Any claims yet?
No?
X: -500, Z: 1350
MINE!! MINE MINE MINE MINE...
What an utterly perfect location...
I see all kinds of potential greatness for that location. Westeros style walled city... and a castle on top of that mountain islet north east in the red box.
There are many places with a lot of potential.
For example, up North there is an area near the world border, which has several villages in close proximity.
I would go for the one at 280,-3440, if other players like to build up the other villages, we could establish a nice trading network there.
I'd like the village and surrounding area of -1983,12.
I'm going to stick closer to the center, at least at first. I'll be building underground/inside one of the mountains around 500, -750. I figure the flat savannah, plains, and desert area to the SW of that spot is a good place for the communal city. It would look nice to have the city in that valley, with views of the giant mountains and the mesa.
We should work to get a nether road network in place as soon as possible to let us get back and forth to each others projects easily and quickly.
What, nobody's claimed a mesa biome yet? The island at (1750, -2000) looks perfect for me. I might redo my city and tower like I'd always wanted to, with the tower and villas on the plateau, looking down on the plebs.
Ok, the world is ready to go and you should all have access. Let me know if you encounter any problems or any features that I forgot to re-add. A few notices regarding plugins:
Rebalance Villagers and MobCatcher aren't yet compatibile with 1.7, so they are offline. MobArena is also offline, but that's because we don't have an arena anymore to use it with. As soon as one is built I will put it back online. TreeAssist is online, but hasn't been updated for 1.7 and as such does not work with the new 1.7 tree types, though it should work for the old ones.
I'm pretty sure I've said it before, but you are a legend TinCow. Thanks for all the effort you've gone to for us here.
spankythehippo 01:46 12-15-2013
This here is my island. I might also build in the tundra closest to my island. In fact, I WILL build in the tundra. So yeaaaaah.... It's located at X = -1816 Z = -1550
newO_ajniN 02:24 12-15-2013
Originally Posted by Ishmael:
What, nobody's claimed a mesa biome yet? The island at (1750, -2000) looks perfect for me. I might redo my city and tower like I'd always wanted to, with the tower and villas on the plateau, looking down on the plebs.
I am interested in a section of Mesa. Also interested in the plan for the central city - should we do a little zoning and create plots for certain types and heights of buildings?
If orgcraft.org is still the address for the new host, I'm getting a "you're not on the whitelist" message.
Originally Posted by Tamur:
If orgcraft.org is still the address for the new host, I'm getting a "you're not on the whitelist" message.
Try now
Got in, all good. Thank you!
Originally Posted by Tamur:
If orgcraft.org is still the address for the new host, I'm getting a "you're not on the whitelist" message.
Same here, I get a "You are not White-listed on this server" message.
I go by Nigel_S_Loring on minecraft.
Originally Posted by Nigel:
Same here, I get a "You are not White-listed on this server" message.
I go by Nigel_S_Loring on minecraft.
I have added you. I recreated the whitelist from the list in the OP. For some reason I forgot to add both you and Tamur to that list when you originally joined a long time ago. As such, your names didn't make the jump to the re-created whitelist. Sorry about that. I have added you both to that list now as well, just in case.
I have changed TreeAssist plugins. Believe it or not, there are multiple plugins with that exact same name and they compete against one another. I accidentally installed the wrong one yesterday and it was having issues. I have changed to our usual plugin and it should now work for everyone on all trees. Let me know if you encounter any problems.
To flush out my claim a little more, I’d like this area around the village at -1994,0.
Vinitharya 00:17 12-16-2013
Originally Posted by BSmith:
We should work to get a nether road network in place as soon as possible to let us get back and forth to each others projects easily and quickly.
ME ME ME!
I promised I'd do it anyhow...
Given that we probably won't have Mineworld on this server, should we designate an area for strip mining sand? Obviously it isn't all that nice-looking an operation, so if we pick somewhere out of the way that nobody wants to settle it will keep the damage contained. The far northern desert has a couple of villages and the central area will probably be too well traveled, but that still leaves a few around the edges of the map. I'd be inclined to use the island at (1000, 3300) myself, just because it seems less interesting than the rest. It's somewhat out of the way, but once nether access is up that won't matter so much.
Originally Posted by Ishmael:
Given that we probably won't have Mineworld on this server, should we designate an area for strip mining sand? Obviously it isn't all that nice-looking an operation, so if we pick somewhere out of the way that nobody wants to settle it will keep the damage contained. The far northern desert has a couple of villages and the central area will probably be too well traveled, but that still leaves a few around the edges of the map. I'd be inclined to use the island at (1000, 3300) myself, just because it seems less interesting than the rest. It's somewhat out of the way, but once nether access is up that won't matter so much.
That's fine with me, but personally I'll just continue converting cobble and gravel into sand with our custom crafting plugin.
I guess it doesn't matter because of the plugin but I had an idea for mining sand that won't alter the landscape. Dig two layers down, replace the bottom layer with cobblestone and put the sand back on top of the cobblestone. Then you can mine all of the sand underneath the cobblestone without creating a big ugly hole.
spankythehippo 04:41 12-17-2013
So, I found a Skeleton spawner. When I eventually mine it with Silk Touch, where should the XP farm be placed? Should it be built in the air above central spawn or on ground level?
Also, do creeper blasts inactivate Nether Portals with their damage disabled?
Originally Posted by Tuuvi:
I guess it doesn't matter because of the plugin but I had an idea for mining sand that won't alter the landscape. Dig two layers down, replace the bottom layer with cobblestone and put the sand back on top of the cobblestone. Then you can mine all of the sand underneath the cobblestone without creating a big ugly hole.
The problem is that the sand only goes three layers down, so that's highly inefficient. That's the same reason I don't tend to use the plugin for large quantities of sand - it is
much faster to mine sand than cobblestone.
Speaking of spawners, I found a Spider spawner under my temporary base in an abandoned mineshaft (Not stronghold

). Since I don't intend to make any use of it, people are welcome to pick it up.
where is that located?
I am not saying that I want to take it, but I could use some thread for making fishing rods, bows and what not.
I would like to visit and do some spider hunting.
I’ve found 3 cave spider spawners should we need them for xp farm or other purposes:
X: -1968; y: 43; z: -20
X: -1950; y: 36; z: -58
X: -1944; y: 32; z: -31
Originally Posted by Nigel:
where is that located?
I am not saying that I want to take it, but I could use some thread for making fishing rods, bows and what not.
I would like to visit and do some spider hunting.
Besides the ones BSmith found, there is at least one close to where I'm mining. The entrance to the mine is around -2497, 2275. There are some sign posts to help. You can reach by sea or through the Nether.
I have over a stack of string in my castle. Feel free to come take some. The nether route doesn't go directly there yet, it will take you to my temp setup a little to the north, but that is probably the easiest way. You can also head down my mine to access the abandoned mine shaft to get more if you want to do it on your own.
spankythehippo 11:33 12-18-2013
So, I found the weirdest End Portal. It's located in an isolated room a few metres below the surface of water in the Deep Ocean. There's only the room and nothing else.
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