Mafia at its heart is a game of an uninformed, nearly powerless majority against an unknown, informed, powerful minority. The town uses the lynch to win, the mafia tries to avoid being lynched and uses the murder as their main weapon, killing whoever the town doesn't lynch. That said, it is also a game which can be re-designed to include a wide variety of roles which add character and flavor to a game, and it breaks up the monotony of a streak of vanilla games.
Yet these flavorful roles can not just add to a game, they can also take away from a game. The most obvious example is the Joker role; this is the role which wins by trying to get lynched. When the Joker gets lynched, it wins at the expense of everyone else's fun and enjoyment, and the other players are compelled by role to lynch almost anyone but themselves. It's too easy for the joker to achieve its aim and it does so against a foe which is compelled to make moves designed to help the joker win.
The Joker role is almost universally despised because of how disruptive it can be. That's why in the "Gameroom rules" joke thread, the joker is banned forever, and then in another rule it's repeated; it's banned FOREVER.
But the Joker is not the only role which makes people cringe. Certain players who shall remain Pizzaguy absolutely hate being scanned over and over again by true/sane investigator roles at the beginning of games, and despite oft-stated protestations it keeps happening and it happens sometimes many games in a row, resulting in there being no mystery as to what my alignment is and no fun whatsoever if I happen to be handed the scum role. There's not just the lameness factor but the fact that I cannot use my bluffing/lying abilities to try to wiggle out of it. It's not me you're playing against there, you're playing against a random number generator. Did Pizza get the mafia role or not? I have no control over that, and can't stop myself from being lynched if I get scanned and outed. So boring and cheap. Why did I sign up, then? That's why I hate those roles and anyone who has ever waited a year to become mafia, only to get scanned and outed and destroyed right away, knows exactly what I'm talking about. And some folks get scanned a lot and they don't want to play in games like that.
These are not the only roles which can cause disaster for players' fun factor and ruin a lot of the good hard work they put into games. There are other cheap things which warrant being discussed:
Multiple doctor roles; I cite for you the first Council of Villains game, and also Capo III, as examples of what happens when several doctors band together and form an invulnerable voting bloc. If they alone outnumber the mafia or very nearly do, the mafia simply cannot win the game unless the mafia can expand in size. Even then, it's still pretty cheap, and if the mafia expand by consent, not forced conversion, like in Capo, then sometimes the obvious move is to become a doctor and never go mafia. That's boring and cheap.
One doctor is a challenge, a thrill, an added flavorful element to a game. Multiple doctors results in solid walls the mafia can't break through and mafia should be more powerful than the town. The counter to this is the mafia Strongman role which can break doctor protection, but if you're going to have that, why have doctors and a strongman in the first place? Get rid of both roles. If the mafia loses its strongman then the same problems arise. You haven't fixed anything.
I have played in a mini game where every townie was a roleblocker. The mafia couldn't murder and had little/no alibi, and no allies. That was crazy. An experimental game for sure, but it reminds me that roleblockers can be just as bad as doctors, especially if there are several of them.
If you've ever been mafia and roleblocked N1 and there was no murder, what happens? N2 you're blocked again. It just drags it out, and then you're lynched anyway. And if that's not bad enough, imagine finding out there are more roleblockers after you finally kill that guy. No, no, no.... no thanks. None for me, please.
Games with bulletproof or unlynchable roles really sap the willpower of folks who need to remove the bulletproof character or the unlynchable character. In dramatic fashion, this was the main gripe with Capo IV, as I was able to be Director [bulletproof] and Lawyer-protected [lynchproof] and I did everything I could to make that happen. Leaving the lawyer undefended wasn't compensation enough for folks, and I'm sure I'd have been quite frustrated on the opposing side as well. Even if you can prevent or go around such roles with roleblockers, they're still too cheap in the minds of many.
How about Force Breath? We all remember how annoying that was. Or, what about the roles with multiple lives that need to be killed over and over? It's the same sort of thing... imagine if all that stood in your way is this one role which you pull off a strong tactic and finally remove, only to find out, they're not removed. They're still there! I remember this happened to me in a game on another site, where I removed the role which could kill someone who tried to lynch or murder them. Once dead, I felt we had won, except this role also self-revived and there it was, a thorn in my side again.
I have similar complaints for Tracker, Watcher, and Bus-Driver roles, because all of those roles have their issues as well. Bus-Drivers are extremely powerful even if folks haven't ever really abused them yet, I predict that there will be a game where that's the case. Trackers and Watchers can be just as bad as sane Detectives if someone catches you murdering someone. While it's not as bad as a guilty scan in some respects, it's also more specific and even more conclusive. Guilty results can be wrong. It's hard to explain away being at the scene of a murder.
Solution: Rather than have gameroom moderators ban these types of roles outright, how about a simple agreement between player and host?
Gamers can ask the following or similar questions before a game begins, to determine if they want to sign up.
1) Are there sane/true detective or similar roles in this game?
2) Are there multiple doctor roles in this game?
3) Are there roles which can survive lynches or murders in this game?
4) Are there multiple roleblockers in this game?
5) Are there Joker roles in this game, or roles with similar, highly unusual win conditions?
6) Is this a game with forced alignment changes/recruitment? Or even unforced alignment changes/recruitment?
7) Does the game have several serial killers or multiple vigilantes?
Game hosts can decline to answer, or answer truthfully. If they decline to answer, you can expect folks might not join their game. If they answer, sometimes people may still not join their game because they don't like certain design elements. If a game host answers untruthfully, then people will likely not join their games in the future and I would strike such a game from the record books except to mention that the game happened.
Please discuss roles or design elements you'd like to see disclosed by the game hosts before a game.
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