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  1. #1

    Default How to jump to a future year

    Barbarian Invasion players out there may recall that I once released a Year Jump mod for BI which allowed you to give your control of your faction to the AI and the game would then auto-pilot to the year of your choice.

    I was going to release a similar mod for M2, however CA have made it so staggeringly easy that no modding is required!

    Here's what to do:

    Have a look in your Medieval II Total War folder and you'll see a file called medieval2.preference.cfg - right click on this file and go to Edit and the file will open in Notepad.

    Add the following three lines to the [multiplayer] section (which were originally posted here):

    [multiplayer]
    playable = true
    hotseat_turns = true
    hotseat_scroll = false


    Then start a campaign as normal and select the faction you want to play as (remember to deselect any other factions additionally highlighted).

    Launch the campaign and bring down the M2 console by pressing the ' key.

    Type in:

    control timurids
    control the name of your faction

    The game will then autopilot you - at any time, type:

    control the name of your faction

    again and the game will stop at your faction's next turn and give you control.



    Jumping 50 turns from the start of the game, as in this example, means you'll be facing far stronger and more developed opponents.
    Last edited by Epistolary Richard; 12-20-2006 at 01:51.
    Epistolary Richard's modding Rules of Cool
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  2. #2

    Default Re: How to jump to a future year

    very cool!

    I quoted you to TWcenter as well (if you don't mind!)
    http://www.twcenter.net/forums/showp...&postcount=111

  3. #3

    Default Re: How to jump to a future year

    Not at all

    As was noted in the Mongols thread, this is a good way of testing mods to see what, if any, long lasting campaign impact they may have. Like the old -ai command, but with the ability to stop and look around at any point - and also, of course with M2, having a campaign script running at the same time.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: How to jump to a future year

    Hi Richard this did'nt work for me.

    I did the following:

    1. Copy pasted the text above:
    playable = true
    hotseat_turns = true
    hotseat_scroll = false

    Into the cfg file and saved the file.

    2. Launched game
    3. Selected ONE highlighted faction and started.
    4. Dropped console and typed control timurids... then control england but got the message "console disabled for hotseat multiplayer"
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  5. #5

    Default Re: How to jump to a future year

    Are you using the patch? This has to be v1.1 to function.

    I've played through my campaign for a while now, as noted elsewhere, the limit to the functionality is that if you're attacked by the enemy the battle is auto-resolved - which I imagine is something some people will like and others not so much.

    A benefit I realised though, is that you can YearJump any number of times. For example in my England campaign I took over the kingdom in a pretty dire state. Now I've really turned it around and am crusading against France, but it's getting a little boring so I might skip the next sixty years or so again.
    Last edited by Epistolary Richard; 12-22-2006 at 09:28.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6
    Cynic Senior Member sapi's Avatar
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    Default Re: How to jump to a future year

    Actually mate you made the same mistake in your other thread - you forgot to note that the multiplayer console is disabled by default, and you have to enable it while you're putting in the other stuff for this to work.
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