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Thread: HELLO!!!!!

  1. #1

    Default HELLO!!!!!

    Hello Everybody,
    My name is PelicanMan, and I have been at TWcenter for a very long time. I just wanted to say hi to everybody and hopefully I will be able to get to know some of you.

    Lets just say that I am GREEN when it comes to EB for Rome; I have played the DarthMOD for Rome for way too long and I wanted something fresh and I have always looked past this mod. Well, stupid me, I read into some of the facts, and it looks fantastic. I will be starting my very first campaign (VH/M) as Casse and I am going into it blind. I will let you know how I do!

    One quick question. Is this mod 1 turn recruitment?

    Thanks everybody!

    THE P-MAN
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  2. #2

    Default Re: HELLO!!!!!

    Most units take one turn to recruit. There are some exceptions, notably fleets.

    Enjoy your first game. And don't forget to make certain you activate the script.

  3. #3
    Member Member stratigos vasilios's Avatar
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    Default Re: HELLO!!!!!

    Quote Originally Posted by d'Arthez View Post
    There are some exceptions, notably fleets.
    and elephants.

    Welcome to the .org PM , goodluck with your campaign. Let us know how you go!
    Last edited by stratigos vasilios; 11-03-2011 at 06:54.
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  4. #4

    Default Re: HELLO!!!!!

    Be advised that VH campaign in EB is a lot harder than VH level in R:TW. VH Campaign in EB is a nightmare - the AI gets 10,000 mnai per turn (that's 40,000 per year) on top of whatever they get normally. Which means the larger AI factions can afford many full stacks of elite units. So you can find yourself fighting a full stack every turn. Plus all the AI factions hate you as if you were Adolf Hitler, even your allies hate you and will backstab you the first chance they get.

    Still, if you want a VH campaign, Casse is a good faction to play since there are only rebels to oppose you in Britain, and then you've got a nigh-impregnable base from which to launch raids on Europe.

  5. #5
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: HELLO!!!!!

    Hello to you!

    I would go for H/M and, yes, Britain's impregnable, because the AI never tries ^^
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  6. #6

    Default Re: HELLO!!!!!

    Hey Guys,
    So I decided to go with VH/M and I played a couple turns to get the feel for it.
    So far, I really like it. The thing I could live without is the long time it takes after you end your turn. Other then that, the mod so far looks great!
    I plan on putting in some hours into my game this week; I do not get much time to play due to having a family and all. Anyways, I will report as soon as I get some years in.

    THE P-MAN
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  7. #7

    Default Re: HELLO!!!!!

    Yeah, the waiting after you end the turn is a pain. Hope you didn't tick 'Follow AI characters' when starting the campaign. Still, I've always got a relevant history book on the desk when I play EB, so I can read between turns.

  8. #8

    Default Re: HELLO!!!!!

    The worst thing to do is select following AI characters and leaving a FOW off when you click end turn. Make sure you have something to read then.

  9. #9
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: HELLO!!!!!

    welcome to the forum Pelican man!
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

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  10. #10

    Default Re: HELLO!!!!!

    HELLO!!!!! PelicanMan.

    You can solve the trouble with the long turn times by playing EB in window mode. That way you can do something else while waiting. I don`t have that issue anymore though since there are only 3 living factions
    left :D.
    "It is better to die as a roman than to live as a barbarian"
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  11. #11
    Member Member stratigos vasilios's Avatar
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    Default Re: HELLO!!!!!

    How long are you guys waiting in between turns? Also PM what is your OS like?

    I have everything on full (graphics/unit size) and it takes less than 10 seconds for the AI to go through their factions. I've done 6 campaigns where I've gone to 90BC and still it has been a similar time in between turns!
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  12. #12

    Default Re: HELLO!!!!!

    Hey Guys,
    I played a bit last night, and to to let you know, I didn't blitz; I decided to learn the game a bit.
    here is an image of what my current campaign is like.
    https://imageshack.us/photo/my-images/97/unledwpk.png/

    I took my time at the beginning and basically decided to take over Britain and Ireland. After playing a bit, I realized that I think I am taking it too slow; maybe because I want to learn the game. Anyways, I have a decent army (which I forgot to show in the image, I will show the army tonight) and wow do Generals make a difference in this game.

    One complaint though; their generals are engaging way too fast.

    Also, I just wanted to know what government types you guys think I should put for the towns I have already conquered. I put level 1 for Ictis and Ratae, and I put Level 3 for Ynes-Mon (I didn't know which one to pick for this). I am not sure if there is a guide as to what each can offer since there are so many AOR's in this game. Maybe someone could direct me to where I could find that out.
    Anyways, let me know what you guys think.

    Thanks!
    THE P-MAN
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  13. #13

    Default Re: HELLO!!!!!

    I play a lot slower than that with the Casse, since I always wait as long as possible before starting to expand.

    Casse, unlike every other faction, starts off at peace with the Eleutheroi (rebels) - so they lose a lot of trade income once the war begins. So I wait to be attacked while building up my town for the first 20 years.

    There's no hurry with the Casse anyway, it doesn't really matter if you take 50 years to conquer the British Isles.

    Government types: I use Level I in 'Roman' Britain, Level III in Caledonia, and Level IV in Ireland. There's some nice Irish units in the game.

  14. #14
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: HELLO!!!!!

    Welcome! Hopefully you will have a lot more luck with your campaigns than some of us (I completed Rome as Julii, Seleucids, Greeks and Carthage yet a succesful EB campaign still eludes me).



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  15. #15
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: HELLO!!!!!

    Quote Originally Posted by stratigos vasilios View Post
    How long are you guys waiting in between turns? Also PM what is your OS like?
    just a few seconds.maxed out settings.

    helps I now have an i7 computer.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  16. #16
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: HELLO!!!!!

    Yeah, not so long, 10 seconds at the longest I think. It does vary from time to time. i7 might be part of it, although the lack of muli-core support tends to hamper some of the more intensive battes. But even on my old desktop from back in the EB0.8x days I could get decent turn times of no more than 20 seconds at the very maximum end of the scale. If its much longer than that then check your background processes and maybe do a virus scan. EB is way better than say, Stainless Steel in regards to turn times.
    Completed Campaigns:
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  17. #17

    Default Re: HELLO!!!!!

    I think it has already been said, but hard campaign and medium battle is the way to go. Also, consider installing the game into Alexander TW, as the AI is significantly better at naval invasions (therefore making it possible to lose as the Casse.

  18. #18

    Default Re: HELLO!!!!!

    Is it even worth buying Alexander TW?
    Btw, there has been no update as of late from my Casse campaign. I could tell you my life story, but me for one, is not interested in that kinda stuff; it should be personal. As soon as I get back to my game (probably tonight!!! YEAH!!!!) I will post some updates.

    Booya, the P-MAN
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  19. #19

    Default Re: HELLO!!!!!

    Quote Originally Posted by PelicanMan View Post
    Is it even worth buying Alexander TW?
    I do not think anyone is truly in a position to answer this, but I will say something. If one has not purchased Rome at all, then definitely purchase the whole pack (RTW;BI;ALX), as they altogether will run you 9.99USD on Steam platform (last I checked, anyway). But if one already has RTW/RTW:Gold, then unless you really would like to play the Alex campaign, I don't think there is much incentive to actually obtain the game.
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  20. #20

    Default Re: HELLO!!!!!

    Well, I had the original RTW, but the CD had a small crack to I could not install it anymore; so then I bought RTW Gold. I guess then I won't bother with Alex and his campaign.
    Thanks!

    Just a quick note; I am making my way up to Scotland in my campaign and I should have an updated picture tonight/tomorrow.

    THE P-MAN
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  21. #21

    Default Re: HELLO!!!!!

    Quote Originally Posted by PelicanMan View Post
    THE P-MAN
    I sincerely love this enthusiastic attitude toward the game and of yourself. Keep it up and keep us posted :)
    EB Online Founder | Website
    Former Projects:
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    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  22. #22

    Default Re: HELLO!!!!!

    hey guys,
    just a quick update:
    https://imageshack.us/f/853/unled2dil.png/

    I went ahead with taking over Lower Britain, Caledonia, and now I am in the process of taking over Ireland.

    I have to say, it has been smooth sailing atm.
    I do have a question though: why cannot I build ships? I have level 2 port; do I need it to be level 3?
    Also, caledonia, I set the government as type 4; I read somewhere that if I did that I would get +2 chevrons; I only see on the building description that I get +1. Was that on an earlier version? reason being, I want to get those skirmishers that a few people posted about because I know they will come in handy attacking the Romans down the road.

    One more thing; after setting up a Type 4 government in Caladonia (scotland) I build the foreign levy, but unfortunately no units are attained through that. So now I am building the second level of foreign levy and after reading the building description, I will not get any units for that either. Could someone please clarify?

    Once again, Thanks guys.

    THE P-MAN (don't ask. lol)
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  23. #23
    Member Member Sapper's Avatar
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    Default Re: HELLO!!!!!

    P-MAN, you are just beginning to find out how good EB really is. The depth of this mod is great with each faction able to do different things and geography affecting building and recruiting strategies as well as the warfighting strategies. You have two specific questions relating to the building of ships and how MICs affect recruiting.

    Firstly you need to be aware that trading ports are different from naval ports (the ones you need to build warships). You need a trading port before you can build a naval port, but you cannot build naval ports everywhere, they are only possible in some regions. I have not played the Casse so I cannot tell you in which regions in the British Isles you can build naval ports I am afraid, but do make sure you have not just built trading ports. You should study your Builing Tree: https://www.europabarbarorum.com/web...Casse_v0.2.pdf

    As for recruiting and MICs it is quite common for some levels of MIC to add no new troop types to what is recruitable.
    You should study the Recruitment Viewer available at: https://www.europabarbarorum.com/downloads_misc.html Its not 100% accurate but its as good as it gets. It will show you the geographical availability of a unit type, whether you need native or regional MICs to recruit and what level of MIC you need as well. Tie this in with your Building Tree and you can work out what type of government to build to allow for the most useful combination of MICs.

    While I am at it I find the following site excellent for reviewing the strengths and weaknesses of each unit type: http://europabarbarorum.heimstatt.net/

    Enjoy!

  24. #24
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: HELLO!!!!!

    Cheers P-MAN!

    As Sapper has already pointed out, you need to build naval ports, to be able to construct fleets. Not all regions are suitable for a naval port, only those with access to quality timber. IIRC, in britain that's only your starting region, with the town Camulosadade and the southern region in Ireland.

    For the troops in Caldeonia: The caledonian skirmishers are factional units for the Casse, therefore you need to recruit them from factional barracks, not regional ones. In fact, on the birish isles, only irish towns will have regional units for you, all units on the british mainland are factional for the Casse (which is actually good for you )

    EDIT: Btw, I highly recommend building at least one of the irish towns up as a lvl 4 gvt with regional barracks at level 4 (I think that's sufficient) to get irish nobles.
    Last edited by TheLastDays; 11-11-2011 at 12:47.
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  25. #25

    Default Re: HELLO!!!!!

    Actually cassemorg isn't one of those regions suitable for shipbuilding, in mainland britain the only region where you can construct ships is cornovae which enables you to build second best ships for a celtic faction, best ships for casse are available in armoriae region below the cornovae.
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  26. #26
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: HELLO!!!!!

    AFAIK only the Gallic factions can build tier 3 Barbarian ships. Still the tier 2 Casse ships are quite decent, especially if you compare them to what Pahlava, Swêboz, Saka and Sauromatae have to make do with.




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  27. #27

    Default Re: HELLO!!!!!

    Quote Originally Posted by Sapper View Post
    P-MAN, you are just beginning to find out how good EB really is. The depth of this mod is great with each faction able to do different things and geography affecting building and recruiting strategies as well as the warfighting strategies. You have two specific questions relating to the building of ships and how MICs affect recruiting.

    Firstly you need to be aware that trading ports are different from naval ports (the ones you need to build warships). You need a trading port before you can build a naval port, but you cannot build naval ports everywhere, they are only possible in some regions. I have not played the Casse so I cannot tell you in which regions in the British Isles you can build naval ports I am afraid, but do make sure you have not just built trading ports. You should study your Builing Tree: https://www.europabarbarorum.com/web...Casse_v0.2.pdf

    As for recruiting and MICs it is quite common for some levels of MIC to add no new troop types to what is recruitable.
    You should study the Recruitment Viewer available at: https://www.europabarbarorum.com/downloads_misc.html Its not 100% accurate but its as good as it gets. It will show you the geographical availability of a unit type, whether you need native or regional MICs to recruit and what level of MIC you need as well. Tie this in with your Building Tree and you can work out what type of government to build to allow for the most useful combination of MICs.

    While I am at it I find the following site excellent for reviewing the strengths and weaknesses of each unit type: http://europabarbarorum.heimstatt.net/


    So when building ships, the two southernmost cities can build ships as soon as I build tier three ports. alright. sweet.

    Thanks for the link for units; I shall study it at lunch. lol One thing though; I thought Scotland had a skirmisher unit that was uber - which is why I built a level 4 government and foreign levies after that. I guess I have to build tier 3 foreign barrack to recruit that unit (I read that they have a special skirmisher unit)

    Anyways, Thanks for those tips!

    Quote Originally Posted by Oh! TheLastDays! View Post
    Cheers P-MAN!

    As Sapper has already pointed out, you need to build naval ports, to be able to construct fleets. Not all regions are suitable for a naval port, only those with access to quality timber. IIRC, in britain that's only your starting region, with the town Camulosadade and the southern region in Ireland.

    For the troops in Caldeonia: The caledonian skirmishers are factional units for the Casse, therefore you need to recruit them from factional barracks, not regional ones. In fact, on the birish isles, only irish towns will have regional units for you, all units on the british mainland are factional for the Casse (which is actually good for you )

    EDIT: Btw, I highly recommend building at least one of the irish towns up as a lvl 4 gvt with regional barracks at level 4 (I think that's sufficient) to get irish nobles.
    So basically, what I said to the earlier quote means that if I built a type 2 Government and the factional barrack then I should be able to recruit those AOR skirmishers? correct me if I'm wrong. = )

    Are the Irish nobles that good? I heard their infantry is fantastic. We shall see.

    I want to leave work so I could play. lol Don't think the wife would approve. haha

    btw, holy crap does Casse rack in Cash.

    I think I should have an update this weekend. I plan on building two armies and invading Spain and Northwestern Gaul (I really don't need Sweboz's land.)

    THE P-MAN
    Last edited by PelicanMan; 11-11-2011 at 18:05.
    Chuck Norris can make a woman climax by simply pointing at her and saying "booya".

  28. #28
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: HELLO!!!!!

    Yes, if you build factional barracks in Caledonia you will get access to the Balroae (Caledonian Skirmishers) and yes, they're sweet skirmishers

    Than FB, you're right, it was the other region in mainland britain that can build ships, my bad ^^ - it's true though that only Arverni and Aedui get access to the Veneti ships which is a shame

    Also, yes irish nobles are that good. Their light infantry is fantastic as well, if you are the kind of player to use light infantry to it's maximum
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  29. #29

    Default Re: HELLO!!!!!

    Well no ones perfect while checking the veneti ships I took no notice that they were available only to gauls which is somewhat odd because I always assumed that casse get almost every unit that gauls get (excluding the factional elites).
    "Madness has no boundaries, boundaries are madness"

  30. #30
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: HELLO!!!!!

    After all this time playing EB I had no idea this site existed:

    http://europabarbarorum.heimstatt.net/

    My housemate shouted at me the other day cos I spent twenty minutes on the toilet when she was getting ready to go out (I didnt dare tell her I was looking up Hellenic ships).

    PelicanMan, as a veteran, yet unsuccesful Casse player (7 games, no wins) my advice about Casse ships is this, and I am very sorry if it sounds patronising, never ever load your best veteran army into one of the tier 1 Casse ships and hope to transport it for more than one turn. The English channel can swarm with pirate fleets and as soon as you think they have gone they will catch you, sending champions, chariots and Caledonians to the bottom of the briney blue before you can unload them in green Gaul.

    Good luck with the Casse!



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