How do people still fail to activate the script? The advisor pops up and continues to pop up every turn you don't activate it. Wouldn't you be curious? Maybe he was trying to tell you what was wrong with your reforms?
How do people still fail to activate the script? The advisor pops up and continues to pop up every turn you don't activate it. Wouldn't you be curious? Maybe he was trying to tell you what was wrong with your reforms?
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Not only will AI factions bankrupt themselves in the majority of cases without the script, it is also likely a lot of 400-populated ghost towns will be all they have. There is no challenge in it without the script: it is practically like beating someone at chess, when your opponent does not know the rules.
I don't know about other mods, but if he's used to vanilla, he's learnt to _ignore_ the advisor.
Can such a game be salvaged? You better start a new campain, my friend.
As for the script. Since I have virtually no knowledge of programing, and the workings of my computer is basically magic, I like to think of it this way: The Script is the deity of EB, and the proper form of worship is to bring up the advisor and click 'show me how' at the start of EVERY gaming session. Woe betide those who forget.
True that, I'd go further and say that the script IS eb. Everything else is a nice pretty skin with a few mechanics changes. The script maketh the game, or at least enough of the core part of it.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
That's pretty funny... the first time I came to this forum was to try and figure out how to make the stupid advisor quit popping up every turn.
<DOH>
Bookmarks