* Game starts in 270 BC and each turn lasts 5 years.
* You can pick one of the 20 factions that are available in Europa Barbarorum. Or you can pick a faction that is not among the 20 EB ones.
* The map:
The map with Sea regions:
* You have several government types and you can progress from a simple Chiefdom to an Empire. Government types: Chiefdom(Tribal), Chiefdom(Nomad), Tribal Kingdom, Republic, Monarchy, Dictatorship(unique), Imperial(unique).
* This is more like "you-write-your-own-history" kind of game and does not follow history that closely. However, there will be some historical events that may arise if the conditions are right.
* All the "empty" provinces are actually Independent states and it is possible to do limited diplomacy with them as well.
* NPC nations(those that have their own color on the map) will have their own goals but with them you have more diplomatic options available.
* It's possible to create client states or force NPC states to become one.
* If you want to succeed then a good economy is important. There are many resources but the most important ones are: Stone, Wood, Food, Iron, Horses and Gold(generated in cities as a tax).
* Resources allow you to improve your provinces by upgrading resource gathering, cities and constructing buildings. The maximum upgrades level is Lvl 5.
* In each city you have 3 building slots. These can allow you to recruit new units, improve your factions stability or economy etc. There are about 20 buildings in this game but some of them are only available if you have the correct government type.
* There are 3 basic units: Archers, Infantry and Cavalry. The latter need Horses resource. If you have access to Iron then you can also recruit Heavy Infantry and Heavy Cavalry. There are also Horse Archers, Elephants(

) and many unique units available for players to choose.
* Players can recruit the same number of units as they have provinces. This rule has an exception: Chiefdoms can recruit twice as many units as they have provinces.
(So, if you pick Arverni you can recruit 3 provinces*2=6 units but if you pick Romans then you can recruit 6 units as well because you have 6 provinces)
* There are also 3 mercenary units available(Archers, Infantry, Cavalry).
* You can't recruit unique units. They are offered to you through events. Whether you accept them or not is your choice. However, you can have as many of them as you want and their number is not limited by the number of provinces you own.
* Navies are more important now because the players have the option to create trade routes(with other players or NPC factions). Stable trade routes can generate a lot of Gold.
* There are different types of ships available and they have different abilities. Faster ships to raid enemy coastal provinces and larger ships to engage the enemy in naval battles.
* Players can recruit the same number of ships as they have coastal provinces.
* Instead of having generic skill they have in this game traits. These traits give bonuses and penalties to the characters. Traits are randomly given to the characters.
* Besides using characters as generals(which is their main purpose) it is possible to use one of them as a Governor. With good traits he can help you boost the economy of your faction.
* You can attack who ever you want and when ever your want but it is wise to do so if you have a Casus Belli. CB allows for a short period of time to have larger army and you also get more resources from your provinces. However, it only last for a short period. So, use it to the fullest.
* There is a special feature for Chiefdoms(and one province minors) called "A Call To Arms". If someone attacks them then a random number of random units are generated to protect their lands during that turn.
Bookmarks