But they never follow through on it, which does make it pointless.
As I understand it, the "accept or we'll attack"-option represents intimidation: it only works if you're stronger, otherwise the recipient will get angry. "Please do not attack" is the opposite: the player or A.I. indicating that they're intimidated. So yes, this message is contradictory, since the A.I.'s pleading and trying to intimidate you at the same time.
The diplomatic A.I. is terrible anyway: it seems to have only a vague idea what's going on at the strategic map. I've heard that a CA developer admitted the strategic A.I. and diplomatic A.I. do not communicate properly, which would explain why the A.I. sometimes agrees to peace or threatens to attack, and then just goes on doing what it did on the campaign map. However, I haven't seen the message were this was admitted, and maybe it's just caused by the A.I.'s usual incompetence.
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just gave them 180 minai they want dammit, why are you so heartless? a lot of hungry gaulic children are there, need your help![]()
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