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Thread: Nanban Trade post to Nanban Quarter

  1. #1
    Member Member mambaman's Avatar
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    Default Nanban Trade post to Nanban Quarter

    Hi guys

    Got a bit of a quandary going with my game which is in advance stages (1586). I have had a Nanban Port for some while now but it's never upgraded to Nanban Quarter which I need for the Nanban Trade ships

    I have managed to ratchet Christianity down from 80% to 33% by saturating the province with monks-has this stopped any further development of the Nanban?

  2. #2
    Member Member Nowake's Avatar
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    Default Re: Nanban Trade post to Nanban Quarter

    Hello mambaman

    You have to be a Christian in order to be allowed to transform a Nanban Trade Port into a Nanban Quarter.


  3. #3
    Member Member Sp4's Avatar
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    Default Re: Nanban Trade post to Nanban Quarter

    In order to build that, you have to be christian, so go to your clan info window thing, go to the Senate and all that tab (or w/e it is called, where you assign offices to people) and click the 'Convert to Christianity' button).

    After about 20 turns of having an extremely angry populace and your relations with every non Christian clan going down the drain, as well as Christians not really liking you either for some reason, you can upgrade your Nanban Trade Post and churn out an unstoppable navy of trade ships. Funny how there is a limit on cannon bunes, but not these things lol.

    I used them in one campaign, played as Mori as well lol. They are broken, they break the naval AI even more than it already is and half the time, they don't work properly.

    No matter what you do, you cannot lose a naval battle as long as you have one of these things with you. I managed to control all sea routes into the Western part of the campaign map with 4 of those ships.

    The most dangerous enemy ship are actually bow kobayas with fire arrows, which the AI rarely builds as soon as they unlock heavy bunes and other fancy stuff that still routs after taking one broadside.

  4. #4
    Member Member mambaman's Avatar
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    Default Re: Nanban Trade post to Nanban Quarter

    Thanks guys-makes sense-will have to go to war without these super powerful Nanban Trade ships

  5. #5

    Default Re: Nanban Trade post to Nanban Quarter

    Before I found out myself I wished someone would write a true "step by step guide" how to get trade with the foreigners, the build chain, becoming Christian etc.
    Most guides are too superficial for those who do not know it.

  6. #6
    Member Member mambaman's Avatar
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    Default Re: Nanban Trade post to Nanban Quarter

    Couldn't agree more! If I'd known this it might have made me go Christian early...

  7. #7
    Member Member Fagar's Avatar
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    Lightbulb Re: Nanban Trade post to Nanban Quarter

    Ironically I am glad I had to work out these trade factors, pluses and minuses for converting to Christianity for myself!..
    After all I will probably play this brilliant title through dozens of campaigns but you only get to learn some things once and I enjoy the surprise and learning curve..
    If not the need to have 500 ashigaru in a tiny fort in a backwater province to stop the rebelling and not knowing why. ;-)

  8. #8

    Default Re: Nanban Trade post to Nanban Quarter

    I just do not like when I lose interest in an actually well-going campaign because I find out that I misunderstood an important feature and took a wrong rout. By now I have the problem that I found out upgrading most castles and building markets hurts your economy in the long run very much.
    Last edited by Stratege; 12-18-2011 at 09:08.

  9. #9
    Member Member Sp4's Avatar
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    Default Re: Nanban Trade post to Nanban Quarter

    Well, some of those mistakes make for interesting gameplay =p

    I was playing a Very Hard coop campaign with a friend of mine, me playing as Mori, having gone Christian right at the beginning, to get the trade ships and just in general to have gunpowder units early on, because I kinda liked the idea.
    My friend was playing as Chosokabe and decided to stay Buddhist and spam monks to surpress my religion that was coming in, whereever he bordered me, which eventually was all over the place.

    In the beginning, we spent a long time securing our starting locations, before a war with Oda an Hojo saw us getting invaded and some pretty hectic province swapping took place. After we had secured pretty much the entire Western side of the map, with me controlling everything from North Kyusho (or w/e you spell that =p ) up to Kyoto and my friend controlling Shikoku (where Chosokabe starts) and Southern Kyusho, as well as a few provinces on the mainland, just North of Shikoku and we were in a longish war with Oda/Hojo alliance, which controlled most of the other side.

    Our armies were pretty much all on the mainland, with some small units down South, on ships, landing somewhere, raiding a place and running aways again as well as an extensive sea blockade of all of Oda's Southern ports and some of Hojo's.

    My friend decided to go Christian as well, for some of the fancy late game units. All of a sudden (we didn't have much of an idea at the time =p ) my friend's empire fell apart, with unrest and rebellions literally everywhere. A war broke out on Shikoku, between my friend and some Rebels, on Kyusho, Rebels were taking back half the island. As we hurried armies away from the front to deal with this, the front collapsed.

    Within 5 turns, 4 clans had reemerged and the campaign map had switched from a relatively orderly and peacful West, vs a powerful alliance in the East and then some Date guy that never did much =p to an all out war on all fronts in the West (later, we scraped together some cash, to pay off the Date to attack the Oda and then there was no place that was not at war =p ).

    Was pretty fun.

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