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Thread: Org Minecraft Server

  1. #2281
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Also, I've added a clock to the Mob Grinder, so that the switch doesn't have to be constantly turned on and off. I also added hoppers in the death area, so all the crap can accumulate in the chest. I have yet to test the efficiency over a long period, but I did get a decent amount in about half an hour.


  2. #2282
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    I've got a 4 day weekend coming up which would be ideal for the upgrade and map editing. Let's hope that Bukkit get their version out soon.
    Give me a heads up if you are going to remove any land around my castle. I have a four stack pyramid beacon under the jungle on the east side of my castle (to speed up the cobble gathering).
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  3. #2283
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    Give me a heads up if you are going to remove any land around my castle. I have a four stack pyramid beacon under the jungle on the east side of my castle (to speed up the cobble gathering).
    I will remove some to the north, largely attempting to conform to that river at the border of the jungle area. Regardless, I shall not be deleting any of the jungle biome, so anything under there should be safe.


  4. #2284
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Recent Bukkit announcement:

    Since Minecraft 1.7.2 was released on October 25th we've been working hard towards a CraftBukkit for Minecraft 1.7.2. As we're working with the Minecraft code base which we have no control over, there is no reliable way to determine a communicable ETA until all the work on the update is actually completed.

    Rest assured, we have been hard at work on the update since it came out and are continuing to push towards our first (unsupported) development build.

    Thanks for your patience and continued support,
    EvilSeph
    - on behalf of the Bukkit Team
    This has certainly been one of the slowest Bukkit updates I can remember.


  5. #2285
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Org Minecraft Server

    I thought Minecraft was integrating bukkit back in like patch 1.4 or so, or did they scrap that idea entirely.
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  6. #2286
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Tiaexz View Post
    I thought Minecraft was integrating bukkit back in like patch 1.4 or so, or did they scrap that idea entirely.
    That was the plan, but it hasn't happened yet. Apparently the process was a lot more complex than they ever imagined. I know that the new launcher and texture pack system introduced in one of the more recent updates (1.6?) was a step that was a prerequisite before implementation of the integrated API system. However, I have not heard any ETA for internalization of the modding system in a long, long time.


  7. #2287
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Org Minecraft Server

    I don't know who built it, but there is now a very nice looking pavillion in the city centre.



    Orgcraft is getting ready to host the World Exhibition 2014

  8. #2288

    Default Re: Org Minecraft Server

    Quote Originally Posted by Nigel View Post
    I don't know who built it, but there is now a very nice looking pavillion in the city centre.
    My son (Gondor_is_Lost) and I (newO_ajniN) are building it. It is suppose to be a strange geometric house with a grand ceiling, but having a city center pavilion doesn't sound like a bad idea either. Maybe I'll have to build another that is a bit bigger. :)

  9. #2289
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    I like the full rigger outside bsmith's farm. With the canons it becomes a ship of the line. It needs a few jibs though to complement the mizzen that is put on it.
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  10. #2290
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    It will. ;) The cannons will also be fully functional with the ability to fire a broadside on either side.

    I also am wanting to use some of the new blocks in 1.7 for some aspects as well. This is still very much a work in progress.
    Always meet on the level, act by the plumb and part on the square.
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  11. #2291
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Here's the latest Bukkit news release on the status of 1.7.2:
    http://forums.bukkit.org/threads/mor...update.195138/

    It's very long, so not going to paste the full text.


  12. #2292
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    So, I can get started on the Iron Farm whenever. There are 2 issues, though.

    1) Where do I put this thing? Has it been finalised whether this will have a separate world, or should I build it in the heart of the city?

    2) Since TreeAssist is disabled, getting doors is going to be difficult. The best option is to recycle the doors from the previous Iron Farm, but that'll take a while to transport. Nevertheless, this is necessary if I start it right away. Not so much an issue, more of a hindrance.

    So, I was thinking about this a lot. What if the entire spawn area was terraformed, and the Empire State Iron Farm built on that?

    Spoiler Alert, click show to read: 



  13. #2293
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I think in the city is the best, encased in the empire state building with the lobby being the central spawn/new Noob hotel.
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  14. #2294
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    For the record, I can move the default server spawn location anywhere I want. I think it should still remain in the general vicinity of the center of the map, but if someone built a nice place to spawn nearby or in the city, I could easily relocate it there. I don't think moving it in that way impacts which chunks are always loaded, so it could be used to avoid any conflicts between an Iron Farm building and the spawn point.


  15. #2295
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Spoiler Alert, click show to read: 

    I think the empire building might need this much space... If you put the block tower that leads to the base of the farm smack in the middle of the yellow rectangle, we could build the skyscraper around it.
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  16. #2296
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    Spoiler Alert, click show to read: 

    I think the empire building might need this much space... If you put the block tower that leads to the base of the farm smack in the middle of the yellow rectangle, we could build the skyscraper around it.
    Which would mean the noob hotel would need to be knocked down. If TC is cool with that, then I have no problem.

    So, TC, do we have your blessing to knock the noob hotel down?


  17. #2297
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    Which would mean the noob hotel would need to be knocked down. If TC is cool with that, then I have no problem.


    So, TC, do we have your blessing to knock the noob hotel down?
    We don't knock it down... We incorporate it into the building (build around it). We might need to relocate the entrance to the east side though.
    Yes it will get a new facade, but I think we can keep the interior as is.
    I think the doors in it are far enough away if you start building at y:195

    On the "sky access" issue. I found this in the villager wiki article:
    A valid door is any door (within the city radius) where the number of "outside" spaces within 5 blocks (in a straight line) on one side of the door is not the same as the number of "outside" spaces within 5 blocks on the other side of the door. A space is considered to be "outside" if it is hit by the sun during the day, i.e. it is transparent, and has nothing but transparent blocks above it all the way to the sky.

    Which mean, (and I should have guessed it already since I built a beacon deep underground) as long as there are only transparent blocks (not opaque) between the space and the sky, it has sky access.

    Which mean this setup is valid:
    Spoiler Alert, click show to read: 



    It has 4 transparent blocks stacked to make a "wall" for the spire.
    Last edited by Sigurd; 11-22-2013 at 10:51.
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  18. #2298
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    Which would mean the noob hotel would need to be knocked down. If TC is cool with that, then I have no problem.

    So, TC, do we have your blessing to knock the noob hotel down?
    Quote Originally Posted by Sigurd View Post
    We don't knock it down... We incorporate it into the building (build around it). We might need to relocate the entrance to the east side though.
    Yes it will get a new facade, but I think we can keep the interior as is.
    I do not care whether you knock it down and rebuild it or simply remodel it. The building definitely does not stand up to the construction quality of the rest of the city, so improvements to make it mesh with the city would be nice. Even the rail station underneath it is no longer necessary, since I built a direct line from the City Station to the Arena, so the Noob Hotel station is kind of isolated now on a shunt line that could be disposed of without any real loss to the system. One advantage of creating a new noob hotel would be that we could install more facilities for the noobs. We could add some basic automated facilities for them, like auto-harvesting melon farms for food, cobble/smooth stone generators, etc.

    Another useful building for the city would be an XP farm. The kind I use in my lair could easily be built in the city without difficulty, and it could be encased in a tower structure of its own. Building a free-standing version, instead of embedding it in an existing structure like at my lair, would also give me the ability to cram some more spawners into the thing. The one at my place runs with 9 spawners. I could easily ramp it up to 12 spawners with a purpose-built structure, and I've got some theoretical designs in my head that could get it working with 16 or possibly 24 spawners, though I'd have to do some design sketches to figure that out for sure. I think that if I was able to hit 16+ spawners the thing would be even faster for XP than the end farm, while also providing more useful loot drops.


  19. #2299
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I have a few spawners that could be contributed to the cause.
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  20. #2300
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Org Minecraft Server

    Speaking as a relatively new newb, if we're going for a rebuild there are some changes I'd suggest on a take-it-or-leave-it basis.

    - easy to find from spawn (someone had to lead me to it when I started)
    - less spirals (while the stairs are impressive, the dizzy factor made me want to leave the nest asap)
    - smaller (it's strange as a noob to be in a very large mostly empty building)
    - concentrated help areas (having the enchanting table and the starting-items chests, etc at least on the same floor)

    Won't be at all offended if none of these are incorporated, but they'd be nice.
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  21. #2301
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Tamur View Post
    Speaking as a relatively new newb, if we're going for a rebuild there are some changes I'd suggest on a take-it-or-leave-it basis.

    - easy to find from spawn (someone had to lead me to it when I started)
    The easiest thing to do would actually be to move the server spawn point into the lobby of the noob hotel, wherever it is built.

    Quote Originally Posted by Tamur View Post
    - smaller (it's strange as a noob to be in a very large mostly empty building)
    The size is mostly because of the rooms provided to give people places to live and store their stuff. I suppose that multiple private beds and rooms aren't really needed, and we could simply make do with private storage without an actual hotel-style room system.

    Quote Originally Posted by Tamur View Post
    - concentrated help areas (having the enchanting table and the starting-items chests, etc at least on the same floor)
    When I built it, all starting items, enchanting, and smelting were on the same floor. If they aren't now then someone has moved them. I agree that all of that stuff should be in one place.


  22. #2302
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    One advantage of creating a new noob hotel would be ....
    hehe, if I recall correclty, that would make it Noob Hotel No. 3
    Good, we are evolving.

    Quote Originally Posted by TinCow View Post
    ... more facilities for the noobs. We could add some basic automated facilities for them, like auto-harvesting melon farms for food, cobble/smooth stone generators, etc.
    Another useful building for the city would be an XP farm.
    One thing to consider:
    I enjoyed it a lot when, in my first days, I had to go out and break a branch with my bare hands, then make some wood tools to mine some stone then make some stone tools to mine some iron ... you get it, the joy of developing yourself.

    Some may feel it a bit like an anticlimax if everyting is there in abundance right from the start. So perhaps we can leave some basic starting tools at easy access for new players and have the more advanced farms on the higher levels - not so obvious to find for the non-initiated. That would leave the fun of discovery to the newcomers, while giving easy access to resources for those "oldies" who just want to stock up quickly.

    Just a thought.
    Last edited by Nigel; 11-22-2013 at 18:07.

  23. #2303
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Org Minecraft Server

    Half a stack of coal starting out is truly a life-saver. But a lot of the fun here is, as Nigel said, survival. It's one of the very few servers I've been on that actually feels like Minecraft.

    Also, "nature" isn't too far outside town (unlike other servers where you have to warp to another world, or run for a day & a half) so newbs can easily run for a bit and start digging/chopping/hacking to build up resources.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  24. #2304
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I am all for remodeling the hotel. I visited it again today and it does seem to have a lot of wasted space. We could probably get more rooms per floor and that would help a little with the amount some players have to go up and down stairs. I like the idea of individual rooms, so would prefer we keep that instead of going to common area storage, etc.

    We could also build an automatic furnace instead of the wall of furnaces. One chest for input, one for output and one for fuel. I have one at my farm if anyone wants to take a look.

    And I am all for some auto melon farms for easy food production in the hotel. While there is a ton of food there now (I even brought some more today), it would be nice to not have to worry about restocking it.
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  25. #2305
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    I think the doors in it are far enough away if you start building at y:195
    Should the spawning platform be on this level or the collection point?


  26. #2306
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Quote Originally Posted by spankythehippo View Post
    Should the spawning platform be on this level or the collection point?
    This would be the point where you start the first golem spawning floor. the collection point could be near the base of the structure (ground level).
    Depending on how you plan to collect and deposit the iron, the collection point could be anywhere in the center of the building. We just encapsulate it as a restricted access area. There are many nether portals in the area, so a careful placement of the farm portal on the nether side is needed - the portal in the nether also needs to be restricted access.

    The scraper needs an immense amount of resources. If we want to build it in smooth stone (my preferred material for such), we should probably put a few beacons under it and excavate sub floors.
    Spoiler Alert, click show to read: 


    We could find a plug in which could enable a generator to make blocks collectable ala piston chest (but not too extravagant - simple as possible).
    The base or close to the base needs a large workshop for making/preparing building materials. (glass, stone, etc...)

    edit:
    I have been playing a little Tekkit lately, and wish vanilla minecraft would incorporate some of neat things you find there. Space exploration, bionic suits anyone?
    It's like I am stuck in the medieval era while on the server.
    Last edited by Sigurd; 11-26-2013 at 11:06.
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  27. #2307
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Org Minecraft Server

    Whow, that picture is amazing.
    I guess we will need to have the mineworld for some time in order to collect enough sand to make all the glass needed it.
    Or just make it manually via the cobblestone -> gravel -> sand route.


    Meanwhile I am working on a small little side project to clear out the floating trees in the harbour area, that were left over from the Giant Cube. It is quite an adventure of artistic scaffolding and tightrope walking.

    Spoiler Alert, click show to read: 




    I have taken a plunge noumerous times - just 1 death so far.
    But the view over the city is spectacular from up here (if only my PC could handle a higher render distance).

    Spoiler Alert, click show to read: 


    Last edited by Nigel; 11-26-2013 at 11:17.

  28. #2308
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    This would be the point where you start the first golem spawning floor. the collection point could be near the base of the structure (ground level).
    Depending on how you plan to collect and deposit the iron, the collection point could be anywhere in the center of the building. We just encapsulate it as a restricted access area. There are many nether portals in the area, so a careful placement of the farm portal on the nether side is needed - the portal in the nether also needs to be restricted access.

    The scraper needs an immense amount of resources. If we want to build it in smooth stone (my preferred material for such), we should probably put a few beacons under it and excavate sub floors.
    Spoiler Alert, click show to read: 


    We could find a plug in which could enable a generator to make blocks collectable ala piston chest (but not too extravagant - simple as possible).
    The base or close to the base needs a large workshop for making/preparing building materials. (glass, stone, etc...)

    edit:
    I have been playing a little Tekkit lately, and wish vanilla minecraft would incorporate some of neat things you find there. Space exploration, bionic suits anyone?
    It's like I am stuck in the medieval era while on the server.

    I was thinking of keeping the collection point (i.e. where the hoppers/Nether Portal are) as close to the spawning platform as possible. With the amount of iron produced, I could then build a silo that extends all the way to the bottom via piggybacked hoppers and chests. That way, I wouldn't have to build an item elevator. The centre of the scraper will be solid to house the chests. With some clever placement of iron doors and decorative crap, the massive slab of stone in the middle could be made to look like an elevator (which doesn't work, of course). If I recall correctly, there isn't a Nether Portal in the immediate vicinity. The closest would the one outside Diain's castle.

    I have about 7 double chests of sand. I can also make about 8 double chests of smooth stone. So yeah, we might need a bit more.

    With some rough calculations, we can gauge how much stone we need.

    Farm is 45 x 45 (I think). Let's say that the building itself will be 90 x 90.

    90 x 90 = 360 block perimeter per meter of altitude.

    360 x 131(rough height of the building)= 47160 blocks

    8 double chests equates to 32768. Yeah, a bit more mining and we should be fine. I'd say another 4-5 double chests would do it.


    Are there any other materials we need to stock up on besides stone and glass?

    I might build an industrial furnace in the area. I'll try and put it in a convenient location so it might be permanent.

    Quote Originally Posted by Nigel View Post
    Meanwhile I am working on a small little side project to clear out the floating trees in the harbour area, that were left over from the Giant Cube. It is quite an adventure of artistic scaffolding and tightrope walking.
    Dang, part of me wanted the trees to stay. But it would be stupid to leave them there.
    Last edited by spankythehippo; 11-26-2013 at 13:49.


  29. #2309
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post

    Meanwhile I am working on a small little side project to clear out the floating trees in the harbour area, that were left over from the Giant Cube. It is quite an adventure of artistic scaffolding and tightrope walking.

    Spoiler Alert, click show to read: 





    Dang, part of me wanted the trees to stay. But it would be stupid to leave them there.
    Actually, Spanky, I have been having similar sentiments, as I was climbing among those trees up there. They are - after all - a real wonder of nature (or a real wonder of gardening art perhaps).

    But if we really want to have a harbour in that area, they will be totally out of place there.
    So perhaps the next project could be to find a suitable (air)space and re-plant them at a better location.
    In any case, I am keeping the wood, apples and saplings from them in a chest at the bottom of the scaffold.

  30. #2310
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I have close.to a double chest of stone at my farm and can make some more relatively easily. Can't play until next week though, so if you need it before then feel free to go get it.
    Always meet on the level, act by the plumb and part on the square.
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