Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
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Ishmael, if you settle for A we will be neighbours.
You are most wellcome and I am happy to give you a hand with the farm. Especially, if you allow me to use it occasionally![]()
Thanks guys! I might just take you up on your offers.
It would probably be around the size of A, or perhaps a bit smaller. I'd probably build the wind/watermill first and then see what scale worked best.
This would be a great help. Even with exploring caves, it takes absolutely forever to gather sizable quantities of iron. If only it were affected by the fortune enchantment....
Thank you. I will give fair warning though, the farm will likely not be automated much, if at all, since I'll be going for the 'traditional' feel. There still should be enough wheat to last you a year, though, although replanting will be a pain.
Right...
So nothing specific decided on the area around n00bHotel and the assembly hall?
IMO I think it would be nice to have a dense common area on the flat terrain around the assembly hall (can't remember what it is called ingame). Our town houses could be built in the back-ground. A nice plaza outside the hall with buildings around adopting the brick of the hall and similar modernity.
If you want an old-town it should be removed from the hall as that is pretty modern looking.
Modernity calls for grid blocks... You can build housing with alleys leading into backyard plazas in the middle of the city blocks. And the straight roads existing already in the area calls for continuation of like-wise planned road work (just saying).
If we could establish the main plaza and the start of a few blocks around the hall, I could start on designs for the shops, which could be further adapted to suit your own particular taste.
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Given the current layout of the city, the modernised part will take up the majority of it. To make room for the other sections, the grid needs to be expanded A LOT. The medieval/Roman architecture should be surrounding the Arena, with the modernised are around the Town Hall. From there, the other sections can be easily worked out.
I agree, but at the same time we risk becoming too ambitious if separate the sections a great deal. I have another proposal for the Old Town:
This area is large and has some interesting terrain to build on. You will note that there are already some structures there. Those were built by a RL friend of mine and I haven't seen him online in a long time. If we want to use this area, I could ask him whether he intends to come back. If he doesn't, we can knock those buildings down and build over the area.
Update on OrgCity layout... some incorporated suggestions and a few visual thoughts.
The orange squares are some suggested shop buildings with space for beautification/plaza
Last edited by Sigurd; 04-23-2013 at 14:35.
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