Another thought:
If you want to get rid fo the snow area West of your castle and the desert area SouthEast, perhaps it is easier to leave the land as it is and just change the biome type to whatever you want it to be.
Another thought:
If you want to get rid fo the snow area West of your castle and the desert area SouthEast, perhaps it is easier to leave the land as it is and just change the biome type to whatever you want it to be.
I was thinking more about oceans, not rivers. Editing to follow river boundaries would require a lot more work. It might be feasible, but I'm not sure. The area north of your castle does have some largish lakes though, and I think I could probably edit that area according to your desires. No promises about the desert though.
I wish it were that simple. Changing the biome only changes the weather present in that area, it doesn't alter the nature of the existing terrain or otherwise impact any block. Even the snow on the ground would remain and have to be removed by hand (hence the remaining snow in the desert around Vlad's old bridge and artificial town).
If it makes you feel any better the driest desert in the world is in Antartica.
Do we have an idea on the expected timing of the conversion to 1.7? I assume we'd do the world updates and the change to the new version all at once? Or would we upgrade to 1.7 then do the world later when TC has the time?
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
It will happen as soon as I have time after the 1.7 version of bukkit has been released. As of yet, 1.7 bukkit is not out and I don't see any info on its ETA. If it came out today or tomorrow, I would probably do the upgrade over the weekend. If it didnt come out until, for example, next Tuesday, I might have to wait for the following weekend to do the work. Regardless, everything will be done at the same time. The server will continue running 1.6.4 until everything is set for the upgrade, at which point I will upgrade the server and do all of the map editing work at once.
Speaking of which, now is a good time to remove any resources you want to save from Mineworld.
If you do the update, TinCow, and deleting of the unused areas of our world, will you auto-generate the new areas?
I was wondering if we can have them as black spots for us to explore and discover again. Could be a lot of fun for explorers.
Of course, I understand that the auto-generation was done to avoid ugly chunck errors (Cliffs of Mohang) which happen, when the game version gets updated. So with that we should have the auto-generation of the entire world prior to the update that comes after 1.7. But at least in the mean time we could go exploring. What do you and other people think? Good idea? Bad idea? Is it even possible at all?
(on a little sidenote: the structure I mentioned earlier is at -2850 -980, pretty snow castle, no idea who build it, but may be worth saving)
I am a fan of more exploration, if possible.
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
This is definitely possible, but there are some problems with it. First, if I do not auto-generate the new areas I cannot smooth over the chunk errors that will be created between the existing terrain and the new 1.7 terrain. So, exploration of the unknown would mean more Cliffs of Mojang at the borders of the new areas. Second, generating new terrain is a CPU-intensive process. If the terrain is generated on-the-fly while people are playing, the server will lag a bit. You can sometimes notice this already if you're exploring out into new terrain in the Nether, as the Nether has never been pre-generated.
If everyone is fine with those issues, I can certainly leave the new land uncreated. In fact, it would be a lot less work for me since all I'd have to do would be move some structures and then delete the terrain we don't want. Not having to pre-generate the new terrain and smooth over the borders between the old and new would save a lot of time. If the lag issues turns out to be too problematic, I can always fill in the terrain later. However, the Cliffs of Mojang issue is a permanent one. In order to smooth those over I have to do it immediately when generating the new terrain, or not at all.
Last edited by TinCow; 11-01-2013 at 18:52.
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