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  1. #1
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    It's hard for me to assist without seeing that you built. That said, the type of wiring he's building there is sufficiently simple that I can guarantee you that I can figure out the problem and fix it in-game. So, if you want to build it here I'll fix any redstone problems you run across.
    Thanks. I'll start it as soon as possible.


  2. #2
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Well, I've completed 2 levels of the mob grinder. I'm pretty busy with stuff in real life, but I'll get it done soon.

    My only issue with this system is the fact that a switch needs to be turned on and off periodically, which means we won't be able to go AFK for prolonged periods of time. Too solve this, I was thinking of using a clock instead of a switch, so the pistons can be turned on and off automatically. What do you guys think of this, and is there the possibility of server lag?


  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    A clock is definitely the best solution. I'm pretty sure I saw a timed version in that tutorial or in an associated tutorial by the same guy. It won't cause server lag, so don't worry about that.


  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    I have taken the server offline for some maintenance. It should be back up in a few hours. Please check this thread again later, as there will be significant changes when I'm done.


  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    The server is back online. I have moved it to a remote dedicated server to improve performance and decrease my personal maintenance requirements. The new server is hosted in Frankfurt, Germany and should be a pretty central location for our diverse selection of players. While the server hardware itself is not as powerful as my home server, the new one has a much, much better internet connection and it runs nothing but minecraft. As a result, I expect it to be a significant performance increase for everyone except me, and even I have a good connection to it.

    Running a dedicated server also has several automation advantages. One of the reasons I have moved the server is that my wife is pregnant and the baby is due in September. As such, I expect to largely disappear from the internet for an extended period around that time. Moving the server to a remote host has enabled automation of the mapping software in addition to the backups. The Overviewer map that we all love will now automatically update every day at 6:00am GMT. So, no more slow map updates when I get busy. In addition, therother has full access to the remote server and will be able to maintain it if I am not able to do so.

    Finally, moving the server has allowed me to install dynmap, which is a realtime mapping program. You can access it here, but I have also added a permanent link in the OP for reference. That map will display the Overworld, Nether, and End, in both flat and isometric views. The map updates in realtime with player locations, health, armor, and block changes, so you can see exactly what is going on in your browser. In addition, the map allows you to chat with players on the server directly from your browser. Any chat going on in the server will show up as a text bubble over the player's icon on the map, as well as at the bottom left of the map. You can talk to people on the server by typing in the text line on the bottom left of the map, next to the link icon. Whatever you say there will be broadcast as a message to the entire server. Please note that the realtime map is very low-res and thus not very nice to look at. As such, the traditional Overviewer map will remain active alongside it. As I see it, the realtime map is primarily a game-assistance tool, while the Overviewer map is most useful for admiring the world itself.

    As a result of this server move, the IP address has changed. The new IP address is 88.198.160.94, though you can still connect to the server by using orgcraft.org, which has been redirected to the new server.

    Please let me know how the new server performs, and let me know how you feel about the new map system. Also, if you're online between 6:00am and 7:00am GMT, let me know if you experience any lag. That's the time frame when Overviewer will be updating. I don't think it should cause any lag, but I'm not 100% sure about it.
    Last edited by TinCow; 04-10-2013 at 00:39.

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  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    If you can't connect, it's not the fault of the new server. Mojang's MP authentication server coincidentally went down at about the same time the new server came online. That's what's preventing you from connecting and there's nothing that can be done about it until they fix the problem. You can monitor Mojang's server status here:
    http://xpaw.ru/mcstatus/


  7. #7
    Member Member Ishmael's Avatar
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    Default Re: Org Minecraft Server

    You are a legend, TC. Awesome stuff.

    Also, congratulations! My sister is due in September too .

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