View Poll Results: Here are some random or proposed options, what sounds most fun to YOU?

Voters
7. This poll is closed
  • Americas game as Spain

    1 14.29%
  • Rusichi game as Hungary/the Magyar

    1 14.29%
  • Rusichi game as other faction

    0 0%
  • Stainless Steel game as Spain

    1 14.29%
  • Stainless Steel game as the Eastern Roman Empire

    0 0%
  • Stainless Steel game as Hungary

    0 0%
  • Modded Stainless Steel game of the 100 Years War

    0 0%
  • Stainless Steel game as other faction

    4 57.14%
  • Britannia game as any faction

    0 0%
  • other (please post specifics)

    0 0%
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Thread: RPG anyone?

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  1. #1
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default RPG anyone?

    Lords of the Danube.

    A Hungarian RPG using SS 6.4


    Here is a brief summary of the overall structure of the game.

    Each players funds will be tracked separately. They will receive income equal to whatever settlement they own, and pay for whatever forces they control. Each player would declare their expenses, and the sum income of their provinces, and keep a tab of their funds each time they submit their save. Players who go into debt may risk having soldiers in their pay rebel, depending on the amount and length of the dept.

    Any characters without a province may be adopted by another player, who will pay all of their expenses. If no player adopts them, they will have no income, and will have to earn a title if they wish to support troops. They may still be put in charge of troops if another player allows it.

    Currently, every character but one control's a province, and the King controls two. This leftover character would count as "adopted" by the King (although the King player may cancel this if he wishes), and could be given control of either of the two provinces the King controls if the King wishes it so.

    As for the setting, the game is starting in 1222, the year Hungarian nobles historically forced the King to sign the Golden Bull. This was the result of a short uprising, and effectively gave the Hungarian nobility much greater freedom from the King. I intend to create several rebel armies in Hungarian lands to represent the leftovers of this revolt, and the player characters represent appeased, although not necessarily happy, nobles who have re-aligned with the King now that he has signed this bull.

    Also significant, Hungary has just recently liberated Constantinople from the Cuman Khanate, part of their long war with the Pagan nation. The city is currently under de-facto ownership of the King, as the general who captured the city died in the siege without leaving a clear heir, but it is a prize that is certainly worth argument for. I hope that this, the remnants of the civil war, and the war with the Cumans should provide plenty to keep people busy right from the start.



    Myth - King Pozsony
    Duke of Varad, and nominal ruler of Constantinople
    Titles: King
    Funds:1000
    Armies: the garrisons of Varad and Constantinople, the army led by Mikan a Bogatradvany nembol
    Vassal: Mikan a Bogatradvany nembol

    Phonicsmonkey -Junior King Bokeny
    Junior King
    Titles: Duke of Zagreb
    funds:1000
    Armies: the garrison of Zagreb

    House Stark - Vata a Kacsics nembol
    Emir of Targoviste
    Titles: Lord High Marshall
    Funds: 1000
    Armies: the garrison of Targoviste

    Zim- Demeter az Aba nembol
    Duke of Kassa
    Titles: Master of the Horse
    Funds: 1000
    Armies: the garrison of Kassa


    Other Characters

    Bokony a Huntpaznan nembol
    Duke of Brasov
    Titles: Palatine

    Andras a Zah nembol
    Duke of Sofia

    Mikan a Bogatradvany nembol
    Vassal of the King


    Enemies
    The Cuman Khanate
    The Fatimid Caliphate
    The Golden Horde

    Allies
    The Republic of Genoa
    The Kingdom of Denmark
    The Grand Duchy of Kiev
    Quote Originally Posted by Nightbringer View Post

    Game Rules

    1. Mod and Game Settings

    1.1 Stainless Steel 6.4
    1.1a Early Era Campaign
    1.1b Savage Ai
    1.1c BYG’s Grim Reality II
    1.2 Very Hard Battles
    1.3 Very Hard Campaign
    1.4 Manage all Settlements
    1.5 Defensive Battles Enabled
    1.6 Battle Timer On
    1.7 Hotseat Game

    2. General Rules
    2.1 Transported units may not exceed 2 times the number of ships in the fleet
    2.2 “Merchant forts” may not be used
    2.3 Agents may be destroyed by surrounding them with armies (represents extensive military operation to root out and kill the agent. Be warned, the GM shall ensure that other factions react to this as a hostile action
    2.4 Do not exploit the naval movement bug

    3. The Game Master
    3.1 Nightbringer is the Game Master (GM)
    3.2 If Nightbringer can no longer be the GM, or if >50% of the players vote for him to step down, a new GM may be chosen by player vote
    3.3 The GM will not take control of a character
    3.4 The GM has the right to (and likely will) exert any amount of control deemed appropriate over non-player factions in the game

    4. The Save
    4.1 Only the GM may end the turn, unless permission is specifically given to a player.
    4.2 The save shall be named in the following format: game name_turn #_# of players who have played turn
    4.3 Players shall have 48 hours to player their turn after the save has been uploaded
    4.4 The GM shall have 24 hours after this to return the save to the players
    4.5 A player shall have 24 hours to play any defensive battles
    4.6 After playing a defensive battle, the player must save the game immediately and return the save to the GM
    4.6a Due to the lack of turn scrolls, a faction’s turn may begin after a defensive battle, if this is the case, the player should not take any action or look at this faction’s position. Doing so will only decrease that player’s enjoyment of the game.

    Player Rules
    5. Role-play

    5.1 Players are encouraged, but not required, to write battle reports and other in context (IC) stories
    5.2 Players should post only IC posts in IC threads
    5.3 Players should post only out of context (OOC) posts in OOC threads
    5.4 Lies and other “immoral actions” performed IC should not be held against the player, and should be regarded as purely the action of their character

    6. Battles
    6.1 Players should play out all battles since auto resolve may be used to exploit horse archer armies, or prevent general death
    6.2 Players should refrain from using Ai exploits as much as possible, this will not be enforced, but using exploits will only serve to break player immersion in the game

    7. Finances
    7.1 The faction money total should be ignored, if more money is required to meet individual finances, the GM shall add it
    7.2 No money is owned by the faction
    7.3 Every character has a personal supply of money
    7.4 A character’s money supply is determined as such
    7.4a At the beginning of the game, each character starts with 1000 florins.
    7.4b Any new character will start with 1000 florins
    7.4c During the turn, the cost of any unit, ship, agent, or building recruited/constructed by a character will be deducted from that characters funds
    7.4d At the end of every turn, the total upkeep of all units, ships, and agents a character owns and the cost of any deals/agreements will be deducted from that character’s funds
    7.4e At the end of every turn, the total income from all provinces a character owns, the income from any merchants that character owns, and their income from any deals/agreements will be added to that character’s funds
    7.4f The King also adds the King’s purse to their income
    7.4f If a character’s funds would drop into the negative they instead stay at zero
    7.7 If a player fails to deliver a report, the GM will do it for them, but repeated offence may be grounds for expulsion from the game
    7.8 Each player must declare where their money is kept, this may be either a province or with their character, this location may be changed at the end of any turn (unless it is within a besieged province)
    7.9 If the province where a character keeps their money belongs to another player, that player may seize the entire sum whenever desired
    7.10 If the province where a character keeps their money is captured by an enemy faction, 75% of the money is lots, while the other 25% is allocated to a new location by that character’s player
    7.11 If a character who is keeping their money with them is defeated in battle, 50% of their money is lost.
    7.12 Any financial deals with other factions must be paid by characters, but the expenses can be divided as desired between characters.
    7.13 If a character refuses to pay their part of a deal with another faction, the GM will ensure that the faction responds appropriately to the lack of payment.
    7.14 Any character may make private deals with other factions through the GM
    7.15 Characters may transfer money between each-other as desired according to the following rules
    7.15a The player giving money deducts the transferred money from their funds in their end of turn financial report
    7.16b The player who is receiving money adds that to their income in their end of turn financial report
    7.16c This means that the receiving player is not able to see this money till their next turn
    7.16 Each player is responsible for delivering an accurate report of their finances to the GM every turn, either in private or in public when they post the save

    8. Property
    8.1 Nothing is owned by the faction
    8.2 Every province, unit, ship, and agent is owned by a single character
    8.2a Anything owned by a character may only be controlled by that character’s player, unless that player gives express permission to another
    8.3 Provinces, units, ships, and agents will be allocated to characters at the start of the game by the GM
    8.4 Units, agents, ships, and buildings may only be recruited/built in a province by the owner of that province, from that character’s personal funds
    8.5 Units, agents, and ships recruited in a province are owned by that province’s owner
    8.5a Any recruited, adopted, or born generals become the property their adoptee, recruiter, or oldest male relative, or of the King if this is not possible to determine, until they are controlled by a player
    8.6 The owner of a province may allow another character to recruit/build in his province, or to take ownership of units built in that province
    8.7 A character may only recruit/build as much as he has funds to pay for
    8.8 A character may only recruit a number of agents equal to the number his provinces support (i.e., a character owning 1 province with 1 church may only recruit a single priest)
    8.9 Each player is responsible for keeping track of which units, agents, ships, and provinces belong to him/her, any disputes will be resolved by GM decree
    8.10 The owner of any unit, ship, or agent, is responsible for paying the upkeep of that unit/ship/agent
    8.11 If the owner is unable to pay the upkeep for units during a turn, the GM has the right to take any action with these units between turns, and may remove or give ownership of the unit/ship/agent as wished
    8.12 The owner of any unit, ship, agent, or province may transfer that property to another player in their end of turn financial report, as per the rules for money transfer
    8.13 Any new settlements conquered become property of the character whose troops (or agent, if bribe) conquered this settlement
    8.14 Any bribed troops become the property of that diplomat’s owner
    8.15 Princesses are automatically the property (in game rules only, not in an ethical sense) of their oldest male relative, or of the King if this is not possible to determine.
    In context rules
    These rules are all to be regarded as in context, and may be broken by players at will, with only in context consequences as penalty


    Currently existing Titles

    The Palatine (in game, Lord High Chancellor)
    The principal manager of the King's properties (no game effect), and the judge of legal matters among the nobility.
    They are chosen by the King. Aside from being a high honor, this position allows the character to be the final decider in all IC legal matters. However, they would only have the right to impose penalties on the nobility with the explicit permission of the King.

    Lord High Marshall
    The chief commander of Hungary's armies. They are chosen by the King. This man is responsible for co-ordination of all Hungarian military efforts, and, if supported by more than half the nobility, may legalize the capture of any territory.

    Master of the Horse
    This man oversees the Kingdoms horse breeding and the appointment of cavalry officers. They are chosen by the Lord High Marshall. This title gives the character a slight chance of having any cavalry unit owned by an enemy turn over to him in the event of a civil war. This reflects the intimate relationships the Master of the Horse has with cavalry officers. (% chance of occurring for each unit = ((commands *s of character - command *s of unit owner) x 5). Other than this, this title has no in game effect.

    Master of the Treasury (no ancillary representation)
    This man is responsible for ensuring that the economy of Hungary runs smoothly, and does not leave certain critical areas underfunded. They are chosen by the King. This title makes the character responsible for overseeing financial deals between characters and with other factions, and for proposing such dealings when deemed necessary for the good of the Realm. This title allows the character to propose and accept financial deals with other factions if supported by more than half the nobility.

    Lord Privy Seal
    This man bears the private seal of the King, and is chosen by the King. This title is a great honor the King may bestow upon a character, and the title only exists when the King wishes it to. However, their is no direct benefit of having this title.

    Laws of the Realm

    I. The Noblemen are declared to be exempt from the payment of taxes, nor will money be collected from their treasures. Neither will their residences be occupied, nor their villages, and these may only be visited by those who have been invited. No taxes will be levied on the Church.

    II. If any nobleman dies without a male heir, his daughter will receive a quarter of his funds (disappear from game); the remainder of his property shall pass into the hands of his closest living relative; if this is not possible, then the King shall inherit them.

    III. If the King wishes to send his armies outside of the Kingdom the Noblemen will not be under obligation to go with him, if the monarch doesn't pay them. However if an invading army enters in the Kingdom, all of them must serve to expel it.

    IV. The Hungarian Palatine may judge everyone in the Kingdom without any differentiation; but he cannot try any nobleman without the King's approval.

    V. Hungarian properties cannot be given to foreigners.

    VI. No title (offices, not dukedoms or the like) or public charge can be inherited.

    VII. No character may hold more than a single title.

    VIII. No settlement may be taken without the permission of the King.

    IX. No war may be started without the permission of the King.

    X. No financial deals with other factions may be made without the permission of the King.

    XI No man may lay claim to a settlement unless it is given to him by the King.
    Last edited by Nightbringer; 01-11-2012 at 11:34.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: RPG anyone?

    You should allow multiple options
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  3. #3
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: RPG anyone?

    hmm, good point, but I don't seem to be able to edit the poll...
    I figured only allowing one would let me see the number of people interested.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: RPG anyone?

    Ok I picked Rusichi as Hungary, but I would also have picked:
    - Rusichi as other faction
    -Stainless Steel as Hungary
    - Stainless Steel as other faction
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: RPG anyone?

    I picked Stainless Steel game as other faction. There have never been any RPG-s as one of the Muslim factions. Would like to see one.

  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: RPG anyone?

    Quote Originally Posted by The King View Post
    I picked Stainless Steel game as other faction. There have never been any RPG-s as one of the Muslim factions. Would like to see one.
    Me too! In fact I would love to see a game as the Abbasid Caliphate in Broken Crescent. I have a deep and abiding love for that faction. Maybe in one of the older versions though, I hear the newest cut isn't that good.

    welcome back The King, am I right in saying you were a throne roomie long ago and before my time?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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