Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
I wouldn't want the dreadful thing if it were free!
I like very few FPS games, and the two games in this series are amongst my favourites. Great characters, great set pieces, good parody humour, excellent level design, varied gameplay ... the only thing I didn't find spot on was the stealth. It often felt a bit unreliable and clumsy after the two Thief games.
I wish they still made games like this. Fighting ninjas in flying houses or falling out of a plane without a parachute beat constipated realistic soldiers and brown-grim big-necked space marines any day of the week.
Shame there was never a third game. Never.![]()
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Ha finally into the fun of making NOLF references
Street Merchant: You look like you need a monkey.
HARM Agent: Excuse me?
Street Merchant: I have a very fine monkey for you. Only twenty dollars, American.
HARM Agent: Sorry, I don't want a monkey.
Street Merchant: What do you mean?
HARM Agent: I don't want a monkey!
Street Merchant: Why not?
HARM Agent: Because I don't like monkeys, now get that filthy beast away from me!
Street Merchant: Are you insulting my monkey?
HARM Agent: I'm sure it's a perfectly excellent monkey, but I don't want it. Now please leave, I'm very busy.
Street Merchant: Ten dollars.
HARM Agent: No! I wouldn't want the dreadful thing even if it were free!
Street Merchant: Free? You want my children to starve?
HARM Agent: If they're hungry, I suggest you feed them the monkey.
Street Merchant: This is a valuable monkey! My wife would kill me if she knew I was offering it to you so cheap.
HARM Agent: You don't seem to understand, I DON'T WANT A MONKEY!
Street Merchant: Infidel.
This had me lolling, the idea of an evil henchmen taking evening classes in sociology, linking criminal behaviour to beer consumption is just too much https://www.youtube.com/watch?v=q2PxxbJydBU
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
That game had a Santa's Workshop I still want to believe in.
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