breed, and I'm pretty sure that they can live in houses of any material (not just wood). Whenever I next have time I'll try some more more terrestrial biomes.
After the 1.3 update (which gives the ability the ability to spawn villagers other than farmers) I will be willing to use commands to spawn villagers for people who want to create villages where they do not naturally occur. There are some limitations we run into from having a world that has been created over the course of many, many map seed updates, and I think villages have suffered a bit because of them. Breeding and keeping them alive will be your responsibility, but if you want a basic stock placed somewhere, let me know and I'll pop some come August 1st. So, go ahead and start building any villages you want now... they'll get populated in about 3 weeks.
Oh, btw, I found this site when I was googling for ideas about how to design a closet for my house. There are a lot of really good designs there for decorative stuff, for those who like to make their structures attractive as well as functional.
Last edited by TinCow; 07-09-2012 at 15:16.
Thank you for the offer, and thanks for the site! Some very creative designs in there, which I mightshamelessly stealadapt.
Once the rail system is set up we can easily ship villagers to where we need them. That is a pain though. There is a single player F3 mod that shows village stats but I don't know if there is one for MP.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
@Tiaexz, I'm working on the next leg of the railroad to the Tavern. I can't finish it off though without building the station, and I'm not quite sure where you'd like it to be placed. If you could mark of an area about 13x13 and indicate which side is the entrance (where people walk in and out), I'd be grateful.
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