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Thread: Casse campaign report (long)

  1. #1

    Default Casse campaign report (long)

    Don't know if anyone is interested, but this is the type thing I like to see, anyway. I would have posted this in another area - "writeup on current campaigns" or something like that. But I didn't see such a section. A mod is welcome to move this if it's more appropriate somewhere else. At any rate, this report is targeted at either a newbish type of player considering Casse, or the more experienced player who just wants to know how someone elses experience played out and compare it to his own. Also, I have no idea whether any of this info is available in a guide somewhere (haven't read any guides).

    So I decided to give Casse a try, because of the "old fashioned" fighting style they were attributed, plus I had been playing several campaigns of "civilized" factions (Carthage, Rome, etc.) so wanted to play some wild barbarians.

    A quick look at my starting position (VH/M) and two possible (of many, I guess) strats emerged. One was to take what army I had and attack rebel cities in Britania. The other was to take what army I had, use my boats, and attack in mainland Europe. I'm always a big-picture map strategist if nothing else, and it seemed to me that Britania would always be waiting there for me - you start out with a foothold there, and no other faction should be able to beat you to it. My choice then was to attack the mainland, and return to the island later.

    I'd be interested in what strategic choices some of you made here at this juncture, why, and how it worked out.

    After making that choice, three more choices (of many, I guess) emerged: 1) attack rebels, 2) attack Germany, or 3) attack Gaul (dark green, not puke lime green). Interestingly, it seemed that I was not at war with the rebels, so I decided to attack Germany or Gaul. I wasn't sure which was best, so I played both out in parallel for a short time - first saving the game and attacking Gaul (dark green, not puke lime green), then reloading and attacking Germany.

    As far as Germany goes, the first thing I noticed was that it took forever to get my boats up there and dump off my troops. The second thing I noticed was, he had already taken a couple of cities and had full stacks roaming around, meanwhile I had a measly half to full stack or so, plus debt piled up. I decided to try Gaul instead.

    I'd be interested to know what strategic choices some of you made here (Germany or Gaul), and how it worked out.

    I attacked the dark green Gaul's coastal city with all the troops I had, including all generals (London was left totally empty). I stomped him in that battle and took his city (for all I know it was his capital city). Moving in towards his other province, I discovered that he had a lot more stuff than I did, and it was higher quality stuff too - swordsmen and such vs. my riff-raff (I think he had 2 stacks or more). I backed off and wondered how I'd be able to defend what I'd just taken. It didn't look good.

    I had to put my army and starting position to good use, so I ended up taking 8 cities on the mainland in fairly short order, from all the way up bordering The Netherlands, all the way down to near Spain - all cities hugging the coast, about 2 cities deep in from the coast. When I got to German territory (Netherlands), I noticed the German was lying in ambush right on the bridges to his territory. As I was outmatched, I asked for an alliance and received one, however the entire time I was on my conquest with my rag-tag army I was waiting for an attack from Germany. Strangly enough, it never came. He has sat on the bridges the entire game thus far, waiting in ambush. I was also waiting for an attack from the dark green Gauls, which didn't come for a long while, except a few harassing attacks that were easily repelled. For one thing, both the Gaul and Germany had armies that dwarfed mine, and they were much higher quality as well (all I had were Briton shortswordsmen and levy spearmen for forever, with a very occasional Belgae spear thrown in; meanwhile they had swordmen stacks, mercenary stacks, etc.). Either could have wiped the floor with me.

    As for the Gauls, I discovered with spies that they had their hands full with the puke lime green Gauls who kept trying to take the lone city I left them with this side of the Alps. Therefore, the dark green Gaul was forced to keep his stacks nearby his city to defend from puke green. As for Germany, I don't know his excuse. I guess he likes playing defensively and setting traps. He is enemies with dark green, but I've never seen them fight. In fact I've never seen him fight anyone.

    Dark green eventually started sending full stacks of swordsmen and Gallic Nobles (footed and horseback) to siege my cities. It was a lot better quality than what I had, as I was still stuck on levy spears, shortswords, and an occasional Belgae spear; however by that time I may not have had quality, but I had lots of quantity and could produce my craptastic soldiers from eight mainland cities at once to repel his attacks. He'd get his kills and often get a higher kill ratio (unless I managed to engage defensively on a bridge), but I'd push him off my cities, and successfully defended all of them.

    I'd be interested in how some of your games played out on the mainland.

    At any rate I eventually realized that the best troops I had were buildable from my lone city on the island, however I COULD BUILD NO BOATS (and my starting boat was disbanded right after it was used), therefore I couldn't get troops built in London to the mainland! That's right - for all you newer folks out there, you can't build boats from London, nor the first cities you take on the island or anywhere else. You have to get all the way into the furthest reaches of Ireland, or on the westernmost French coast (of my empire, anyway), plus tech that city a level or two before you can build boats. What this meant is, I could never get any decent troops on the mainland and was stuck with shortswords and levy riff-raff for a long time.

    When I was ready to build an army on the island and start pushing, I also realized it was unfortunate I diddn't leave a general there initally, as I figured I needed everything for my "Gaul blitz." Therefore I had to proceed to my first target leaderless. Fortunately, after taking that city (the one directly north of London), I realized I could build a Celtic Lesser King there, which upon a save and reload had turned into a regular Casse chariot general (either that, or he was that way all along and I didn't notice).

    Once I started taking northern British and Ireland cities, I also realized that it seemed the campaign was "set up" for me to do this first. I got access to good troops through foreign levies and what not, plus scripted events took place. I guess I'd like to hear from folks who took the island first before embarking on the mainland, and see how it played out.

    To green or newbie-types who are entertaining thoughts of having a go...

    - Your best (meaning cheapest upkeep) garrison troops are british shortswords or militia skirmisers, either of who's cost/capita rivals that of a hellenic skirmisher.

    - On the island, you can go far with hoards of celtic slingers, and also militia skirmishers. When you see the slinger's stats, you'll laugh. I believe they do a damage of 1 unupgraded (maybe 2). But get enough of them (like half a stack) and let them sit there outside of the city walls firing at the troops within, and they will do serious damage to the lightly-armored opposition. And they seem to level up quick too. A lot of your militia skirmishers sitting just on the other side of the wall (either before you assault the gate, or while you are doing it) do a lot of damage too.

    - The shortsword seems fairly craptastic to me (in a non-garrison role), but it's all I could afford or build on the mainland for the longest time. The only thing I can say about it is, they were cheap to build and mass, at least ostensibly. I haven't done any calculations, that's just my gut assessment, but perhaps someone more of an expert than me will chime in and say they have good bang for their cost, or are efficient in some other way. They are good garrisons, though.

    - The levy spears don't seem anything to brag about on the mainland either; the Germanic levies I saw were better at around the same cost, and probably whatever the Gaul was fielding too, but again someone more of an expert can chime in and give his take.

    - The Belgae spears are the best troop you can build on the mainland for a while (I haven't been able to tech anything else there yet). They have better stats than rival spears in the area I've seen thus far. Problem is, I can only get them out of two cities or so as of yet (can build them in England also, plus Belgae swords, but the swords don't seem to be available in Europe, at least not as of yet).

    - In my opinion, the chariot is craptastic, and my family tree right now looks to be about 80% dead (KIA), with the 20% remaining alive being exclusive governors. It seems to me that you do anything substantial with the chariot in any way, it dies and you can't even pull out if it gets stuck in battle or a charge doesn't work out. However, see my other thread on Celtic Chariots, because apparently others put them to good use and swear by them, at least in the right circumstances (chariot enthusiasts are welcome to comment below).

    - Your best troops (at least thus far in my campaign) are recruitable on the island. For one thing your London city starts out rather advanced. For another thing, you get additional faction-specific troops as you conquer into northern England, Ireland, etc. There is a skirmisher recruitable in northern England better than your generic militia skirmisher. There is a spear levy recruitable in Ireland that is better than your generic spear levy. There is an early sword unit in Ireland better than your generic sword. And as far as London goes, there are celtic spears, celtic naked spears, Belgae swordsmen, etc. available from the get-go, which are all good. You can also tech to celtic axemen within short order. Problem is, you don't need much of the good stuff to take out what's in England (I used craptastic stuff because that's all I could afford at the time). The good troops in England are needed in Europe, but you need boats, which I didn't have for the longest time.

    So it seems to me that if you blitz the island, you'll have access to your best troops to do it with; however this will mean a delayed push on the mainland, as you won't have any boats because you'll need to disband the boats you start with eventually, and the opposition may be entrenched by the time you get to the mainland (then again, we are talking about the AI here - it may be slow to attack rebel cities). But if you blitz the mainland like I did, you'll be able to conquer a lot of cities pretty quickly if you get lucky, but you'll be spread thin, and you'll only have craptastic troops to defend with for quite a while (you won't be able to get your good troops to the mainland), and your island push will be delayed. I'd like to see how others see this playing out.

    In parting, I believe this campaign is advertised as one of the more difficult ones (if memory serves). I'm not finished yet, but I've found it to be very easy. Sure, not as easy as Carthage or Rome, either of which is a stomp-fest, but the next easiest after, and nothing compared to Pontus, Saka, or Koinon Hellenon. However the easiness I experienced could have been somewhat luck, because as I said Germany never attacked me (thus far), and the dark green Gaul was busy with puke green for a long time. I'd be interested in hearing some of your assessments on the difficulty of your own campaign.

    Where I'm at currently: All of England except one city in the very southwest, all of Ireland, just got access to boats (southern Ireland) and built one, at least 8 cities in coastal France running up to The Netherlands, and about to besiege the last remaining dark green Gaul city this side of the Alps. It should be more than he can handle (although I've thought that before). It will be all levy spears, Belgae spears, and some slingers (still can't build anything else on the mainland), but it's a lot of it. He's got elite swordsmen and nobles, but I believe he's down to his last stack, in these parts anyway.

    After that I'll probably attack into Spain. I'll be interested to see what kinds of elite troops I can build (if any, heh) after taking out dark green and teching up. Either way, at least I can transplant decent troops from Britania down to the mainland now. The best I can build in London now is some kind of swordsman better than a Belgae, and celtic axemen, but I'll be teching more. Funny, about 10 seasons ago I got a report from the game telling me I was the most advanced faction in the world, which caused me to spray coffee on my monitor. All I've used to attack anyone are levy spears, miliia skirmishers, short swords, etc. although I did use a few axemen and celtics and a naked in england.

  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Casse campaign report (long)

    Once you get the time of soldiers reform you will be able to recruit Kluddargos and Rycalwre, two of the best infantry units in game and both uber-elites. Also, you can recruit ships at Ictis, the town directly to the west of Camulosadae/London. Typically it makes a good first target for this very reason. Also, Casse doesn't get hard until you start facing Roman fullstacks, Lusitanian fullstacks, and Sweboz fullstacks at the same time in Gaul. Very possible and very annoying.
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  3. #3

    Default Re: Casse campaign report (long)

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Once you get the time of soldiers reform you will be able to recruit Kluddargos and Rycalwre, two of the best infantry units in game and both uber-elites.
    Sounds better than facing all these gallic nobles with spearmen.

    Also, you can recruit ships at Ictis, the town directly to the west of Camulosadae/London. Typically it makes a good first target for this very reason.
    Of course that means it's the ONLY CITY LEFT IN ALL OF ENGLAND to attack. Of course you know it had to work out that way, right? I went straight north, took those cities, came down and veered into Ireland, took all those, came back through that isthmus and took the next city north of the one you just mentioned....

    Also, Casse doesn't get hard until you start facing Roman fullstacks, Lusitanian fullstacks, and Sweboz fullstacks at the same time in Gaul. Very possible and very annoying.
    Should be interesting. I just checked and Rome has just started attacked Segestica or whatever it's called (first Illyrian city to the right), so he has nothing except the boot, and not even all of it because that greek faction that starts with an E took Rhegion and is working on Sicily. The green Gaul is still to his north. Don't know what Spain is up to, but I've never seen them leave Spain in any campaign I've played, or even take all of Spain (usually a few rebel cities still there).

    Unfortunately (this sucks) my attack against the last Gaul city my side of the Alps failed. Over 1000 soldiers to his 300. Wound up with all my soldiers surrounding his last swordsmen in the town square. Then his 2 units of cavalry charge in. I saw them coming and turned 2 units of Belgae spearmen to recieve the charge - and this is in a city no less, where my charges never work. He hit, he stayed in and fought, I thought "I got this made in the shade," and his horsemen simply wouldn't go down, fighting spears no less. After several minutes, my spearmen turned and ran, he had lost hardly any horses (sigh). Just one of those days.

    This isn't a difficult campaign mind you, it's just this one stubborn city and really bad luck.

    By the way, how did you approach this campaign?

  4. #4
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Casse campaign report (long)

    I took my time, consolidated Britain and Ireland and then invaded into the Belgic provinces, fighting off Sweboz as I went. Then the Romans were apparently making a beeline north and conquered the northernmost Arverni town and after taking that attacked me. So I had to fight off Sweboz and Romans and made my way south all the way to Massilia and then the Lusitanians hit with 3 full stacks... After that it was a real slog-fest. Sweboz units are pretty crappy but they fight for a long time with their 10 star generals in command, especially since you probably won't be taking much cavalry.

    Thankfully, you share barracks with Aedui and Arverni so their towns should provide you with decent troops. Although cavalry in the Isles is terrible, Gallic and Belgic Light Cavalry are amazing and can do incredibly well against other light cav and infantry with their charges.
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  5. #5

    Default Re: Casse campaign report (long)

    go for armourica (city of daioratum or something) best ships in the world imho they´re expensive but you´ll be unstopable at the sea i defeated 20 ships pirate fleets (1 fleet of 20 ships may it be understood) with 1 single of those trevoros or pentos or whatever they´re named made in that city

  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Casse campaign report (long)

    Quote Originally Posted by moonburn View Post
    go for armourica (city of daioratum or something) best ships in the world imho they´re expensive but you´ll be unstopable at the sea i defeated 20 ships pirate fleets (1 fleet of 20 ships may it be understood) with 1 single of those trevoros or pentos or whatever they´re named made in that city
    Casse can't recruit those afaik. Only Arverni and Aedui can.
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  7. #7

    Default Re: Casse campaign report (long)

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Once you get the time of soldiers reform you will be able to recruit Kluddargos and Rycalwre, two of the best infantry units in game and both uber-elites. Also, you can recruit ships at Ictis, the town directly to the west of Camulosadae/London. Typically it makes a good first target for this very reason. Also, Casse doesn't get hard until you start facing Roman fullstacks, Lusitanian fullstacks, and Sweboz fullstacks at the same time in Gaul. Very possible and very annoying.
    My God, I don't know what the problem is, but these guys tech so slow and you have to fight with levy spears and skirmishers and what not for forever. I mean, the fun-factor for fighting with riff-raff only lasts for so long. Sure, there's a nostalgia to it at first - attacking with hordes of barbarian riff-raff. But it fades quick.

    One of the problems is, for some reason my high-end barracks in London got frozen and wouldn't finish building for the longest time. I must have let it sit there for 20 turns before checking it and realizing it was stuck with 3 turns to go (it wouldn't progress), so I found a cheat to force it to finish. This problem may have occurred on the mainland too - I don't know. All I know is, the highest tech unit I can build on the mainland is Belgae spearmen, and only in 1 or 2 provinces, and I've been trying to get something higher in those provinces forever :-(

    At any rate, can now recruit those lower-end Casse champions (starts with a 'c'), and druids in London, but that's the highest I can get. I'm at the time of bondsmen, don't know what it takes to go higher than that.

    Dark green has been finished off, except for one city north of Italy. As soon as I finished him off I sent a stack southwards towards Lusitania, and then lime puke green attacked. So I returned to fight him. He's huge - like the 5th biggest territory in the game behind Rome, Carthage, Selucids, and myself. He conquered all the way from the border of Germany down into a couple cities in Spain.

    Lusitania still hasn't done anything but take one or two rebel cities, and Rome has only expanded 1 city outside Italy I believe, in Illyria. He still isn't at war with Carthage yet. I guess I'll have to destroy puke green, which will take a while, and by that time I'll get attacked by the Germans, Romans, and Lusitans. But maybe I'll have those hardcore infantry you referred to by then.

  8. #8

    Default Re: Casse campaign report (long)

    Wouldn't be more fun if you learn who are you fighting? Historical authenticity is a major part of EB, you're missing a lot of immersion and enjoyment with that lime green and puke green.

  9. #9
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Casse campaign report (long)

    The reason your barracks froze is because with Time of Bondsmen, you need to rebuild the same level of barracks you have to get the new units. For Casse I'm not exactly sure what units it unlocks, Galaiche and Sotaroas at the least. When you have a barracks building when the event is received it stops building and "freezes," an unfortunate side effect. This is why its always useful to go through all your towns every turn. And Time of Soldiers is what will give you access to the two elites I mentioned.
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  10. #10

    Default Re: Casse campaign report (long)

    Quote Originally Posted by Stark View Post
    Wouldn't be more fun if you learn who are you fighting? Historical authenticity is a major part of EB, you're missing a lot of immersion and enjoyment with that lime green and puke green.
    They are both Gauls - I know that much and have known that much since forever. They both start with 'A'. That's about all I need to commit to memory, as far as I'm concerned ;-) Puke lime green and dark green is enough to let everyone know which tribe of gauls I'm talking about. As we say in the USA, "close enough for government work," at least for me :-)
    Last edited by Nightmare; 12-30-2011 at 06:58. Reason: typo

  11. #11

    Default Re: Casse campaign report (long)

    Quote Originally Posted by Brave Brave Sir Robin View Post
    The reason your barracks froze is because with Time of Bondsmen, you need to rebuild the same level of barracks you have to get the new units.
    Good info - never knew that! If that's the way it works with all factions, it might explain why I never got advanced units with my Saka campaign, even though I hit Saka reforms very early after blitzing some Selucid cities.

  12. #12

    Default Re: Casse campaign report (long)

    For future reference, so I know how this works...

    1) When reforms hit, I'm always supposed to destroy and rebuild my barracks to get the reform units?

    2) Also, won't that result in me having to rebuild the ENTIRE CHAIN of barracks? So if I'm already at a level 5, I'll have to start at 1 again and go all the way up?

    Thanks.

  13. #13

    Default Re: Casse campaign report (long)

    Quote Originally Posted by Nightmare View Post
    They are both Gauls - I know that much and have known that much since forever. They both start with 'A'. That's about all I need to commit to memory, as far as I'm concerned ;-) Puke lime green and dark green is enough to let everyone know which tribe of gauls I'm talking about. As we say in the USA, "close enough for government work," at least for me :-)
    True, of course, but you're missing a lot of flavor by ignoring all that history EB team put in. Destroying massive armies every now and then can become tedious, a bit of roleplaying can liven up the game.

  14. #14

    Default Re: Casse campaign report (long)

    You should not have to destroy the barracks. Merely an upgrade will do.

    You could also destroy them, use console commands to rebuild them and then the add money cheat to subtract your "profits".

  15. #15

    Default Re: Casse campaign report (long)

    I think you only have to rebuildthem with the roman marian reforms, as they actually open up a new line of barracks that and otherwise you'd have only lvl 5 barracks at the time you get Augutean reforms ;)
    "Who fights can lose, who doesn't fight has already lost."
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  16. #16

    Default Re: Casse campaign report (long)

    So another chariot story. So I'm rolling through puke gr... I mean Averni (heh) like a hot knife through butter, with 3 separate stacks taking cities at once. At any rate, my swordsmen stack, together with my faction leader, attacks one of his cities. I get inside and kick his butt all the way back to his little city square area. He has almost nothing left by this point - literally a unit of naked gallic swordsmen (forget their actual name, but you know what I'm talking about). I purposefully and neatly line up all my units in rows completely surrounding him. About 7 or 8 units of fully-topped up belgae swordsmen in the front, the same number of southern gallics on the side, and a bunch of stuff at his rear, along with my faction leader who has 30 - count them 30 - men in his unit (normal unit sizes). I give the order for everything to charge in and attack all at once, and everything does. I'm thinking "this is gonna be a slaughter, haha!" and as soon as my chariots his naked guys - from behind no less - with everything else colliding from the front and sides at the same time, I get the mini-cinematic of my faction leader going down, then get the message that he's killed. There's still 30 men in his unit of chariots, but he's dead. I just laughed and shook my head.

    I don't care what anyone says, they are one of the worst-designed units in the game. If the game was full of esoteric units that were hard-countered in many situations but did good when severely micromanaged just right, it would be par for the course. But the game isn't full of units like that - it seems this is the only one, or one of the only ones.

  17. #17

    Default Re: Casse campaign report (long)

    Now you are complaining that skirmisher cavalry cannot do the job of cataphracts. Chariot units are not meant to engage in city skirmishes, and certainly not against Gaesatae, which are very powerful warriors (they eat elites for breakfast), but very susceptible to missile fire.

  18. #18

    Default Re: Casse campaign report (long)

    they actually are Elites, check their price^^

    And one does not even charge (barbarian) town squares with cataphracts, unless you are really desperate and don't have ANYTHING else^^
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  19. #19

    Default Re: Casse campaign report (long)

    Quote Originally Posted by d'Arthez View Post
    Now you are complaining that skirmisher cavalry cannot do the job of cataphracts. Chariot units are not meant to engage in city skirmishes, and certainly not against Gaesatae, which are very powerful warriors (they eat elites for breakfast), but very susceptible to missile fire.
    Look, disagree with my position all you want, just do it substantively.

    1. I'm not complaining that skirmisher cavalry cannot do the job of cataphracts. It isn't a cahaphract's job to charge full force into the back of an utterly defeated, outnumbered 100-1 enemy, while at the same time a thousand heavy infantry are charging from the front and sides. A cataphract can charge into the front of a non-defeated, non-outnumbered enemy, comprehende?

    2. Don't tell me that a chariot cannot charge into the back of an enemy unit in a city. In fact, my chariot did just that. The horn blew, I checked the chariot, and it said "charging" the whole way. Then it crashed into the back of the enemy unit and my general flew off his chariot. There is no magic code inserted into the game preventing chariots from doing just that. Now, is it sometimes quite difficult to get them to do it? Sure it is, and it's difficult to get other units to behave in cities too. That's why I almost always leave my chariots outside the walls nowadays. But this was a different circumstance. There was ONE ENEMY UNIT LEFT. And it was totally surrounded and defeated.

    I didn't boo-hoo and complain that I tried to charge my chariot but it went the long way around the stupid town square, couldn't get a charge off, meanwhile the enemy is hacking away at it, and then my general died. If I had said that, I could see why you wrote what you wrote. I didn't say that. The charge went off perfectly. In fact, all charges from all directions went off perfectly, which usually doesn't happen.

    3. I don't care how powerful the naked swordsmen are, they can't pull the trick of killing a chariot with their bare backs the instant the chariot crashes into those bare backs. They aren't supermen. This had nothing to do with those naked swordsmen, it had everything to do with chariots and how they are balanced.
    Last edited by Nightmare; 12-30-2011 at 19:09.

  20. #20
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Casse campaign report (long)

    This can also happen with cavalry generals too. Sometimes the general just flies off his horse in a charge. Its rare but on occasion it happens. It happens to other men in the unit too (you'll especially notice it with lighter charge cavalry like Numidians or Arabians) but it is just rarer with the general because of his multiple HP. And I would go ahead and say it is even more likely with multiple HP units who receive the charge like Gaesatae, since they won't immediately die and need another rank of horses to hit them if they aren't already reduced to 1 HP.
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  21. #21

    Default Re: Casse campaign report (long)

    lol
    sorry. That's just crappy luck.

    Still one of the best units in the game.

    THE P-MAN
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  22. #22

    Default Re: Casse campaign report (long)

    By the way, how would you charge at anything when you claim it is already being engaged from 4 sides? Especially something as unwieldly as a chariot? Racing with one through town is tricky enough, try doing that with thirty without getting in any accidents whatsoever? But of course they can, and they will never have any accident, because you desire it so, and thus it shall be.

    Just edit the EDU to give your units god mode. You simply cannot be pleased

    ETA:
    There are some serious bugs in RTW. Solving one problem will only create other problems, and as such it is a matter of finding a satisfactory balance. Some units will be underpowered as a result, others overpowered, often dependent on the circumstances offered by the battlefield.

    If you had bothered to check the Gaesatae have 2 hitpoints, meaning that any charge against them is far less effective.
    Last edited by d'Arthez; 12-30-2011 at 21:18. Reason: ETA

  23. #23

    Default Re: Casse campaign report (long)

    I played vanilla RTW recently, and my cavalry charged at the backs of militia hoplite unit (all of them facing the other side). At the moment of impact a dosen of my cavalrymen died, without anyone ever attacking them. That was fully patched up, vanilla Rome. That game is seriously retarded. EB just has some minor hickups (which are impossible to repair due to hardcoded engine).

  24. #24
    Member Member GenosseGeneral's Avatar
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    Default Re: Casse campaign report (long)

    I experienced something weird when i had a unit of hetairoi running trough pezhetaioroi in a Ptolemaioi campaign. The hetairoi were running from the back through my own ranks of a marching unit, but got killed when they reached the spearwall of the marching(!) unit.

  25. #25

    Default Re: Casse campaign report (long)

    Sorry people but In what way is it unrealistic that a general that's in the first line of ... any unit dies when the unit charges towards another? Generals in RTW may have multiple hitpoints but they are no supermen aswell. It's actually quite probable that this happens when you are charging towards a foothigh platform with Crazy shroom guys on it any you are driving a (flimsy) chariot. I mean think of it: the horses could trip, the horses could take fright and rear up resulting in your chariot flipping over, there are so many ways charging a manned platform with a chariot can go wrong and result in your death.
    In RTW getting your General killed in a charge is a simple calculation :
    depending on enemy unit and it's status and your unit and it's status, a certain number of (your) units in the first line get killed. let's just say that numer is 1 for the case at hand, because chariots have low resistances and Gaesatae have 2 HP. With a chance of roughly 10% for a fully stretched 20 men unit your general draws the unlucky lot. Depending on the traits of your general he might be down to one hitpoint(another reason I try to keep my generals away from the action if I can afford it) in that case he dies simple as that. So an optimist would say you had bad luck, someone who knows his math would say charging with a 20 men(general) unit into anything other than the backs of exhausted Toxotai without klicking the "rally troops"- button is throwing your General away. Especially after one already experienced that these things are "glass cannons".

    Gameplaywise everyone who played RTW or M2TW KNOWS that it is bad idea to charge around the town square as movement in towns is buggy. An experienced gamer also knows that units with multiple hitpoints survive the initial charge thus have time to slash at you with their (probably deadly) weapons. Someone who has spent some time commanding cavalry also knows that when you use the "rally troops" order makes the General fall back behind his unit which is very usefull when charging something potentially dangerous like multiple hitpoint units or generally heavy infantry that costs as much as his unit and Fyi Gaesatae cost 7 mnai more than a unit of chariots.

    Just check the unit cards of Enemy units and don't charge the town square with chariots when you have other options, like peppering them with arrows/javelins or swarming them with replaceable troops.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  26. #26

    Default Re: Casse campaign report (long)

    This can also happen with cavalry generals too. Sometimes the general just flies off his horse in a charge. Its rare but on occasion it happens. It happens to other men in the unit too (you'll especially notice it with lighter charge cavalry like Numidians or Arabians) but it is just rarer with the general because of his multiple HP. And I would go ahead and say it is even more likely with multiple HP units who receive the charge like Gaesatae, since they won't immediately die and need another rank of horses to hit them if they aren't already reduced to 1 HP.
    Now this is the kind of helpful response that takes into account what was actually said in my story. Anyway, good to know it happens other times too. If so it means chariots aren't necessarily being singled out for suckiness in this instance... just other instances.

    By the way, how would you charge at anything when you claim it is already being engaged from 4 sides?
    Reread my story. In case of any confusion, my general led the charge in the group charging from behind.

    Racing with one through town is tricky enough, try doing that with thirty without getting in any accidents whatsoever?
    Racing through town wasn't an issue. The enemy was sitting on his town square. I not only liesurely strolled my infantry troops and lined them up in files completely surrounding him, I even let them sit there for 10 minutes until every single one of them said "fresh" with a mouseover. The chariot liesurely made it's way from outside to behind the enemy unit, and lined-up for the charge perfectly. He probably drank a sangria while doing it.

    Did I need the general to participate? Of course not. But I struggle to find a use for the stupid things to justify even an ounce of their cost. At the last second I said to myself "What should be better than charging these naked dudes from all sides with my heavy infantry? To have a chariot crashing into his bare back at the same time!"

    Yeah, I know chariots suck. I didn't know they sucked THAT much. To some dude above that referred to them as "skirmisher cavalry," I WISH they were skirmisher cavalry, because they are in every way possible worse than skirmisher cavalry. Heck, they are in every way possible worse than skirmisher infantry. The other day I charged an outmatched light phalanx from the FRONT with slingers, and didn't lose any. Chariots can't even hit anything from behind without the general crashing to the ground upon impact.

    The other factions get generals that can actually physically do something. The Casse faction has to make due with an expensive hunk of junk that just sits there the entire time the battle takes place. Maybe it would be okay if he got some extra bonus to inspire his men to make up for the fact that he's so crippled, but he doesn't. Hell, if his upkeep cost matched his suckiness, I wouldn't complain. As it stands....

    Sorry people but In what way is it unrealistic that a general that's in the first line of ... any unit dies when the unit charges towards another?
    See, it is possible to disagree in a substantive fashion. In fact, I didn't know a lot of the info you gave, such as blowing a horn before the charge.

    At any rate, I've played Total War for years and never had the above happen to me. Whenever I've lost men from the charge, it's always other men, never the general.

    ...don't charge the town square with chariots when you have other options, like peppering them with arrows/javelins or swarming them with replaceable troops
    The advice of "don't use sucky generals when you have other options" isn't advice. The point is, there shouldn't be sucky generals. I know I can always sideline the guy (doesn't take a genius to figure that out) - I do it all the time. I'm struggle to find uses for the guy besides sitting on his rear end. Apparently, hitting a last remaining enemy unit in the back as he's being hit from every other side isn't even a use.

    To the guy above who referenced them as "glass cannons," I'd be okay with that if I saw a little more cannon and a little less glass. As it stands, what better opportunity was there to exercise the cannon part and not break the glass? If I can't fire the cannon into the back of a lone enemy as he's being swarmed by other troops, is there even a cannon at all?
    Last edited by Nightmare; 12-31-2011 at 04:35.

  27. #27

    Default Re: Casse campaign report (long)

    About 7 or 8 units of fully-topped up belgae swordsmen in the front, the same number of southern gallics on the side, and a bunch of stuff at his rear, along with my faction leader who has 30 - count them 30 - men in his unit (normal unit sizes).
    I give the order for everything to charge in and attack all at once, and everything does.
    I can read, you can't write. The bunch of stuff at his rear is supposedly not part of everything? Ah, makes perfect sense. Or does it?

    [A]nd as soon as my chariots his naked guys - from behind no less - with everything else colliding from the front and sides at the same time ...
    I accept full responsibility for misunderstanding you. "Everything else" was everything minus the bunch of stuff at the rear, including your general. It would have helped if your "report" was written better. Or did you make the bunch of stuff at the rear attack as well, but not to the middle of the Gaestatae? I am still not sure if you kept the "bunch of stuff at the rear" in reserve or not.

    If you provide for your own traffic congestion, then of course chariots will not be very effective. Chariots need space. Do you think a turning radius of 2 meters is realistic? What do you think would happen if a horse gets afraid? What if a horse gets slaughtered or loses a leg? Have you ever been on a chariot, and dealt with such eventualities?

    You just picked the worst setting for chariots: small spaces in cities, against the worst opponents (Gaestatae, with 2 HP). On top of that the fight is on the city square, where the enemy cannot rout (engine limitation, certainly not EB's team idea) and you are surprised the outcome is less than perfect.

    Just because you don't know how to use chariots effectively does not mean that they are useless. It just means you don't know how to use them.
    Last edited by d'Arthez; 12-31-2011 at 13:53.

  28. #28

    Default Re: Casse campaign report (long)

    If you don't like the Cidainh (chariot) Bodyguards then you could simply mod them out and replace them with, for example, Calawre (champions).

  29. #29

    Default Re: Casse campaign report (long)

    If you don't know how to then it's explained in this thread https://forums.totalwar.org/vb/showt...sse+bodyguards

  30. #30

    Default Re: Casse campaign report (long)

    You can charge them in the last unit(or a isolated unit or a bunch of levy units) when these have the option of fleeing when surrounded this option is not there when on the town square they will not flee, when they are crazy naked fanatics for 3356 mnai, they will not flee.

    I have to admit that I never lost my general in a charge but when I do I will be all Darth vader in Episode 3, bang my head against the table, drink a glass of wiskey and continue playing. I will not complain about this incident on the Forum or write a letter to CA(which would be pointless anyway) you know I just(ok yesterday) had some of the most annoying pathfinding bugs, like people getting stuck in trees formations being split up due to city walls - that cost me half my hispania army, or instead of going around the town center on the side they are stationed the balearic slingers choose to go right through the main street which atm is blocked by a huge streetfight and thus almost got killed in the fray if I had not noticed it in time :/(you know when you try to get your ranged troops to fire through the other main road which is not blocked and move them along the wall)
    Tho I would like a "hero/failure of the day" - thread where people can post which unit just saved their ass or screwed up so horribly that a real general would hang them all to make an example.

    In fact, I didn't know a lot of the info you gave, such as blowing a horn before the charge.
    I fist wanted to point it out seperately but then I included it into the rant.^^ It is usefull on such occasions, I often forget it but as soon as I will loose a general that way I'll do it all the time :D
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

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