Page 28 of 87 FirstFirst ... 182425262728293031323878 ... LastLast
Results 811 to 840 of 2594

Thread: Org Minecraft Server

  1. #811
    Do you want to see my big Member spankythehippo's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    638

    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Washing Spectacles? I'm not sure what error messages you are referring to.

    Map updated. I terraformed the area around the Arena. Smoothed over the vertical hills, replaced all stone with grass, and created a ring road around the Arena. I think we can begin building the road network for the city using that as a starting point.
    Oh yeah, I forgot. I'm using the Pirate Speak language option. I think it's English equivalent is Downloading Terrain.


  2. #812
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    Oh yeah, I forgot. I'm using the Pirate Speak language option. I think it's English equivalent is Downloading Terrain.
    Give it another try, there's nothing in the settings that should be preventing anyone on the whitelist from connecting.

    [edit] Is your java up-to-date?
    Last edited by TinCow; 07-23-2012 at 14:56.


  3. #813
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    I've been staring at the map for a while, trying to work out exactly how to start building the city. Spanky and I have talked about it a bit, and it seems like a good place to start is with a broad central avenue with the Arena at one end and some kind of impressive town hall type building at the other end. For that reason, I landscaped the Arena and built a basic road around it. Spanky and I were in agreement that the town hall should go to the north of the Arena, out towards the wooded area, as it had a lot of area for expansion. However, on more careful examination, I think the town hall should be east of the arena, for a few reasons. First, this faces the entrance of the Arena, which makes a lot more sense than the side. Second, it incorporates the statue into the avenue, which would look nice. Third, it places the server spawn point more centrally to the city than it would be if the hall was north. Fourth, while there's not as much space to the east as there is to the north, there's still a ton of space; more than we'll use up in the near future. Plus, it's closer to the ocean, which would make a logical spot for a port at some point. Fifth, it would more readily incorporate the construction that is currently going on to the southeast of the Arena. That's one of the most active areas on the server right now, and it would be nice to get some infrastructure up that makes that area more easily accessible. Finally, running the avenue directly east from the Arena would turn the road that runs through Csargo's incredible gate into another main highway, which would almost bisect the main avenue. Considering how impressive that structure is, it would be nice to incorporate it into the central city design. As a result, I'd like to propose the following sketch of the main road and the placement of the town hall:

    Click image for larger version. 

Name:	citylayout.jpg 
Views:	206 
Size:	227.0 KB 
ID:	6384

    In that picture, the road is red, and the town hall site (very, very roughly approximated) is in yellow. Once those were completed, a grid could easily expand outwards from there. The area around the proposed hall site is a bit hilly, but it doesn't look too bad and we don't need to level it out to the elevation of the arena. Doing this would also place that random mountain right in the middle of the city, which would be a really interesting building site for some kind of Palatine Hill/Hollywood Hills project. The little square ocean chunk seed irregularlity to the east of the town hall site would also make a nice spot for a port. Opinions?


  4. #814
    But it was on sale!! Scienter's Avatar
    Join Date
    Nov 2009
    Location
    Washington, DC
    Posts
    476

    Default Re: Org Minecraft Server

    I think that is a better location, I think that the road should lead out from the entrance of the arena. Plus the surrounding land looks relatively flat and would be less of a pain to terraform than the forested area.

  5. #815
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Org Minecraft Server

    Good idea. A couple questions: Did you happen to move a chest full of sand from by the XP farm? What are your thoughts for restoring the road by the Arena?


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  6. #816
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Quote Originally Posted by Vladimir View Post
    Good idea. A couple questions: Did you happen to move a chest full of sand from by the XP farm? What are your thoughts for restoring the road by the Arena?
    I moved two chest from near the xp farm while grassing over that area. One is inside the farm and has all the bones in it. The other got incorporated into the chests I placed in my work area nearby. I do not remember any sand with specificity, everything in there seemed like trash. There certainly wasn't a full chest of it. If there were some minor stacks of sand they're either in the misc chest there, or got taken back to my house. You're welcome to take from my place whatever quantity it was you think was in there.

    I do intend to rebuild that road, but it's not a priority. There's no construction going on out there at the moment and everyone who lives on that road (Populous, Tiaexz, Scienter, 3 Headed Monkey, and myself) have moved elsewhere or aren't playing anymore.


  7. #817
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Org Minecraft Server

    Can't remember where I placed it then. Oh well.

    It's a shame those houses are essentially abandoned. I'm doing some restoration work in the desert until things are sorted out. Did you want me to figure out how to reconfigure that scoreboard? I really hope it works with the larger display.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  8. #818
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Quote Originally Posted by Vladimir View Post
    Can't remember where I placed it then. Oh well.

    It's a shame those houses are essentially abandoned. I'm doing some restoration work in the desert until things are sorted out. Did you want me to figure out how to reconfigure that scoreboard? I really hope it works with the larger display.
    If you think you're up to it. I get a headache just looking at the video. I enjoy redstone work, but I've got to be in the right mood for super complex stuff like that and at the moment I just want to build roads and buildings.


  9. #819
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Org Minecraft Server

    No problem. I'll have a look at it sometime when I get back from the desert. No portal and that's the way I like it.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  10. #820
    Do you want to see my big Member spankythehippo's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    638

    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Give it another try, there's nothing in the settings that should be preventing anyone on the whitelist from connecting.

    [edit] Is your java up-to-date?
    Yeah, I still can't connect. And my java is up to date.

    Quote Originally Posted by TinCow View Post
    I've been staring at the map for a while, trying to work out exactly how to start building the city. Spanky and I have talked about it a bit, and it seems like a good place to start is with a broad central avenue with the Arena at one end and some kind of impressive town hall type building at the other end. For that reason, I landscaped the Arena and built a basic road around it. Spanky and I were in agreement that the town hall should go to the north of the Arena, out towards the wooded area, as it had a lot of area for expansion. However, on more careful examination, I think the town hall should be east of the arena, for a few reasons. First, this faces the entrance of the Arena, which makes a lot more sense than the side. Second, it incorporates the statue into the avenue, which would look nice. Third, it places the server spawn point more centrally to the city than it would be if the hall was north. Fourth, while there's not as much space to the east as there is to the north, there's still a ton of space; more than we'll use up in the near future. Plus, it's closer to the ocean, which would make a logical spot for a port at some point. Fifth, it would more readily incorporate the construction that is currently going on to the southeast of the Arena. That's one of the most active areas on the server right now, and it would be nice to get some infrastructure up that makes that area more easily accessible. Finally, running the avenue directly east from the Arena would turn the road that runs through Csargo's incredible gate into another main highway, which would almost bisect the main avenue. Considering how impressive that structure is, it would be nice to incorporate it into the central city design. As a result, I'd like to propose the following sketch of the main road and the placement of the town hall:

    Click image for larger version. 

Name:	citylayout.jpg 
Views:	206 
Size:	227.0 KB 
ID:	6384

    In that picture, the road is red, and the town hall site (very, very roughly approximated) is in yellow. Once those were completed, a grid could easily expand outwards from there. The area around the proposed hall site is a bit hilly, but it doesn't look too bad and we don't need to level it out to the elevation of the arena. Doing this would also place that random mountain right in the middle of the city, which would be a really interesting building site for some kind of Palatine Hill/Hollywood Hills project. The little square ocean chunk seed irregularlity to the east of the town hall site would also make a nice spot for a port. Opinions?
    I'm all for it. But as I mentioned before, Taiga territory is a heritage(?) site. I would request that no construction go on there or near there. I need to finish that area before connecting it to the city.


    Also, with that port area. To the north is that long ass ocean chunk seed irregularity. Should that be fixed up, or will the port run along the entire edge?


  11. #821
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Org Minecraft Server

    We can just make that into a large harbor. It's not unreasonable in size.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  12. #822
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    Also, with that port area. To the north is that long ass ocean chunk seed irregularity. Should that be fixed up, or will the port run along the entire edge?
    Some of it can be easily fixed up, but not all. Specifically, it looks like the bit beyond the first cut-off hill until the far forest could be relatively quickly excavated and connected with the more natural waterways/swamps to the west. Put the port on that cut-off hill and then down and around the square cut-out would take care of that section looking poor as well. I'm just brainstorming, of course. There's nothing to say that we even need to have a port at all, though I'd love to build a few large ships at some point.


  13. #823
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    I've been staring at the map for a while, trying to work out exactly how to start building the city. Spanky and I have talked about it a bit, and it seems like a good place to start is with a broad central avenue with the Arena at one end and some kind of impressive town hall type building at the other end. For that reason, I landscaped the Arena and built a basic road around it. Spanky and I were in agreement that the town hall should go to the north of the Arena, out towards the wooded area, as it had a lot of area for expansion. However, on more careful examination, I think the town hall should be east of the arena, for a few reasons. First, this faces the entrance of the Arena, which makes a lot more sense than the side. Second, it incorporates the statue into the avenue, which would look nice. Third, it places the server spawn point more centrally to the city than it would be if the hall was north. Fourth, while there's not as much space to the east as there is to the north, there's still a ton of space; more than we'll use up in the near future. Plus, it's closer to the ocean, which would make a logical spot for a port at some point. Fifth, it would more readily incorporate the construction that is currently going on to the southeast of the Arena. That's one of the most active areas on the server right now, and it would be nice to get some infrastructure up that makes that area more easily accessible. Finally, running the avenue directly east from the Arena would turn the road that runs through Csargo's incredible gate into another main highway, which would almost bisect the main avenue. Considering how impressive that structure is, it would be nice to incorporate it into the central city design. As a result, I'd like to propose the following sketch of the main road and the placement of the town hall:

    Click image for larger version. 

Name:	citylayout.jpg 
Views:	206 
Size:	227.0 KB 
ID:	6384

    In that picture, the road is red, and the town hall site (very, very roughly approximated) is in yellow. Once those were completed, a grid could easily expand outwards from there. The area around the proposed hall site is a bit hilly, but it doesn't look too bad and we don't need to level it out to the elevation of the arena. Doing this would also place that random mountain right in the middle of the city, which would be a really interesting building site for some kind of Palatine Hill/Hollywood Hills project. The little square ocean chunk seed irregularlity to the east of the town hall site would also make a nice spot for a port. Opinions?
    I like the placement of the town hall.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  14. #824
    Just another Member rajpoot's Avatar
    Join Date
    Oct 2007
    Location
    Neverland
    Posts
    2,810

    Default Re: Org Minecraft Server

    Modified shaders for Minecraft.

    Oh to be able to run this......


    The horizon is nothing save the limit of our sight.

  15. #825
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    1.3 pre-release is out now. I won't be installing it yet, as installing custom jars is a pain for everyone, and the main release should be out in a couple days. The change log is awesome though, and includes a ton of performance and optimization features. Animals might even stay in their pens now!

    General

    • Improved overall stability and performance
      • Reduced CPU, RAM & bandwidth usage
      • Accelerated chunk loading
      • Decreased lag spike frequency
      • Made the Nether less laggy
      • Decreased unnecessary world updates
      • Made the chat work smoothly even when the server is laggy
      • Decreased packets sent between client and server
    • Made Singleplayer internally use a Multiplayer server
      • Decreased world saving intervals
    • Added optional single-player commands called "Cheats" on non-hardcore worlds
      • Type / and then hit tab to autocomplete & get help on various commands
      • Most commands from MP are available
    • Added option to let LAN friends join SP games
      • You can choose which gamemode players join in and whether they are allowed to use cheats
    • Added demo mode for non-premium users
      • Lasts 5 game days per world
    • Added Chat Settings
      • Change which parts of chat are shown and how opaque it is
      • Toggle chat colors, links being clickable and warning prompts for links
      • Option to rebind the command key, which opens the chat with / in the textfield
    • Added Snooper Settings
      • Screenshot
      • Allows users to toggle anonymous data being sent to Mojang
      • Shows which data will be sent
    • Added video options
      • Have to be toggled manually in options.txt for now
      • VSync
      • Fullscreen mode
    • Mobs can now spawn on top slabs and upside down stairs
    • Improved F3 mode:
      • Truncated coordinates to 5 fractional digits
      • The y-coordinate now shows both the feet level and the eye level
      • Removed frame rendering time history graph (bottom-left)
      • Added 3 values:
        ws: Walking speed (constant)
        fs: Flying speed (constant)
        g: Boolean value, true when you touch the ground
    • Updated language files
      • Added tooltips for all types of Monster Egg blocks and the End Portal Frame
      • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks
      • Localized server commands
      • Added missing commands-related strings
      • Added missing double chest GUI caption
    • Fixed many bugs
      • Fixed texture packs in folders not showing their icon and description
      • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
      • Fixed the Open texturepack folder button not working on OS X
    Gameplay

    • Added Adventure mode
      • Only playable using commands
      • Building, setting things on fire and using buckets is disabled
      • Players can only interact with mobs and the environment
    • Added trading
      • Screenshots
      • Using emerald as currency, villagers will, depending on profession, offer different trades to players
      • There are three kinds of trades: Selling, buying and enchanting
      • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something
      • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed
      • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading
    • Improved Creative mode inventory
      • Screenshots
      • There are categorized tabs for various groups of items and blocks
      • Added a search tab which will automatically be switched to when the chat key is hit
      • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot and armor slots including a preview of your character
      • Items can now be deleted from the inventory by shift-clicking them
      • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions
      • Now shows potion effects' timers like in Survival
    • Improved experience collection
      • Depending on ore type, experience now drops from ores that drop items
      • Taking smelted items out of furnaces gives small amounts of experience now
      • Destroying mob spawners gives experience now
      • Adjusted experience level progression:
        Levels 1-15 cost 17 XP points each
        Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
        Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
    • Improved enchanting
      • The new maximum level with bookshelves is 30, without 8
      • 15 bookshelves are enough to reach level 30
      • The 3rd slot shows the highest possible enchantment more often
      • Increased chances for multiple enchantments at once
      • Adjusted enchantments to go with the new maximum level and balance gameplay
    • Added writing in books
      • Right-click with a Book and Quill to write on or read up to 50 pages
      • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book
      • Screenshots
    • Improved Multiplayer
      • Made entities less likely to glitch through blocks - Comparison: before and after
      • Added automagical downloading of standard sized texture packs when joining servers
      • Made server commands more descriptive
      • Added reason parameter to /ban
      • Added /seed command to show the map seed
      • Added /defaultgamemode command to choose the gamemode new players start in
      • Added /debug command to enable and disable profiling
      • /kick messages can now contain "\n" to force a new line
      • Blocks other players are mining now show cracks - Screenshot
      • /tp can now be used to teleport to specific coordinates
      • Made server list re-orderable: shift+click or shift+arrow keys move selected servers
      • Server list now scans for LAN servers - Screenshot
      • Added hardcore difficulty: Players are banned upon death
      • Added SRV Record Lookup Support - Explanation - Service name should be "minecraft"; ie "_minecraft._tcp.example.com"
    • Added & changed many minor things
      • Individual, stackable items near each other on the ground now become one item stack
      • Added shift clicking support to armor slots, brewing stands & enchantment tables
      • Added setting to disable servers offering you texture packs
      • Made the stars smaller and brighter - Screenshot
      • Villagers spawned from spawning eggs will get a random profession now
      • Removed the downwards knockback while drowning
      • Doors being broken by zombies now show their damage - Screenshot
      • You now spawn with an empty inventory in Creative mode
      • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now
      • The sky color in the End changed - Comparison
    • Improved the Pick Block key
      • You now get the actual block
      • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs
      • Picking huge mushroom blocks now gives mushrooms
      • You can no longer pick portal blocks
    • Fixed many bugs
      • Fixed liquids slowing down flying players
      • Fixed blocks with the same id but different data/damage values stacking in Creative inventory
      • Fixed boats & minecarts not being one-hit breakable in Creative
      • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative
      • Fixed water destroying non-solid blocks when breaking them from above
      • Fixed Silk touch giving you only one slab from double slabs
      • Fixed redstone updates not propagating through unloaded chunks
      • Fixed repeaters getting stuck when loading their chunk
      • Fixed tools taking damage when breaking insta-breakable blocks
      • Fixed a few misalignments in the item sprite sheet
      • Fixed the arrow representing players on held maps being offset
      • Fixed being able to duplicate sand, gravel and powered rail
      • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides
      • Fixed TNT dropping as a resource on creative mode
      • Fixed powering specifically glitched pistons crashing the game
      • Fixed the End Portal Frame block not showing as a block in the inventory
      • Fixed weather not working correctly in certain biomes
      • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether
      • Fixed various hacked mob spawners crashing the game
      • Fixed thrown splash potions not preserving their type when reloading the world
    • Fixed many Multiplayer-specific bugs
      • Fixed arrows scooting up to the top of the block they were shot on
      • Fixed endermen not opening their jaws
      • Fixed fully charged arrows not showing their particle effect
      • Fixed many sounds not playing
      • Fixed magma cubes' and slimes' jumping animations not showing
      • Fixed thunderstorms not darkening the sky
      • Fixed weather not fading in or out
      • Fixed enchanted armor and tools not glowing to other players
      • Fixed explosions not pushing players back
      • Fixed TNT not knocking back players
      • Fixed pistons not pushing back players
      • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
      • Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in
      • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times
      • Fixed potion effects losing their graphical effects when traveling between dimensions
      • Fixed blocks disappearing when placing them under yourself and jumping
    World Generation

    • Made sub-biome type mountains like Desert Hills or Ice Mountains taller - Screenshot
    • Made cocoa beans appear on some small jungle trees - Screenshot
    • Added optional starting chest on non-hardcore worlds
      • Screenshot
      • Contents: wooden & stone tools, bread, apples, logs, planks and sticks
    • Added large biomes world type, increasing biome sizes immensely
    • Added desert-specific villages
    • Added desert temples
      • Screenshots
      • Built out of various kinds of sandstone and wool
      • Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
    • Added jungle temples
      • Screenshots
      • Built out of various kinds of cobblestone
      • Contain multiple tripwire traps triggering dispensers filled with arrows
      • Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
    • Added emerald ore
      • Only generates in Extreme Hills biomes
      • Occurs up to 8 times per chunk in veins of 1
      • Generates between layers 4 and 31, inclusive
    Blocks & Items

    • Emerald Ore
    • Emerald
    • Block of Emerald
      • Screenshot
      • Crafted by putting 9 emeralds on a crafting table
    • Ender Chest
      • Screenshot
      • Crafted by surrounding an eye of ender with 8 pieces of obsidian
      • Stores each player's contents across dimensions and all Ender Chests
      • Contents are preserved even if all Ender Chests are destroyed
      • Explosion-resistant
      • Emits light and purple particles
      • Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian
    • Tripwire Hook
      • Screenshots
      • String in between needs to be placed manually
      • Breaking the string triggers a redstone signal, cutting it using shears doesn't
      • Entities like boats, mobs, arrows or players touching the string trigger a redstone signal
      • String can be up to 40 blocks long
      • Crafting recipe: Iron ingot on top of a stick on top of a wooden plank
    • String
    • Wooden logs
      • Screenshot
      • Can now be placed in 3 different directions
      • Placement works like similar to piston placement
    • Furnaces
      • Can be fueled by wooden tools now
      • Return an empty bucket when using lava buckets as fuel now
    • Ice
      • No longer creates water in the Nether
      • Can be obtained using Silk Touch-enchanted gear now
    • Glass Panes
      • Can be obtained using Silk Touch-enchanted gear now
    • Nether portal
      • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them
    • Slabs
      • Added all wood types
      • Wooden slabs crafted after the update act like wood
    • Stairs
    • Slabs and Stairs
      • Will now be placed upside-down when placed on the upper half of a block's side
      • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
    • Leaves
      • Water slowly drips through them when it's raining
    • Cauldrons
      • Slowly fill up when it's raining
    • Dispensers
      • Minecarts & boats will now be placed if there's rails/water in place
      • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
    • Gravel
    • Jungle leaves
      • Have a 1/200 chance to drop a cocoa bean when destroyed now
    • Lever
    • Wooden pressure plates
      • Are triggered by arrows now
    • Pistons
      • Now take 0.05 seconds longer to expand
    • TNT
      • Depending on difficulty, does different amounts of damage now:
        Peaceful: no damage
        Easy: ~50% less damage
        Normal: same damage as before
        Hard: 33.3…% more damage
    • Cocoa beans
      • Retextured item - Screenshot
      • Can be planted & grown on jungle wood now
      • Can be grown instantly using bone meal
    • Cookies
      • Give a full hunger point now
    • Nether Warts
      • Can now be grown in the Overworld and in the End
    • Book
      • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape
    • Book and Quill
      • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
    • Written Book
      • Can only be obtained by signing a Book and Quill
      • Can be sold to villagers
    • Empty buckets
      • Stack up to 16 now
      • Stacked buckets work just like stacked glass bottles do
    • Signs
      • Stack up to 16 now
      • Crafting now gives 3 signs instead of 1
    • Golden Apple
      • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
      • Second tier gives Regeneration IV, Resistance and Fire resistance effects
      • Only second tier glows like enchanted tools
    • Spawners
      • Added NBT tags to further customize spawned entities
      • Only changeable using map editors or mods
    • Boats
      • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
      • Are less glitchy and more responsive now
      • Increased maximum speed
      • When exiting, players will be moved from the boat
      • When broken by a player, they drop a boat now
    • Minecarts
      • When on rails, they can be accelerated a bit while sitting in them
      • When exiting, players will be moved from the minecart
    Mobs

    • Pigs
      • Drop 1-3 meat now
    • Slimes
      • Reduced spawn rate in superflat maps
    • Silverfish
      • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often
    • Creepers
      • Increased knockback effect
      • Depending on difficulty, they do different amounts of damage now:
        Easy: ~50% less damage
        Normal: same damage as before
        Hard: 33.3…% more damage
    • Creepers & Spiders
      • Become aggressive towards the last mob or player that hit them now
    • Skeletons, Creepers & Zombies
      • Become neutral against players again a few seconds after being hit in Creative



  16. #826
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Org Minecraft Server

    Well. There goes my slab countermeasures.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  17. #827
    Do you want to see my big Member spankythehippo's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    638

    Default Re: Org Minecraft Server

    Goddamn. Books need paper AND leather? Grrrrrr.


  18. #828
    Guest Member Populus Romanus's Avatar
    Join Date
    Jan 2011
    Location
    Seattle Suburbs
    Posts
    1,335

    Default Re: Org Minecraft Server

    Well now leather actually has a use since nobody seems to use leather armor these days. All the more reason to have cows!

  19. #829
    Do you want to see my big Member spankythehippo's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    638

    Default Re: Org Minecraft Server

    Well, because of the lava bucket thing being added in 1.3 (which I am very excited about), I built a path to a lava ocean in the Nether. Here, you can access premium Nether lava for all your furnacing needs.



    Here is the dirt arch that leads to the lava ocean. You can see it in the distance. This arch is near the sign for the Mushroom Island (as can be seen) and the Nether Fortress(?) sign.


  20. #830
    Do you want to see my big Member spankythehippo's Avatar
    Join Date
    Jan 2012
    Location
    Sydney, Australia
    Posts
    638

    Default Re: Org Minecraft Server

    WOOT! Someone used my Nether Lava Gathering Spot! I feel like I contributed something to this server. *glows with pride*


  21. #831
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Map updated.


  22. #832
    Member Member Plasmanaut on Fire Champion Memnon's Avatar
    Join Date
    Jul 2011
    Location
    Flanking!
    Posts
    267

    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    WOOT! Someone used my Nether Lava Gathering Spot! I feel like I contributed something to this server. *glows with pride*
    Yeah, it was me. It definitely helped me with my coal shortage, luckily I have an excess of buckets.

  23. #833
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Org Minecraft Server

    I used rajpoot's linked mod, and itis actually running better on my machine (i got the multicore support).

    It isn't fully working yet, perhaps because my card cannot support it all (the water looks bad still)

    Here is the townhall with my texture pack and shaders combo.
    Spoiler Alert, click show to read: 


    Spanky contemplates his existence.
    Spoiler Alert, click show to read: 


    Quick downstairs tour of the townhall (will get removed)


    Info since I was asked:

    Texture Pack:
    128x128 version
    http://bdcraft.net/download-purebdcr...-for-minecraft
    Last edited by Beskar; 08-01-2012 at 04:54.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  24. #834
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Interior decoration isn't finished in any room. The dirt is just various things sketched out for placement purposes. Also, it appears that the assembly hall fake clock gets stuck every once in a while. I need to add an easy restart mechanism to it.


  25. #835
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Org Minecraft Server

    1.3 is out.
    I think it might be an idea to backup the server, do that big snip, then change to 1.3 due to new ores/etc.
    Last edited by Beskar; 08-01-2012 at 14:56.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  26. #836
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Org Minecraft Server

    Quote Originally Posted by Tiaexz View Post
    1.3 is out.
    I think it might be an idea to backup the server, do that big snip, then change to 1.3 due to new ores/etc.
    That's exactly my plan. I'm not sure if I'll get around to the snip and re-generation of the outlying areas tonight, but it will certainly be very soon. The addition of emerald ore, jungle temples, and desert temples was why I didn't do the edit before now.

    Server will be updated when I get home, which should be in about 8 hours.


  27. #837
    Member Member Plasmanaut on Fire Champion Memnon's Avatar
    Join Date
    Jul 2011
    Location
    Flanking!
    Posts
    267

    Default Re: Org Minecraft Server

    Did anybody else see this in the 1.3 fixes?

    -Removed Herobrine

    I... I knew I was seeing something...

  28. #838
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Org Minecraft Server

    Quote Originally Posted by Memnon View Post
    Did anybody else see this in the 1.3 fixes?

    -Removed Herobrine

    I... I knew I was seeing something...
    Doesn't matter. He always finds his way back. Always.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  29. #839
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Org Minecraft Server

    Quote Originally Posted by Memnon View Post
    Did anybody else see this in the 1.3 fixes?

    -Removed Herobrine

    I... I knew I was seeing something...
    He's been removed multiple times, like Vlad said. He haunts the minecraft world.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  30. #840
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Org Minecraft Server

    Completely unrelated to TinCow's server, just a picture of an airship I am working on in another server.
    Spoiler Alert, click show to read: 


    Unfortunately, that server is having issues and might be going down, so trying to get them to install world edit at least first so I can get a copy of it. It took me a couple of weeks of very intense playing just to get it to that point.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

Page 28 of 87 FirstFirst ... 182425262728293031323878 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO