Hi Domen,
yes theoretically they are good. But you seem to be matching high attack/AP shock troops vs. high armour units like OS and Dism. Polish Nobles. They are best when pitted against enemy units who cost more and rely on 20+ armour. Try making stacks of basic infantry (let's say militia level) with a few elite units thrown in as a core. There you will see just how well the high armour units perform and how the 16 attack SP infantry loses out when the bulk of the enemy are hordes of 150 MPU spears with 9 defence, but outnumber them 2 to 1.
Not only will they diminish in performance because there is not much enemy armour to pierce, they will also die more due to their own armour being low. Yes, theoretically Lithuania can become strong in an AR game, but it requires a lot of juggling. If it's lead battles then Poland, Novgorod and Lithuania all have excellent units (jav cav, HAs), as well as the Mongols.
You got me curious about Poland, I think they have some units that perform adequately in AR but I can't remember. I remember Nightbringer nearly beating one of my fullstacks as the TO with his armies, he had some halberd units IIRC. Let me look into that, perhaps we can play a deathmatch game with me as Poland and you as Lithuania?
Regarding agents, this rule I took from the .net and I think it caught on here pretty well. One action per turn - spy first, assassinate second. So two agents, two actions, in that order. This makes it fair, reduces the value of massing the agents but still allows one to have fun with them and use them as intended.
I see you toying with Crusades but the mechanic is so broken that unless it's a team battle people will be hurt by it.
On the destroying of buildings - that will make any warzone cities absolute fodder with only farms and walls in them. It also gives a lot more value to raiding - go in, loot, destroy 6 buidings and suddenly you have 30k gold. That is not balanced IMO, as it will give a lot more of an advantage to backstabbers, factions that have better positions to attack and retreat and to factions that have better units in their earlier level barracks (since less rebuilding is required)
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