Last edited by Vladimir; 04-03-2013 at 19:55.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I have a smooth stone generator at my castle... It should be full of smooth stone if you want any. I think I have 20 double chests in it... I have emptied about 5 of them myself.
I haven't got around to fixing the mechanic on it after the upgrade.. as piston chests are disabled.
So you can't generate any new smooth stone while you are there
Last edited by Sigurd; 04-04-2013 at 11:32.
Status Emeritus
![]()
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I use this for creating circles and spheres:
http://www.mineconics.net/
That site helped build all of the circles, spheres, and ellipses in the arena, town hall, my desert village, and my lair.
Last edited by TinCow; 04-04-2013 at 16:19.
Thank you. I should have remembered that. I'll figure out a rough 128 block semi-circle and build the grinders accordingly.
Sorry @Sigurd. Was AFK.
Last edited by Vladimir; 04-04-2013 at 19:14.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I decided to build this in creative mode first. It spawns mobs very well, but I'm having trouble with the redstone.
At some point in the video, he says to wire up one side just like the other and the video then cuts away. I did that, but it did not work. Upon closer inspection of the video, it is actually different, and I think it might have escaped his mind. I tried to mimic exactly what he did, but I could not make one of the sides work. I'm not very redstone savvy, so I'm having a lot of difficulty understanding. Any pointers?
He starts building the side I'm having difficulty with at 20:51.
https://www.youtube.com/watch?v=O6PIuNTL6RQ
It's hard for me to assist without seeing that you built. That said, the type of wiring he's building there is sufficiently simple that I can guarantee you that I can figure out the problem and fix it in-game. So, if you want to build it here I'll fix any redstone problems you run across.
Well, I've completed 2 levels of the mob grinder. I'm pretty busy with stuff in real life, but I'll get it done soon.
My only issue with this system is the fact that a switch needs to be turned on and off periodically, which means we won't be able to go AFK for prolonged periods of time. Too solve this, I was thinking of using a clock instead of a switch, so the pistons can be turned on and off automatically. What do you guys think of this, and is there the possibility of server lag?
A clock is definitely the best solution. I'm pretty sure I saw a timed version in that tutorial or in an associated tutorial by the same guy. It won't cause server lag, so don't worry about that.
I have taken the server offline for some maintenance. It should be back up in a few hours. Please check this thread again later, as there will be significant changes when I'm done.
The server is back online. I have moved it to a remote dedicated server to improve performance and decrease my personal maintenance requirements. The new server is hosted in Frankfurt, Germany and should be a pretty central location for our diverse selection of players. While the server hardware itself is not as powerful as my home server, the new one has a much, much better internet connection and it runs nothing but minecraft. As a result, I expect it to be a significant performance increase for everyone except me, and even I have a good connection to it.
Running a dedicated server also has several automation advantages. One of the reasons I have moved the server is that my wife is pregnant and the baby is due in September. As such, I expect to largely disappear from the internet for an extended period around that time. Moving the server to a remote host has enabled automation of the mapping software in addition to the backups. The Overviewer map that we all love will now automatically update every day at 6:00am GMT. So, no more slow map updates when I get busy. In addition, therother has full access to the remote server and will be able to maintain it if I am not able to do so.
Finally, moving the server has allowed me to install dynmap, which is a realtime mapping program. You can access it here, but I have also added a permanent link in the OP for reference. That map will display the Overworld, Nether, and End, in both flat and isometric views. The map updates in realtime with player locations, health, armor, and block changes, so you can see exactly what is going on in your browser. In addition, the map allows you to chat with players on the server directly from your browser. Any chat going on in the server will show up as a text bubble over the player's icon on the map, as well as at the bottom left of the map. You can talk to people on the server by typing in the text line on the bottom left of the map, next to the link icon. Whatever you say there will be broadcast as a message to the entire server. Please note that the realtime map is very low-res and thus not very nice to look at. As such, the traditional Overviewer map will remain active alongside it. As I see it, the realtime map is primarily a game-assistance tool, while the Overviewer map is most useful for admiring the world itself.
As a result of this server move, the IP address has changed. The new IP address is 88.198.160.94, though you can still connect to the server by using orgcraft.org, which has been redirected to the new server.
Please let me know how the new server performs, and let me know how you feel about the new map system. Also, if you're online between 6:00am and 7:00am GMT, let me know if you experience any lag. That's the time frame when Overviewer will be updating. I don't think it should cause any lag, but I'm not 100% sure about it.
Last edited by TinCow; 04-10-2013 at 00:39.
If you can't connect, it's not the fault of the new server. Mojang's MP authentication server coincidentally went down at about the same time the new server came online. That's what's preventing you from connecting and there's nothing that can be done about it until they fix the problem. You can monitor Mojang's server status here:
http://xpaw.ru/mcstatus/
You are a legend, TC. Awesome stuff.
Also, congratulations! My sister is due in September too.
The server runs smoothly. I seem to have a better connection to Germany than Washington.
By the way, congratulations on TinCalf. I can only imagine a mini TinCow running around.
We've had an issue with the automated Overviewer rendering. We're working on fixing it, but the Overviewer map might take a few more days to get updating properly.
Server logs suggest the map update worked, although all I've done in the last few days is a bit of mining so I can't really tell from the map itself.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
Yes, it worked.
The dynamic map is fantastic.
All though not so good resolution wise, it gives you a great layout of our areas. The top down is great for planning your site and discovering flaws in our designs.
Maybe we can use it to plan the city. It would be great to get input of original design plans for those that made structures there already.
Status Emeritus
![]()
While we talked about it, we never came up with any overall design for a city. I built the noob hotel where it was simply because of its proximity to the spawn. I built the town hall where it was due to the relatively flat land that was there beforehand, which minimized the amount of terraforming I had to do before I started. If you want to urbanize the area, I think the best thing to do would be to create a street grid which divides the land up into plots, then let anyone claim a plot and build whatever they want there.
The only specific ideas I had for additional structure placement for the city were to build a harbor to the east of the town hall, but then that giant die got built in the place I thought was best for it. I also think that the top of the narrow mountain between the noob hotel and csargo's gate would make a nice public park and viewing area for the city.
Last edited by TinCow; 04-11-2013 at 14:29.
Has anybody managed to kill a Wither (and get a beacon) yet?
Yeah, I've killed two to make beacons for my throne room. I built a machine to kill them though, I didn't do it fairly.
Incidentally, RebalanceVillagers has been updated and is reinstalled.
Nice. Was it one of the 'trap them against bedrock and then suffocate them' grinders? And would you mind if I make use of it once I've got the requisite skulls?
That's exactly the type of machine I built. I built it at the bottom of a large excavation I made for an elevator that never worked. You're welcome to use it; access to it is currently from my mine. It's not signed, but I'll try and remember to add some markers to it so you don't get lost. One side-effect of the wither that I didn't anticipate was that its exploding skulls have no distance limit and don't stop spawning even when you're not around for targeting. As such, the two I killed have hollowed out a massive area around the kill zone. It's going to keep growing every single time the wither is killed, which might eventually become an issue. I want to fix this by adding cobble generator walls all around the thing, but haven't gotten around to that yet.
Last edited by TinCow; 04-12-2013 at 13:59.
Vlad, is it your place in the Nether at (640, 120)? I love the three-portal arrangement. And the place looks like it will be massive when it's done.
Also, the village is nice too.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Right, I'm about to spawn the Wither. TinCow, I apologise in advance if I blow up your place.
EDIT: Well, that went more smoothly than I had feared. I've fixed the damage to the floor as best as I could TinCow, but part of the ladder will need replacing (I didn't have any wood on me).
Last edited by Ishmael; 04-14-2013 at 07:11.
That's fine, the ladder always needs replacing. I'm going to do some more work on that thing now anyway to add some more damage control into it.
Last edited by TinCow; 04-14-2013 at 14:26.
Bookmarks