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  1. #11
    Member Member Tuuvi's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Regarding the old backup, by itself the single overworld map doesn't take up a ton of disk space without a map. It might be feasible to put that world online just like Mineworld so that people can still access it, though disk space constraints would mean that I couldn't put anything more than a very basic low res map of it up.

    Before I consider using a major mod pack like FTB or Tekkit, I'd like to have some more conversation about the topic. I do like the idea of mods that add new features to the game and fill in some gaps that vanilla is missing, but I also feel like a lot of these mods have gone way too far beyond vanilla. It seems like in a lot of them the tech tree itself is so massive that people simply focus on climbing the tech tree and don't have anywhere near as much interest in building structures. How do others feel about this? Another factor is also that a crapton of mods means we need a more powerful server, which means I need to pay more, which means my wife might murder me in my sleep.
    Based on what I've seen watching FTB and Tekkit videos the modpacks don't disable vanilla crafting recipes, so players would be free to choose their own play style and the extent at which they take advantage of the content added in the mods. In vanilla minecraft I don't make much use of redstone, while other players like to build complex redstone contraptions.

    Quote Originally Posted by Ishmael View Post
    Chipping in with my two cents, I've always preferred to have things as vanilla as possible. Stuff like TreeAssist and MobCatcher helped reduce monotony, but didn't fundamentally alter the nature or resource gathering. I can't help but feel that if we had industrial-style mods we'd all soon be swimming in resources, and essentially playing creative mode sans flying. Whilst we had a lot of assistance in the previous server, at the end of the day if you wanted to build something big you'd have to put in some effort beforehand, and I quite liked that.
    The resource gathering machines in FTB and Tekkit require a lot of materials and infrastructure in order to build and use. Quarries, for example, require gold and diamonds to craft, and then need engines to power them, pipes to transport the mined materials, and furnaces to smelt the ores into ingots. So you still have to put in a lot of effort and do some vanilla mining, but then the process of mining is automated so you don't have to spend hours on end monotonously mining cobblestone in order to build anything large. Personally I think the process of building the infrastructure looks like fun in and of itself.

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