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  1. #1
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    I say build the small roads out of gravel or cobblestone. The plebs wouldn't be able to afford fancy stone bricks.

    I'll start stockpiling stone bricks and dump them in the Town Hall.


  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    I say build the small roads out of gravel or cobblestone. The plebs wouldn't be able to afford fancy stone bricks.

    I'll start stockpiling stone bricks and dump them in the Town Hall.
    Stone brick for the main, cobblestone for the secondary sounds nice. Hopefully the new light sensors are small enough that it can be centered over the top of the arena or closer in so the lighting is more reliable.


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  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Vladimir View Post
    Hopefully the new light sensors are small enough that it can be centered over the top of the arena or closer in so the lighting is more reliable.
    I already swapped my home sensor out for the new block. It's very small, just a single square. To rewire the Arena, I'd place a block on top of the scoreboard or somewhere similar, and then add a second one on the statue and remove the link connecting the two.


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    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Org Minecraft Server

    I like the way this is taking: away from a strictly rectangular to a more organically grown street system (I guess I am just an old European). Keeping some main roads as straight axis (boulevards) and then allowing for some more irregular backstreets or roads following the layout of the rivers or mountains (hmmm... London, Paris, Rome, ....)

    About the area around the Arena, I never understood how the old light sensor worked anyway.
    But dont take the skeleton farm down just yet. It is so far my only way to recover my xp - I have yet to try out and get the hang of arena fighting. But yes, I am sure we can do something really nice with that area eventually.

  5. #5
    Member Member Ishmael's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Nigel View Post
    I like the way this is taking: away from a strictly rectangular to a more organically grown street system (I guess I am just an old European). Keeping some main roads as straight axis (boulevards) and then allowing for some more irregular backstreets or roads following the layout of the rivers or mountains (hmmm... London, Paris, Rome, ....)

    About the area around the Arena, I never understood how the old light sensor worked anyway.
    But dont take the skeleton farm down just yet. It is so far my only way to recover my xp - I have yet to try out and get the hang of arena fighting. But yes, I am sure we can do something really nice with that area eventually.
    Have you checked out Sigurd's Enderman farm yet? I don't think I'm exaggerating when I say it's ten times as fast.

    With regards to the city, everybody seems to have good taste and I'm more than happy to run with the public consensus. My current project is close to completion, and after that I can devote time to helping out with infrastructure, if there's a semi-detailed plan in place by then.

  6. #6
    Member Member Ishmael's Avatar
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    Default Re: Org Minecraft Server

    EDIT: Oops. Never mind, nothing to see here....
    Last edited by Ishmael; 04-17-2013 at 22:16.

  7. #7
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    I have a few ideas on some of the buildings, even if we're not up to it yet.

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    What do you guys think? Should we have similar architecture throughout the city, or sporadic and completely different (like an office building next to a medieval blacksmith)?


  8. #8
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    It might be hard to make an entirely uniform city given the buildings that currently exist. However, we could easily make separate neighborhoods with different styles in each. For example, we could have an 'old town' area which was more medieval in design, perhaps surrounded by an old wall, and the more modern areas around that.


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