Maybe, but in Oblivion (and Morrowind?) you could make up your own spells which were almost always better than the stock ones.
Maybe, but in Oblivion (and Morrowind?) you could make up your own spells which were almost always better than the stock ones.
"Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"
"The English are a strange people....They came here in the morning, looked at the wall, walked over it, killed the garrison and returned to breakfast. What can withstand them?"
Short, collected thoughts:
Elves look uglier than in Oblivion. I never thought it would be possible for them to do that, but they did. If another Elder Scrolls game comes out, I'm betting all elves will look like Amy Winehouse.
RIP Stats, hotkeys, and the spell maker.
I do enjoy the wide variety of perks.
Slow motion critical melee kills return from Fallout 3 and NV. NO NO NO NO NO NO NO! Thankfully, there's a mod for that.
Alchemy, once again makes its return virtually untouched. This is good. This is very good.
You have no control over character creation except for sex, race, and name. LAME.
If you are a melee character, be prepared to fall off a LOT of cliffs due to your stupid power attacks.
Dual-wielding combat, one of the major focus points of the game's marketing, is nothing to write home about. It is neither good nor bad. Just mediocre.
Cyrodiil, being the seat of the Empire, was extremely cosmopolitan. The cities all looked wonderfully different. Skyrim cities look the same, no matter where you go.
Dragons are pathetically easy. I found more challenge in fighting a random giant than I did with the two dragons I have thus far encountered.
Actually, the Dunmer look better in my opiinion. But yes, the others are more resembling ET than to the Humans, which is good in the sense that are not simply LOTR Movie Elves and more of a different race, but they are pretty ugly (except for Dunmer where it was an improvement)
[quote]Slow motion critical melee kills return from Fallout 3 and NV. NO NO NO NO NO NO NO! Thankfully, there's a mod for that
I have grown to like it, there are some nice critical effects and it does break combat abit.
Their hair, their eyes, the 'age', the way they look...You have no control over character creation except for sex, race, and name. LAME.
Hasn't even happened once, even when fighting upon a side of a cliff against an undefeatable foe, who was luckily defeated as his fireballs smashed into the side of the cliff opposed to me.If you are a melee character, be prepared to fall off a LOT of cliffs due to your stupid power attacks.
Dual-wielding is far greater attack.. but you have absolutely no defence. This is why I built my second character into a shield-warrior/maiden, because they simply rock.Dual-wielding combat, one of the major focus points of the game's marketing, is nothing to write home about. It is neither good nor bad. Just mediocre.
They don't scale that well. So they get easier. Went from spamming health pots to kill a dragon to not even having to use one at all. But then evil undefeatable foe appeared out of no where... (which I ended up cliff jumping to defeat when one of my power attacked knocked him off)Dragons are pathetically easy. I found more challenge in fighting a random giant than I did with the two dragons I have thus far encountered.
As for Giants, only time I crossed one (other than one getting killed by companions), I was one-shotted. Though, I should be able to survive far better with my current shield-maiden opposed to my Dual-wielding Scrub Wannabe-Rogue.
Now I need to resolve my money issues.. leveling Blacksmithing is almost as expensive as the WoW version.
Last edited by Beskar; 11-13-2011 at 03:58.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Daggerfall.
Battlespire.
Morrowind.
Oblivion.
Skyrim.
Can you spot the odd one out? I'll give you a hint: The one without class customization.
It is a different style of "class" customization which is a big improvement over the old. Point being, you mould the character in whatever way you like, opposed to being forced up different trees with different sets and game limitations. Far greater choice and option.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
Why is a system with no classes so bad Kekvit? What does it actually do, except give you a "job"? You can just as easily roleplay that, and it has no effect whatsoever on how you progress through the game and level up. I came into the game with little knowledge of what was different, I admit had I known of some of the changes it may have swayed me toward the not buying it category. I can finally play an Elder Scrolls game and not worry about which skills I level up, no moments of "Ah bugger, athletics went up again, I'll not be able to max my strength increase this time..."
Magic does seem more op than usual, there isn't even that short stage of squishiness you normally have before you get some more powerful spells.
I do find pickpocketing having a skill tree of it's own a bit odd, how many people actually use it enough to level it up regularly?
Based on what people are saying across the net this looks suspiciously like a Bethesda game which I might enjoy rather than dutifully spend 100 hours plodding through. It looks like they have addressed most of my complaints about the earlier ES games and, to a lesser extent, Fallout 3. That makes me a very excited frog! I've been waiting and hoping for years - I like what they attempt to do with their RPGs but due to a few aspects I really hated I found them all disappointing and not much fun to play, however much I liked the freedom they gave the player. What were those problems, you might be wondering. The broken Elder Scrolls character system for one (like the concept, loathe the execution in both Morrowind and Oblivion), the terrible writing, the awful plots, the bland NPCs, the billion and one near-identical tunnel dungeons, the poor combat.
The best aspects of the prior Bethesda games are still clearly on display. A massive, open world. Lots of different directions to take your character in. A varied, detailed, toothsome magic system. Support skills like crafting which are genuinely helpful. A unique, different setting (excepting Oblivion's bland fantasyville) which offers a departure from the norm. Hundreds of hours of content. Useful little options like buying a house to store your stuff in. Morrowind was the kind of game where you could spend the opening hours of the game diving for pearls and running around the forests to gather plants, selling them to fund a nice set of starting equipment before heading out to follow a road into the great unknown to discover your own adventure. Plus: upside down longboat houses!
I can't afford to buy a copy so I shall have to live vicariously by other's reports. I suppose getting it sometime next year means that the bugs will be fixed. :froggy stands outside in the rain, face pressed against the window-glass, gazing in at all of the happy, warm people inside the thread. The people are drinking hot drinks, eating nice snacks, and animatedly boasting of their exploits in Skyrim's snowy wastes. Froggy shivers and wishes she had an umbrella:
I'd rate the Bethesda games as Morrowind -> Fallout 3 ------> Oblivion. I can't think of anything in Oblivion which I actually enjoyed ...
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Here's my updated review:
The game has been out for 56 hours as of this moment. Steam says I have played it for 24 hours. I feel like I've barely even scratched it. Time to get stuck back in. Oh... if anyone needs to contact me for the next week or so, Steam is probably the best place to do it.
Anyone discovered how to make those killing moves? I heard that if you perform some sort of attacking sequence you'll activate them.
It could be random just as well.
The horizon is nothing save the limit of our sight.
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