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Thread: Org Minecraft Server

  1. #2431
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by spankythehippo View Post
    So, I found the weirdest End Portal. It's located in an isolated room a few metres below the surface of water in the Deep Ocean. There's only the room and nothing else.

    Alright...

    Hard to see the coordinates on the image.
    And we could build something on top... remove the water and link it to the nether. Who will kill the end dragon? End farm is near future...

    edit: found it
    Spoiler Alert, click show to read: 


    Last edited by Sigurd; 12-18-2013 at 12:33.
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  2. #2432
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    That's an incredible find. I'd like to suggest that we encase the entire thing in an underwater glass dome and remove the water. Hell, we could even remove the entire stronghold room around it, leaving only the end portal in a custom underwater room. That would be a rather unique entrance to the End.


  3. #2433
    Just another Member rajpoot's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    Alright...

    Hard to see the coordinates on the image.
    And we could build something on top... remove the water and link it to the nether. Who will kill the end dragon? End farm is near future...
    [/SPOIL]
    I ended up doing it last time because I'd lost my best set of armour in the end.
    I propose once the entire thing is set up we organise a joint hunt. It's too hard for one player anyway, what with all the crystals on the obsidian towers and the dragon pushing you off every now and then.
    We can then use the egg as the main decoration in the future town hall or whatever.


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  4. #2434
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Org Minecraft Server

    Whow that was fast.
    I did not expect it to be found after many hours into the game.

    Well, not a bad thing, I guess. We are probably still far away from killinng the ender dragond.

  5. #2435
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by rajpoot View Post
    I ended up doing it last time because I'd lost my best set of armour in the end.
    I propose once the entire thing is set up we organise a joint hunt. It's too hard for one player anyway, what with all the crystals on the obsidian towers and the dragon pushing you off every now and then.
    We can then use the egg as the main decoration in the future town hall or whatever.
    It's probably gonna be harder since the old Dragon was killed on Easy difficulty, if I recall correctly.


  6. #2436
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    How would people feel about adding craftable monster spawners? The silk spawners plugin allows that as an option that can be set to any custom recipe, and can be enabled or disabled for each specific mob. I think that it would be unbalancing for a lot of the mobs, but I can't see much harm in adding a recipe for all creatures that already have mob spawners that can be obtained in-game. That list is zombie, skeleton, spider, cave spider, blaze, and silver fish. I was also thinking that creepers could be added, as their only drop is gunpowder and, frankly, we could use a bit more of that on the server for more firework fun. I'd be reluctant to add spawners for any of the other monsters, though I'd consider adding them for animals like pigs and such. To balance out the convenience of making these things craftable, I was thinking of making them super expensive by having each recipe use up a Nether Star and perhaps some other expensive/rare stuff.

    Thoughts?


  7. #2437
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    It would be fun to have a pig or cow spawner. Speaking of, spanky and I each tried to get a spawner with my silk touch pick. It didn't work. Was that part of a plugin that we don't have active at the moment?

    If we do add craftable spawners I agree that they should be expensive.
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  8. #2438
    Not Andres Member Makrell's Avatar
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    Default Re: Org Minecraft Server

    Cool server, made my first boat on it :D


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  9. #2439
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by BSmith View Post
    Speaking of, spanky and I each tried to get a spawner with my silk touch pick. It didn't work. Was that part of a plugin that we don't have active at the moment?
    I had not properly configured the permissions settings. It works now and I tested it with spanky. My investigation of this issue is what made me realize we could add craftable spawners. Let me know what kind of spawner you lost and I'll reimburse you for it.


  10. #2440
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    Cool. It was a cave spider spawner.
    Always meet on the level, act by the plumb and part on the square.
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  11. #2441

    Default Re: Org Minecraft Server

    Quote Originally Posted by rajpoot View Post
    I propose once the entire thing is set up we organise a joint hunt. .
    I would be interested. If someone wants to set a date and time, I'll try to join in.

  12. #2442

    Default Re: Org Minecraft Server

    Can we try to make a horse friendly world?

    * at least 3 blocks of height clearance on main paths
    * no portals against walls (causes horses to warp, get stuck, and die)
    * for indoor portals, place double doors on building (horses can be pulled on lead with a 2 block height clearance.
    * stairs should be 2 blocks wide with 4 blocks high

    Riding a horse on a nether path provides really fast transport. I have grown to prefer it over anything else.
    To warp a horse in and out of the nether ride the horse into the nether portal and dismount (shift). The horse should be sent through. Then back up a re-enter the portal to send yourself through. May require a little practice.

    Thanks for the consideration.

  13. #2443
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    BEHOLD! The penis farm!



    It's actually meant to be a skeleton farm. I'll finish the aesthetics eventually. I'm thinking about making it into an interchangeable bone farm/XP farm. I would put a dispenser near the top of the droppy part with lava in it, with a sign under it. With the press of a button, it can be turned off.

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  14. #2444
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    I've got a cave spider XP farm set up now at the north end of my castle. -2079, -152

    There is also a normal mob farm near there too, but that one isn't powered by any spawners yet.

    I have another cave spider spawner so I could build another farm near the central spawn if people think that would be beneficial.
    Always meet on the level, act by the plumb and part on the square.
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  15. #2445
    Just another Member rajpoot's Avatar
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    Default Re: Org Minecraft Server

    I've created a single tier mob farm over the water near my lighthouse. The drop rate is pretty decent, specially during day time. I managed to collect around 50 gunpowder and other loot over the period of an hour. You're all welcome to use the farm.
    For the record the farm only generates loot since all mobs (with the exception of witches) die due the fall, so no XP. Also somehow falling mobs can cause damage.


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  16. #2446
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    So, I don't know if this is an error with TreeAssist, but I can't seem grow 2x2 saplings. A single jungle tree sapling grows fine, but 2x2 doesn't.


  17. #2447
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Org Minecraft Server

    TreeAssist doesn't work for me at all.
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  18. #2448
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Sigurd View Post
    TreeAssist doesn't work for me at all.
    Is that a recent thing or has it never worked?


  19. #2449
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    Just tried it, and it doesn't work for me now either. This is new.
    Always meet on the level, act by the plumb and part on the square.
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  20. #2450
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    A Beta release of Bukkit 1.7.2 came out yesterday and I updated last night. That is likely the cause of the Tree Assist issues.

    Unless I hear otherwise, I am going to assume that everyone is in favor of making craftable spawners. As of this moment I plan on enabling craftable mob spawners for the following mobs:
    Zombie
    Skeleton
    Spider
    Cave Spider
    Blaze
    Silverfish
    Creeper
    Chicken
    Cow
    Pig
    Sheep

    The crafting recipe I intend to use is as follows:

    INI
    EXG
    IDI

    I = Iron Block
    E = Emerald Block
    G = Gold Block
    D = Diamond Block
    N = Nether Star
    X = Spawn Egg w/ the mob you want to spawner to create

    The above seems suitably expensive to compensate for the convenience of being able to craft the above spawners at will. Please comment if you don't approve of this proposal or would like it to be modified in some way. Since these will all require Spawn Eggs, I cannot add this feature until Mob Catcher is updated and working with 1.7.2. However, that seems like that won't take much longer so this can likely go into effect in relatively soon.

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  21. #2451
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Org Minecraft Server

    Tree Assist was working yesterday, so most likely.

    Though, no seedlings dropped, so I was unable to replant trees.
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  22. #2452
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Tree Assist should be working now, let me know if you encounter any additional problems with it or any other plugin.


  23. #2453
    Just another Member rajpoot's Avatar
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    Default Re: Org Minecraft Server

    Is it possible to make villager spawner too?
    That way we can create villages instead of being restricted to settling near them.


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  24. #2454
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by rajpoot View Post
    Is it possible to make villager spawner too?
    That way we can create villages instead of being restricted to settling near them.
    That's a bit too powerful I think. First, you can already make new villages by capturing existing villagers with Mob Catcher (once it's updated) and releasing them in a new location. Second, an actual villager spawner would completely bypass the normal villager breeding method which requires building proper villager housing.


  25. #2455
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    There are also a lot of villages already on the map. Once we get transportation networks up it will be easy to go between them.
    Always meet on the level, act by the plumb and part on the square.
    2B1ASK1

  26. #2456
    Member Member BSmith's Avatar
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    Default Re: Org Minecraft Server

    What about Wither Skeletons? Can a spawner be made of those (not sure if they fit the category of Skeleton or not). Pigmen Zombies may also be nice to have as an option (thinking gold farm).
    Always meet on the level, act by the plumb and part on the square.
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  27. #2457
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by BSmith View Post
    What about Wither Skeletons? Can a spawner be made of those (not sure if they fit the category of Skeleton or not). Pigmen Zombies may also be nice to have as an option (thinking gold farm).
    Yeah, but both of those would dilute the economy for some of the more significant rare items in the game, namely wither skulls (and thus nether stars) and gold. That could be bad. Let's see how things go with the other craftable spawners and analyze it from there.


  28. #2458
    Member Member Ishmael's Avatar
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    Default Re: Org Minecraft Server

    Do skeleton spawners in the nether produce wither skeletons? I know that (vanilla) spawn eggs do, so it might be best to check.

  29. #2459
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by Ishmael View Post
    Do skeleton spawners in the nether produce wither skeletons? I know that (vanilla) spawn eggs do, so it might be best to check.
    I don't know for certain, but I want to say no. Best way to find out is to take one in there and see what happens.


  30. #2460
    Just another Member rajpoot's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    That's a bit too powerful I think. First, you can already make new villages by capturing existing villagers with Mob Catcher (once it's updated) and releasing them in a new location. Second, an actual villager spawner would completely bypass the normal villager breeding method which requires building proper villager housing.
    Alright. If the Mob Catcher thing works then we don't need one.
    I asked primarily because I wanted to start a village on my island (I couldn't find any villages on any of the islands)


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