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  1. #1
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Which fortress is it at?
    I believe Sazak and I saw it on the way to your underground palace. It's pretty visible from the path.

    Also, TC, Sazak and I "borrowed" a bit of cobblestone from your place. He's getting his dice set up. I'll mine some more and give it back. It's pretty obvious that cobblestone will be crucial for the city.


  2. #2
    Member Member Tuuvi's Avatar
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    Default Re: Org Minecraft Server

    I'm planning on demolishing my base that's by the arena (the walled enclosure with a red brick house in it), so when you start plotting out the grids for the city that area can be included in it.

    @Vladimir: Do you mind if I connect the road in your desert to my dock? I want to build a road there so I can have easier access from my island to the main area of the server.

  3. #3
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Tuuvi View Post
    I'm planning on demolishing my base that's by the arena (the walled enclosure with a red brick house in it), so when you start plotting out the grids for the city that area can be included in it.

    @Vladimir: Do you mind if I connect the road in your desert to my dock? I want to build a road there so I can have easier access from my island to the main area of the server.
    Building roads isn't such a big deal. Massive quarrying is. If something can be build without destroying the terrain features I'll all for it.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
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  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server



  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    I have finished testing the deletion, regeneration, and merging tools and have gotten them all to work on test runs. As such, I'm going to jump the gun a bit and start work on the map now. The server is now offline, with luck it will be back up this evening.

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  6. #6
    Member Member Tuuvi's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Vladimir View Post
    Building roads isn't such a big deal. Massive quarrying is. If something can be build without destroying the terrain features I'll all for it.
    haha don't worry, I won't dig a massive hole in your desert.

  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    I have completed the terrain modifications and the server is online now. In addition to cropping the world and regenerating it, I used a tool that 'merges' terrain from different versions of the game. What it does is put a river along the edge of all chunks that I just generated, and blends in the terrain on both sides. So, no more vertical cliffs. This was done to all new areas, and I also made it apply to some areas of the existing world by deleting and re-generating chunks where the cliffs already existed, but which were far away from developed areas. This has not fixed all of the cliffs, as I did not want to touch some sections that were generated a long time ago, but it's fixed a few.

    Please double-check anything you consider important for any errors. I have back-ups and can restore them, but the farther we get away from them, the harder it will be to restore them without disrupting other things. That said, I do not think there should be any problems.

    I will begin generating a new map now, but the world is now MUCH larger than it used to be (formerly 800mb, now 2.3gb) so it will take a while for the initial render to complete. I think you'll be pleased with the result though. I've looked at some of it with MCEdit and while it's hard to see the world as a whole with that program, the sections I've checked have looked nice.


  8. #8
    Member Member Ishmael's Avatar
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    Default Re: Org Minecraft Server

    Whoever built the giant floating box to the east of the town hall, stop making me feel so inadequate about my slow construction speed. It took me several weeks to lay the foundations for my compund (even with some help from spanky), and now you've roughly tripled my efforts in a matter of days!

  9. #9

    Default Re: Org Minecraft Server

    My bad. If it's any consolation, I also received help from Spanky.

    EDIT: First Post :) I'd like to thank my family for lagging my Minecraft to give me enough time to create this forum account.
    I'd also like to thank spankythehippo for referring me to this server and finally TinCow for adding me and lending me your cobblestone.
    Last edited by Sazak; 08-10-2012 at 11:11.

  10. #10
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Ok, I think I'm going to have to find a new map program. I started a fresh render before I went to bed, about 8 hours ago. The render is now about 1/3 of the way done with the normal world view, and hasn't even started on night or caves yet. By my estimations, it's going to take 3 days to finish. While I don't expect anything but a fraction of that area to require updating on any particular date, that seems slow enough for an initial render to be a serious issue.

    I'm going to fiddle with some quality settings and see if that helps a bit. If not, I may have to ditch the program altogether.
    Last edited by TinCow; 08-10-2012 at 12:55.


  11. #11
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Org Minecraft Server

    Is that all due to the map size or something to do with the new terrain modifications?


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  12. #12
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Vladimir View Post
    Is that all due to the map size or something to do with the new terrain modifications?
    Well, both, since the new terrain modifications increased the map size. The total world area has increased by about 3x. We currently have 495,657 chunks, which is a large world. It's also simply due to the fact that Tectonicus is just a really slow program. I fiddled with the settings a bit and then just gave up on it and switched to Minecraft Overviewer, which is much faster. For comparison, it took Tectonicus about 2-3 hours just to figure out how many chunks our world had, before the render even started. The same check took Overviewer 111 seconds. Here is an example of the kind of results Overviewer gives. That example map shows all types of lighting renders. I'm generating the map using Smooth Lighting (a day render), Smooth Night (a night render), and Cave (duh). That's the highest quality lighting setting and the slowest, but the program is already 10% of the way through the day render. The full render will thus take most of today, but updates should be significantly faster. I would expect that updates will take less than an hour to run after the initial is completed.

    There are disadvantages to Overviewer, in that it doesn't have as many fun optional displays (i.e. Views, Portals, etc.) as Tectonicus, but it's worthwhile to lose those to get a much faster map render IMO.


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