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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Syl View Post
    I understand if it's not as interesting for you or your cup of tea, but the occult maps I've played so far are fantastic as well. It seems that the Doom 3 engine gives the map creators a fair bit of bit of freedom in how they script events and the environment, and a lot of people have put that to really creative use.
    In that case I'll take whatever recommendations you can give. I was hoping you had already played a lot of maps and might be able to name a few which I'd then use as a starting point before branching out to the map types which are traditionally a less to my taste.

    I played the Thief 1 demo and finished it several times. Loved it to bits. I thought the whole game was going to be like that. Imagine my astonishment when I began mission 2 and ran into a zombie. As good as Thief 1 and 2 were, occult sections included, a part of me has always wished for that 'skulking around rich people's houses robbing them blind' Thief game I thought I was getting. Lord Bafford's remains a favourite level with me.
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  2. #2
    In the shadows... Member Vuk's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by frogbeastegg View Post
    In that case I'll take whatever recommendations you can give. I was hoping you had already played a lot of maps and might be able to name a few which I'd then use as a starting point before branching out to the map types which are traditionally a less to my taste.

    I played the Thief 1 demo and finished it several times. Loved it to bits. I thought the whole game was going to be like that. Imagine my astonishment when I began mission 2 and ran into a zombie. As good as Thief 1 and 2 were, occult sections included, a part of me has always wished for that 'skulking around rich people's houses robbing them blind' Thief game I thought I was getting. Lord Bafford's remains a favourite level with me.
    I never liked the undead stuff as much either. That is why I loved Thief 2 so much more than Thief 1. (and why Shipping and Receiving and the Bank were my fav levels.) In fact, those two levels define what Thief means to me.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    NEINNEINNIEN there is no Thief without the occult, if you disagree with that you must have a flawed personality, torture small animals, and are probably gay. Yes it kinda feels out of place at first, and I once felt the same way, but the more realistic setting outstayed it's welcome in Thief2. I also feel that you should be shot for liking Shipping and Receiving, Bank was awesome though

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    In the shadows... Member Vuk's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Fragony View Post
    NEINNEINNIEN there is no Thief without the occult, if you disagree with that you must have a flawed personality, torture small animals, and are probably gay. Yes it kinda feels out of place at first, and I once felt the same way, but the more realistic setting outstayed it's welcome in Thief2. I also feel that you should be shot for liking Shipping and Receiving, Bank was awesome though
    lol, S&R was my all-time fav Thief level. Bank was #2. What did you not like about? It was enormous, you had ultimate freedom (the main goal of game design IMHO), you could make many of your own objectives, approach them from any angle, play in any style you wanted, and face off against a large variety of bad guys.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

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    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Vuk View Post
    lol, S&R was my all-time fav Thief level. Bank was #2. What did you not like about? It was enormous, you had ultimate freedom (the main goal of game design IMHO), you could make many of your own objectives, approach them from any angle, play in any style you wanted, and face off against a large variety of bad guys.
    What I dislike most is that it sucks, it'ss badly structured you have no real incentive to be there. Robbing a harbour just for the sake of being a thief, I mean que? Instead of having a purpose you just get to do a lot, and if you play on expert you MUST do a lot of pointless stuff. For no reason. The brilliance of Thief is how every location slowly unfolds into something memorable, but there got to be a reason to be there in the first place.

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    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    btw Vuk & Syl, get a ps3/xbox and Dark Souls. Atmosphere whores are us, and it's a very immersive game.

    'As someone who's gay and more on your side of the argument, hopefully for your sake you don't have your categories a bit confused :p. Or heaven forbid wrong.'

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    Member Member Syl's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Fragony
    btw Vuk & Syl, get a ps3/xbox and Dark Souls. Atmosphere whores are us, and it's a very immersive game.
    Dark Souls looks like a lot of fun . If it's as immersive as you say I'm definitely going to have to try and pick it up. There's nothing quite like getting pulled into the moment/story of a game, and it seems to be a rarer thing to find these days.

    Quote Originally Posted by Kekvit Irae
    I'm too busy laughing to have nothing remotely witty or snarky to say about this, so I'll just leave you with a screenshot of Doom 3.
    I can understand you not being too impressed with Doom 3, and hey, that screenshot is one of the game's better moments! But TDM just uses the engine and shapes a completely different experience from it. There's almost no resemblance at all. Give it a chance and be pleasantly surprised :p

    ---

    On the Shipping and Receiving debate, I really enjoyed it as well. I think Vuk's explanation on it was excellent, and I'm probably just going to end up paraphrasing parts of stuff he already said. I thought it was interesting to see that quieter moment in Garret's life. It was just a quick opportunistic job to bring in the gold he needed for his rent, so you got to see a rather regular but open segment of the world in the docks which actually turned out to be really interesting. There's a lot going on there like Vuk said, and having less pressure on feeling there was a story impact let you get as deep into the map as you wanted. You could simply take different approaches to get your gold and get out, or you could explore and find out all the little sub plots and intrigues that were happening there.

  8. #8
    In the shadows... Member Vuk's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Kekvit Irae View Post
    I'm too busy laughing to have nothing remotely witty or snarky to say about this, so I'll just leave you with a screenshot of Doom 3.
    No, no, absolutely nothing snarky at all. :P Seriously though Kekvit Irae, the Dark Mod feels just like Thief. They did a fantastic job. This is not Thievery part II.

    Quote Originally Posted by Fragony View Post
    btw Vuk & Syl, get a ps3/xbox and Dark Souls. Atmosphere whores are us, and it's a very immersive game.

    'As someone who's gay and more on your side of the argument, hopefully for your sake you don't have your categories a bit confused :p. Or heaven forbid wrong.'

    Oh crap
    Dark Souls, meh. I watched some videos on Youtube, and I was not impressed. Also, I am not a console &#^$. (my hate for consoles is pretty intense)

    Quote Originally Posted by Fragony View Post
    What I dislike most is that it sucks, it'ss badly structured you have no real incentive to be there. Robbing a harbour just for the sake of being a thief, I mean que? Instead of having a purpose you just get to do a lot, and if you play on expert you MUST do a lot of pointless stuff. For no reason. The brilliance of Thief is how every location slowly unfolds into something memorable, but there got to be a reason to be there in the first place.
    Most of Thief is extremely objective and story driven. One of the reasons I like Shipping and Receiving so much is that it allows you to step back and make your own objectives. While objective driven it may not be, the story does not stop. It is rich and full of atmosphere, and things you learn from conversations, documents, etc set up the Thief II world and make the next levels make sense. Also, the feeling of freedom you have in the level is unmatched by any Thief level, and frankly, is exhilarating. By easing up on the plot (plot is definitely the strong point of the Thief games), it allows the gameplay to shine in a way it cannot in other levels. It is the sandbox level of the game, and IMO, the most enjoyable (even if not as intense and captivating as the plot driven levels).
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  9. #9
    Member Member Syl's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by frogbeastegg
    In that case I'll take whatever recommendations you can give. I was hoping you had already played a lot of maps and might be able to name a few which I'd then use as a starting point before branching out to the map types which are traditionally a less to my taste.

    I played the Thief 1 demo and finished it several times. Loved it to bits. I thought the whole game was going to be like that. Imagine my astonishment when I began mission 2 and ran into a zombie. As good as Thief 1 and 2 were, occult sections included, a part of me has always wished for that 'skulking around rich people's houses robbing them blind' Thief game I thought I was getting. Lord Bafford's remains a favourite level with me.
    I'm sorry to not have too many names to offer at the moment. As soon as I got hooked on the mod I thought this would be the perfect place for it and had to share it, so I may have gotten a little ahead of myself.

    I have a few I could suggest right away, depending on how soon you'll be able to pick up Doom 3 and try it out. I'm in the process of going through and keeping track of which missions I enjoy the most, so I'll be able to give you a more thorough list of my opinion later on.

    I can completely understand enjoying that style more by the way ^^. It can take away some of the immersion when it's not your thing. I personally love the blend of the two, but I'm a bit of a fantasy dork as well so that probably helps. I think it's neat to see the conflict between magic and the rise of technology and how they're both shaping a world caught in between.

    Quote Originally Posted by Fragony
    NEINNEINNIEN there is no Thief without the occult, if you disagree with that you must have a flawed personality, torture small animals, and are probably gay. Yes it kinda feels out of place at first, and I once felt the same way, but the more realistic setting outstayed it's welcome in Thief2. I also feel that you should be shot for liking Shipping and Receiving, Bank was awesome though
    As someone who's gay and more on your side of the argument, hopefully for your sake you don't have your categories a bit confused :p. Or heaven forbid wrong.
    Last edited by Syl; 12-15-2011 at 02:29.

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