Sorry I don't know this, perhaps later because now the programmers are in full "improve\adjustment" modality, which is the more important things before the game release.
Anyway this is the second part of pre-review done on Wargame.com by the PC Game Reviews journalist
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Played some more. Still like it. You can make a lot of money through trade, and the game lists (through the map) towns that produce and consume specific goods in a very straightforward manner, so you can set up easy trade routes to maintain your army (reinforce after battle).
You have to do the main quests to level up in experience, though, as doing your own thing (attacking bandits and towns) doesn't provide enough XP.
The battles aren't a mess if you keep your troops organized, which is easy to do thanks to several formation options the game gives you. It's all about engaging the enemy with some of your units and then using cavary and archers (or higher level units) to wipe them out.
I am continually impressed by the AI. Given equal number of troops, it is a formidable opponent. Routinely, the computer will throw a handful of units at you head on and you'll say "that's it?", but then it runs in hidden mounted units from the sides and routes your archers.
I've found the battles and strategy map (which plays just like Mount & Blade's) to be frankly just as, if not slightly more, interesting than Total War. Seriously. The unit detail makes the battles more interesting as you can see all of the variables that are used in calculating who routes first.
If you like this sort of game (tactical battles + a Mount & Blade style campaign map with trade and roaming units you can hunt and recruiting and improving units), then put Real Warfare 2 on your radar.
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