Discussions like these are very useful and interesting, but for the record, I'd like to say that I'm strongly against imposing rules on hosts outside the already existing ones. I particularly wouldn't like a rule that forces the host to say which roles exactly are in his game. Secret roles can be fun. Complete chaos can be fun. I'd say the host should get absolute freedom in designing his game and how he runs it. The idea is to have fun. The Gameroom has always been very lighthearted and relaxed. Being angry because you lose the game due to some mechanic you didn't know of, is not Gameroomish.
The Host is Infallible. If you lose, it's because of your own incompetence. Even if the Host, who is the one and only and allmighty GOD in his game, abuses his powers to arbitrary reduce you to ashes for no reason at all (except, perhaps, his own amusement), it is still your fault that you died, for the host is INFALLIBLE.
I think it's perfectly possible to create an unbalanced game with lots of roles people normally hate and still have a very fun game to play. All games are fun to play if the mindset with which you participate in the game is "just having some fun".
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