Kingdoms Britannia Hotseat: These Sceptred Isles (completed, Nightbringer+ Myth won)
Welcome to These Sceptred Isles, a hotseat campaign in Kingdoms:Britannia using the 1.05 patch and for 5 human players as follows:
Spoiler Alert, click show to read:
1. Ireland - Myth
2. Norway - phonicsmonkey
3. England - Nightbringer
4. Wales - Mithridate
5. Scotland - Ignoramus
*The game is over and England and Ireland are joint winners. Congratulations Nightbringer and Myth!*
Players should observe the following rules while playing the game:
Spoiler Alert, click show to read:
If the Baron's Alliance spawns the admin will attempt to find a human player to take over the faction. If one cannot be found it will be switched to AI control.
Battles must be auto-resolved.
No reloading the save to create a different outcome.
Each player has 48 hours to complete his turn, post the save game to this thread and alert the next player in line by private message. If the deadline is missed the Admin may skip his faction or he can be subbed by an ally. Extensions will be granted on reasonable request.
Do not attack ships in ports.
Armies boarding ships in ports can't stay there for more than one turn.
Don't leave blockaded ports without beating the blockading ships first.
Do not exploit the naval movement bug (to avoid this always select your navy by clicking on the ship on the campaign map and not by selecting the unit cards.)
Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)
No surrounding armies or agents to destroy them, either by occupying the tiles around the army or agent or by deliberately blocking all exit routes from the province in question. An escape route must always be left for a retreating army, except where that army has arrived by boat and has no contiguous friendly territory to escape into. (Surround & Destroy)
Don't use repeated offers for bribe to increase your faction leader's dread.
No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
In order to assist with the observance of these rules, please post the list of defeated armies in the game thread when uploading the save for the next player.
Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.
Assassins are allowed to target anyone but players are limited to one assassination or sabotage attempt per turn. It must be the first action they do, before they spend money or do anything else, OR the second action if they are also attempting a spying mission in the same turn. If a successful assassination or sabotage is questioned by a player the game admin will load the relevant save and attempt the assassination. If the results are different there will be penalties for cheating.
Spies may infiltrate cities to open the gates as well as perform other spying actions but players are limited to one attempt per turn. It must be the first action they do, before they spend money or do anything else, OR the second action if they are also attempting an assassination / sabotage in the same turn. If a successful spying attempt is questioned by a player the game admin will load the relevant save and attempt the action. If the results are different there will be penalties for cheating.
If there are any questions about the rules please ask the admin before playing the turn. In addition to the rules players are requested to abide by the spirit of the game and avoid exploiting the game mechanics on the campaign map to gain an unfair advantage. If a particular action is not specifically banned but is suspected to be an exploit please raise the issue in the thread or by PM to the admin before proceeding to play the turn. An extension will always be granted in this circumstance.
The first save, for England, is attached to this thread.
Enjoy the game!
Last edited by phonicsmonkey; 02-29-2012 at 00:10.
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Re: Kingdoms Britannia Hotseat: These Sceptred Isles
Write on his wall. It's common with him to have his inbox full
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline. Sun Tzu, "The Art of War" Like totalwar.org on Facebook!
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