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Thread: The Dark Mod - a Thief Inspired Project for Doom 3

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  1. #1
    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    NEINNEINNIEN there is no Thief without the occult, if you disagree with that you must have a flawed personality, torture small animals, and are probably gay. Yes it kinda feels out of place at first, and I once felt the same way, but the more realistic setting outstayed it's welcome in Thief2. I also feel that you should be shot for liking Shipping and Receiving, Bank was awesome though

  2. #2
    In the shadows... Member Vuk's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Fragony View Post
    NEINNEINNIEN there is no Thief without the occult, if you disagree with that you must have a flawed personality, torture small animals, and are probably gay. Yes it kinda feels out of place at first, and I once felt the same way, but the more realistic setting outstayed it's welcome in Thief2. I also feel that you should be shot for liking Shipping and Receiving, Bank was awesome though
    lol, S&R was my all-time fav Thief level. Bank was #2. What did you not like about? It was enormous, you had ultimate freedom (the main goal of game design IMHO), you could make many of your own objectives, approach them from any angle, play in any style you wanted, and face off against a large variety of bad guys.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

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    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Vuk View Post
    lol, S&R was my all-time fav Thief level. Bank was #2. What did you not like about? It was enormous, you had ultimate freedom (the main goal of game design IMHO), you could make many of your own objectives, approach them from any angle, play in any style you wanted, and face off against a large variety of bad guys.
    What I dislike most is that it sucks, it'ss badly structured you have no real incentive to be there. Robbing a harbour just for the sake of being a thief, I mean que? Instead of having a purpose you just get to do a lot, and if you play on expert you MUST do a lot of pointless stuff. For no reason. The brilliance of Thief is how every location slowly unfolds into something memorable, but there got to be a reason to be there in the first place.

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    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    btw Vuk & Syl, get a ps3/xbox and Dark Souls. Atmosphere whores are us, and it's a very immersive game.

    'As someone who's gay and more on your side of the argument, hopefully for your sake you don't have your categories a bit confused :p. Or heaven forbid wrong.'

    Oh crap

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    Member Member Syl's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Fragony
    btw Vuk & Syl, get a ps3/xbox and Dark Souls. Atmosphere whores are us, and it's a very immersive game.
    Dark Souls looks like a lot of fun . If it's as immersive as you say I'm definitely going to have to try and pick it up. There's nothing quite like getting pulled into the moment/story of a game, and it seems to be a rarer thing to find these days.

    Quote Originally Posted by Kekvit Irae
    I'm too busy laughing to have nothing remotely witty or snarky to say about this, so I'll just leave you with a screenshot of Doom 3.
    I can understand you not being too impressed with Doom 3, and hey, that screenshot is one of the game's better moments! But TDM just uses the engine and shapes a completely different experience from it. There's almost no resemblance at all. Give it a chance and be pleasantly surprised :p

    ---

    On the Shipping and Receiving debate, I really enjoyed it as well. I think Vuk's explanation on it was excellent, and I'm probably just going to end up paraphrasing parts of stuff he already said. I thought it was interesting to see that quieter moment in Garret's life. It was just a quick opportunistic job to bring in the gold he needed for his rent, so you got to see a rather regular but open segment of the world in the docks which actually turned out to be really interesting. There's a lot going on there like Vuk said, and having less pressure on feeling there was a story impact let you get as deep into the map as you wanted. You could simply take different approaches to get your gold and get out, or you could explore and find out all the little sub plots and intrigues that were happening there.

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    master of the pwniverse Member Fragony's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    ' Dark Souls looks like a lot of fun . If it's as immersive as you say I'm definitely going to have to try and pick it up. There's nothing quite like getting pulled into the moment/story of a game, and it seems to be a rarer thing to find these days.'

    One of those, Thief fans can't wrong here. You will love it.

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    Member Member Syl's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    I'll be picking it up then, thank you for the tip on it. I always regretted not getting a chance to play Demon Souls, so Dark Souls can be my repentance . I'm tempted to make a run to the game store sometime tomorrow for it, but I can only imagine how crazy everywhere is going to be with last minute shoppers. I'll leave it up to how patient I'm feeling tomorrow.

    ---

    Miss Frog, if you're still following the thread, I do have some suggestions to start you with.

    Before you start any of the maps you'll want to download the Tutorial Map. Since you've played Thief you'll already know 90% of what there is to the game, but TDM does have a different lock picking system and some object interaction abilities that are good to be aware of. It also has some things to help you set the gamma and brightness correctly.

    The Builders Influence is a human only map that's really well done and a great mission to get a feel for the game in.

    After that I'd really suggest these maps, which are actually a story arc series made by one person (named Sotha). There are some occult elements in them but they're mostly human based, and they're too well done for me not to suggest them to you. These are them in the order the story goes in:

    Mandrasola
    The Knighton Manor
    The Beleagured Fence
    Glenham Tower
    The Transaction


    Hopefully that's a good starting set for you ^^.

  8. #8
    In the shadows... Member Vuk's Avatar
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    Default Re: The Dark Mod - a Thief Inspired Project for Doom 3

    Quote Originally Posted by Kekvit Irae View Post
    I'm too busy laughing to have nothing remotely witty or snarky to say about this, so I'll just leave you with a screenshot of Doom 3.
    No, no, absolutely nothing snarky at all. :P Seriously though Kekvit Irae, the Dark Mod feels just like Thief. They did a fantastic job. This is not Thievery part II.

    Quote Originally Posted by Fragony View Post
    btw Vuk & Syl, get a ps3/xbox and Dark Souls. Atmosphere whores are us, and it's a very immersive game.

    'As someone who's gay and more on your side of the argument, hopefully for your sake you don't have your categories a bit confused :p. Or heaven forbid wrong.'

    Oh crap
    Dark Souls, meh. I watched some videos on Youtube, and I was not impressed. Also, I am not a console &#^$. (my hate for consoles is pretty intense)

    Quote Originally Posted by Fragony View Post
    What I dislike most is that it sucks, it'ss badly structured you have no real incentive to be there. Robbing a harbour just for the sake of being a thief, I mean que? Instead of having a purpose you just get to do a lot, and if you play on expert you MUST do a lot of pointless stuff. For no reason. The brilliance of Thief is how every location slowly unfolds into something memorable, but there got to be a reason to be there in the first place.
    Most of Thief is extremely objective and story driven. One of the reasons I like Shipping and Receiving so much is that it allows you to step back and make your own objectives. While objective driven it may not be, the story does not stop. It is rich and full of atmosphere, and things you learn from conversations, documents, etc set up the Thief II world and make the next levels make sense. Also, the feeling of freedom you have in the level is unmatched by any Thief level, and frankly, is exhilarating. By easing up on the plot (plot is definitely the strong point of the Thief games), it allows the gameplay to shine in a way it cannot in other levels. It is the sandbox level of the game, and IMO, the most enjoyable (even if not as intense and captivating as the plot driven levels).
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

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