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Thread: The Dark Mod - a Thief Inspired Project for Doom 3

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  1. #5
    Member Member Syl's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by frogbeastegg
    Last I heard about this mod it was still in progress, then I heard nothing else and assumed it had died. Good grief! I'm pleased to be wrong, and shall look for a cheap copy of Doom 3 in the end of year sales. Thanks for mentioning it here.

    Can you recommend some missions for a player who prefers human-based maps instead of undead, monster and robot ones? Do any of the missions have frog beasts? It would be nice to catch up with my cousins.
    It was a similar case for me as well ^^, I remember hearing about the project years ago but ultimately got distracted by other things and lost all track of it. It was only a few days ago that I learned that it wasn't only alive but saw just how much they had accomplished. Needless to say pretty much all of my free time the last few days have been taffered away by it.

    I've only been able to tackle a few of the maps so far out of the list so I can't reference too many just yet, but I'll keep a record of the human based maps that strike me as really well done as I go along and leave a post for you later. It seems there are a few people here who know about the project as well and probably have gotten to explore more of the maps already, if anyone else has some suggestions towards that and would like to share I'd be interested and appreciate it as well!

    I understand if it's not as interesting for you or your cup of tea, but the occult maps I've played so far are fantastic as well. It seems that the Doom 3 engine gives the map creators a fair bit of bit of freedom in how they script events and the environment, and a lot of people have put that to really creative use.

    No frogbeast sightings so far! If I see any I'll be sure to let them know their big sister says hello.

    Quote Originally Posted by Vuk
    I am absolutely in love with the Dark Mod except for one thing...the combat system. Not even the system so much as the animations. They just look really...fake. Those guys should have built Thief 3, because they actually know what makes a Thief game.
    The sword fighting can look and feel a bit clunky for sure, but I try and forgive it as usually combat like that is a last resort, and I try and keep a flash bomb on my belt when possible for that type of situation. Still, it's something that they could definitely improve on.
    Last edited by Syl; 12-14-2011 at 20:31.

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