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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Regarding the old backup, by itself the single overworld map doesn't take up a ton of disk space without a map. It might be feasible to put that world online just like Mineworld so that people can still access it, though disk space constraints would mean that I couldn't put anything more than a very basic low res map of it up.

    Before I consider using a major mod pack like FTB or Tekkit, I'd like to have some more conversation about the topic. I do like the idea of mods that add new features to the game and fill in some gaps that vanilla is missing, but I also feel like a lot of these mods have gone way too far beyond vanilla. It seems like in a lot of them the tech tree itself is so massive that people simply focus on climbing the tech tree and don't have anywhere near as much interest in building structures. How do others feel about this? Another factor is also that a crapton of mods means we need a more powerful server, which means I need to pay more, which means my wife might murder me in my sleep.
    Last edited by TinCow; 12-09-2013 at 14:46.


  2. #2
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I'm fine with keeping it relatively vanilla.
    Always meet on the level, act by the plumb and part on the square.
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  3. #3
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Org Minecraft Server

    All not in favour of TinCow being murdered in his sleep, say aye

    The more vanilla the better, even with potential husband-icide not considered. Minecraft to me is all about discovery and problem-solving and creativity. The big mods generally encourage the opposite, in my experience.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  4. #4
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Aye...

    Exploring isn't my thing - I like terraforming & building structures. I think mining is a chore and go to great lenghts to make mining as efficient as possible (efficiency 5 tools and 4 tier beacon). Any other machinery that would aid in gathering resources for building structures is welcomed on my part. I built the enderfarm to aid in keeping tools fresh and get enderpearls to move faster on construction sites (seldom using ladders).

    Maybe a new server could start out as something of a story? How do we end up at a new fresh world?
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  5. #5
    Member Member Vinitharya's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Regarding the old backup, by itself the single overworld map doesn't take up a ton of disk space without a map. It might be feasible to put that world online just like Mineworld so that people can still access it, though disk space constraints would mean that I couldn't put anything more than a very basic low res map of it up.

    Before I consider using a major mod pack like FTB or Tekkit, I'd like to have some more conversation about the topic. I do like the idea of mods that add new features to the game and fill in some gaps that vanilla is missing, but I also feel like a lot of these mods have gone way too far beyond vanilla. It seems like in a lot of them the tech tree itself is so massive that people simply focus on climbing the tech tree and don't have anywhere near as much interest in building structures. How do others feel about this? Another factor is also that a crapton of mods means we need a more powerful server, which means I need to pay more, which means my wife might murder me in my sleep.
    A fair point. Perhaps a more limited approach to mods would be best, but there is such possibility with some of the mods that I've always wanted to try, specifically IndustrialCraft, Buildcraft, Forestry, Iron Chests, RedPower (I think), and mayyyyyybe railcraft. Not a fan of the supernatural magic-mods. Also, I'm with Sigurd here. I like poking around and exploring the depths of the earth now and again, but I would love the ability to take a relatively compact area, claim it for my own, and, with enough time investment, build literally anything without using a copout like creative.

  6. #6
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Also, since the server is international, something like FTB would lag. A lot. I have 12 GB RAM allocated to Minecraft alone when I'm playing, and the server still lags quite a bit, even with the fastest settings.


  7. #7
    Member Member Ishmael's Avatar
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    Default Re: Org Minecraft Server

    Chipping in with my two cents, I've always preferred to have things as vanilla as possible. Stuff like TreeAssist and MobCatcher helped reduce monotony, but didn't fundamentally alter the nature or resource gathering. I can't help but feel that if we had industrial-style mods we'd all soon be swimming in resources, and essentially playing creative mode sans flying. Whilst we had a lot of assistance in the previous server, at the end of the day if you wanted to build something big you'd have to put in some effort beforehand, and I quite liked that.

  8. #8

    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Another factor is also that a crapton of mods means we need a more powerful server, which means I need to pay more, which means my wife might murder me in my sleep.
    Aye. What about setting up a paypal account and allowing the community to chip in a little coin if they can to help offset your expenses?

    I'm all for minimal mods; like love tree assist and mobcatcher.

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  9. #9
    Member Member Tuuvi's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Regarding the old backup, by itself the single overworld map doesn't take up a ton of disk space without a map. It might be feasible to put that world online just like Mineworld so that people can still access it, though disk space constraints would mean that I couldn't put anything more than a very basic low res map of it up.

    Before I consider using a major mod pack like FTB or Tekkit, I'd like to have some more conversation about the topic. I do like the idea of mods that add new features to the game and fill in some gaps that vanilla is missing, but I also feel like a lot of these mods have gone way too far beyond vanilla. It seems like in a lot of them the tech tree itself is so massive that people simply focus on climbing the tech tree and don't have anywhere near as much interest in building structures. How do others feel about this? Another factor is also that a crapton of mods means we need a more powerful server, which means I need to pay more, which means my wife might murder me in my sleep.
    Based on what I've seen watching FTB and Tekkit videos the modpacks don't disable vanilla crafting recipes, so players would be free to choose their own play style and the extent at which they take advantage of the content added in the mods. In vanilla minecraft I don't make much use of redstone, while other players like to build complex redstone contraptions.

    Quote Originally Posted by Ishmael View Post
    Chipping in with my two cents, I've always preferred to have things as vanilla as possible. Stuff like TreeAssist and MobCatcher helped reduce monotony, but didn't fundamentally alter the nature or resource gathering. I can't help but feel that if we had industrial-style mods we'd all soon be swimming in resources, and essentially playing creative mode sans flying. Whilst we had a lot of assistance in the previous server, at the end of the day if you wanted to build something big you'd have to put in some effort beforehand, and I quite liked that.
    The resource gathering machines in FTB and Tekkit require a lot of materials and infrastructure in order to build and use. Quarries, for example, require gold and diamonds to craft, and then need engines to power them, pipes to transport the mined materials, and furnaces to smelt the ores into ingots. So you still have to put in a lot of effort and do some vanilla mining, but then the process of mining is automated so you don't have to spend hours on end monotonously mining cobblestone in order to build anything large. Personally I think the process of building the infrastructure looks like fun in and of itself.

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  10. #10
    Member Member Vinitharya's Avatar
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    Default Re: Org Minecraft Server

    I concur with Tuuvi. I'm the worst kind of engineer, the one that enjoys neither math nor physics, but the specific mods I mentioned means that it won't matter. If I put in enough effort into strengthening my infrastructure, I can build all of the things I've always wanted to without cheapening it by giving myself the blocks for free. The ceiling for improvement is put extremely high in doing so.

    And, if, say, TC wants to build another glorious palace of Nether Quartz, he doesn't need dozens of man-hours (his or others) spent mining and mining and mining. He could plan it and place it, spending more time on aesthetics and design.

  11. #11
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I've been playing a little bit of Galacticraft this week and am starting to enjoy the added functionality and learning curve of added machines and resources. I could be convinced to give a more featured mod a chance. My only concern is that the server would advance in pace and scale faster than a more vanilla world would, and we would be at a similar place as TinCow was with things not being much of a challenge anymore much more quickly. But that is a longer term concern and could be outweighed by the newfangled additions a good mod might bring.
    Always meet on the level, act by the plumb and part on the square.
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  12. #12
    Member Member Vinitharya's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by BSmith View Post
    I've been playing a little bit of Galacticraft this week and am starting to enjoy the added functionality and learning curve of added machines and resources. I could be convinced to give a more featured mod a chance. My only concern is that the server would advance in pace and scale faster than a more vanilla world would, and we would be at a similar place as TinCow was with things not being much of a challenge anymore much more quickly. But that is a longer term concern and could be outweighed by the newfangled additions a good mod might bring.
    Right, that's why if we did something like that, we would be pretty damned careful with the ones we would pick. As few as possible, to keep costs and latency down.

  13. #13
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Vinitharya View Post
    And, if, say, TC wants to build another glorious palace of Nether Quartz, he doesn't need dozens of man-hours (his or others) spent mining and mining and mining. He could plan it and place it, spending more time on aesthetics and design.
    Without all the hours of work, it wouldn't have been much of an accomplishment.


  14. #14
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Please ping the following servers and post your results:
    texas.prominecrafthost.com
    uk.prominecrafthost.com


  15. #15
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    Please ping the following servers and post your results:
    texas.prominecrafthost.com
    uk.prominecrafthost.com
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