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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    FYI, for those who are using my smelter, you need to start bringing your own fuel. My coal stock has dropped by a full double chest and I'd prefer for it not to go much lower.

    Quote Originally Posted by Csargo View Post
    I'm not sure, but could we use experience to purchase these commands? Or would that be too cheap?
    I think so, but you can get 30 levels in about a minute or two in the ender farm, so xp isn't too valuable either.


  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    FYI, for those who are using my smelter, you need to start bringing your own fuel. My coal stock has dropped by a full double chest and I'd prefer for it not to go much lower.
    That's me, I've been taking from the bottom chest but just noticed the top one is cleared out. I'll start bringing my own. I hoped the quartz shipments would at least partially offset the cost since you made a comment earlier about having a lot of coal. Maybe I'll try using lava buckets.
    Last edited by Vladimir; 04-17-2013 at 05:15.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
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  3. #3
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    The City layout is just a suggestion. If you don't agree I would challenge you to come up with alternatives.

    It seems you guys are more into medieval type cities with no structured streets, which is fine.
    Success in street planning is the american squared grid system (think New York). This structure is for the main roads and you can add more, smaller and not so straight roads within the grid squares.
    And yes... these roads can go uphill or down - that would just make it more interesting. But some terraforming might be in order where land is missing or large ravines interrupts.

    Maybe to protect the capitol building more, there could be extra wide streets along the sides of it.
    I would also advice that any city building plot should incorporate gardens (grass + trees / leaves placed on the ground for small hedges).

    Here are some ideas I would like to implement into the city:
    The city shops should be multifloor buildings with the shop at ground level:
    Spoiler Alert, click show to read: 




    Green areas can easily be beautified with a little imagination:
    Spoiler Alert, click show to read: 



    (Yeah, I have plans for my front lawn)
    Last edited by Sigurd; 04-17-2013 at 10:38.
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  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    I do think laying out streets before construction is a good idea. However, I do agree that a bit more randomness in design would be more attractive, and would also make for more interesting building designs in oddly shaped plots. Maybe we could do street layouts now, but not plan them out too precisely on the map and add in curves and angles in whichever way suits the builder.

    That said, we should standardize the road design. I would like to suggest that we create two road sizes, large and small. Large would tend to be for main avenues and should be straight. Small would be for local roads and can take whatever irregular designs we want. I would suggest that the large roads be the same size as the existing road between the Arena and the Town Hall, which I think has a width of 9. Small roads could then be something like 4. I would also like to suggest that any roads that are put down leave a buffer of at least two squares between the edge of the road and any existing building. We should standardize the building materials as well. I would suggest stone brick for all roads as that's what's already down there and it's also cheap to produce for everyone in large quantities. Lighting should probably be done by torches simply due to the expense of glowstone and the fact that jack-o-lanterns look a bit odd when placed everywhere. We might want to design standard street lights though, at least for the large roads, such as a block of something on top of two nether brick fences, with torches on each side of the block.

    Another area for city construction can be around the Arena. I specifically built the ring road around that thing to link in future city roads to it. With the presence of the Ender Farm and my turbo XP farm, I don't think there's any need to keep the old skeleton xp farm around anymore so I'd propose knocking that down to make room for more attractive buildings. We can also erase the Arena light sensor as it can now be replaced with the single-block light sensor that's been added to the game. Removing both of those would restore a lot of valuable central real estate. We can also completely rework the existing roads/bridges around the starting area to make them fit better into a more organic layout. A more attractive main spawn point might help as well. We could either rebuild the spawn island, or simply remove it and place the starting spawn location anywhere we want, such as in the noob hotel or perhaps in a newly built custom location.

    If a large number of us are going to start working on this, it might also be smart to establish a central workshop for mass storage of materials and crafting/smelting. While we could build a new one, we could also use the workshop I used for the Town Hall, which still exists. It's actually a really old early construction from the server that got buried when I built the place. It's located under the Town Hall and is accessed through a ladder (labeled Boiler Room) in the bottom floor of the Town Hall. I think there are still some resources down there and we could expand it further if needed.
    Last edited by TinCow; 04-17-2013 at 13:47.


  5. #5
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    I say build the small roads out of gravel or cobblestone. The plebs wouldn't be able to afford fancy stone bricks.

    I'll start stockpiling stone bricks and dump them in the Town Hall.


  6. #6
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    I say build the small roads out of gravel or cobblestone. The plebs wouldn't be able to afford fancy stone bricks.

    I'll start stockpiling stone bricks and dump them in the Town Hall.
    Stone brick for the main, cobblestone for the secondary sounds nice. Hopefully the new light sensors are small enough that it can be centered over the top of the arena or closer in so the lighting is more reliable.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Vladimir View Post
    Hopefully the new light sensors are small enough that it can be centered over the top of the arena or closer in so the lighting is more reliable.
    I already swapped my home sensor out for the new block. It's very small, just a single square. To rewire the Arena, I'd place a block on top of the scoreboard or somewhere similar, and then add a second one on the statue and remove the link connecting the two.


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