Deadline for orders is up. I hope to post the write up in Saturday evening.
Deadline for orders is up. I hope to post the write up in Saturday evening.
Kagemusha had to drop out of the game so this means 1 player slot is open. If someone wants to join then I would prefer if he picks Karthadastim. However, all other NPC factions are open as well.![]()
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The map
Spoiler Alert, click show to read:
In the north-west corner of Europe the Casse is showing their power over surrounding territories. After years of cultural influence the people in Corieltauvae decide to join the mighty Casse. King Barae, wanting to show himself as a great warrior as well, attacks Cornovae. After a long battle in the main settlement of the province, Ictis, he is forced to retreat.
Gallic and Iberian tribes have been in peace for years now. This peaceful time have allowed few of them to gather enough power to become dominant tribes in the region. However, this may spark a war between Aedui and Arverni who both want to become undisputed rulers of Gallia.
South of them, Romani conquered Liguria. This brings them closer to the problems of Gallia. However, with the Gold they received from the Ptolemaioi in return of their Iron, they are in a better position than any of the Gallic tribes. As the Romani gain influence over territories in Gallia their southern neighbor, Karthadastim, is doing the same thing in North Africa.
The situation in Greece is getting more tense every year and now a war between Koinon Hellenon and Epeiros could start. Koinon Hellenon offered protection to the Aitolians but only few month later Epirote forces raided Aitolia. It's up to the Archons of the Hellenes to decide whether they honor their pact or not. In the same time Makedonia conquered Chersonesos Thraikia. They are now in a position to stop all trade routes that go from Aegean Sea to the Black Sea when ever they want.
In the steppes the Sauromatae showed their strength by influencing the Bosporan Kingdom to become his Client State. This is the first time in recent years when steppe people have managed to force settlers become their serfs. If Sauromatae managed to do this then tribes and kingdoms near the Black Sea should be very careful.
Pontos attacked and conquered Trapezous(Pontos Paralios) and thus they gained access to the sea. Their success was not unnoticed by the Arche Seleukeia but they had problems of their own to do something about the rise of Pontic power in Mikra Asia. Far far from the Mediterranean, several provinces revolted against the Seleucid king Antiochus I and gained independence. How long their freedom lasts is a big question since both Baktria and Pahlava have set their eyes on Seleucid eastern provinces. Through extreme luck Pahlava managed to captured Kangha. They are now in a position to split the remaining Seleucid province in the East from the rest of the kingdom. Phrapates, knowing that one should keep his friends close but enemies even closer, sent gift of powerful Pahlavan war horses to Baktria hoping to establish prolong trade with them. However, Seleucid problems were not over. Ptolemaios I, using his large wealth, finally turned his eyes towards upgrading his military strength. This can only mean that a war between the two superpowers in east is just around the corner.
Notes:
I will send out PM's as soon as possible.
If some of you wonder why you are low on Gold then it's the upkeep of these large armies that eats away your Gold income.
How much did everyone bid on the Roman iron? I bid 21 or 22 gold, can't remember which.
And I might as well ask this here: How much do generals cost to recruit? I can't find it in the rules (very possible that I just missed it).
Last edited by Double A; 01-15-2012 at 21:20.
Generals cost 10 gold, and I didn't bid at all on the Iron.
Diplomacy and Espionage
1. All Diplomatic orders cost 5 Gold. Exceptions are giving Gifts(these can be resources or gold) and Influencing through Culture(this costs 15 Gold).
2. All spy orders cost 5 Gold. Exceptions are Sponsoring Rebels(the amount of Gold can be what ever you want), Assassination(this costs 15 Gold) and Bribing orders(you just have to guess how much gold it takes to bribe a character or city defenders). If you fail to Bribe then you will still loose 5 Gold.
3. Recruiting a general will cost 10 Gold.
Last edited by Erebus; 01-15-2012 at 21:34.
Double A, you were the only one interested in that Iron. And like Erebus said it costs 10 Gold to recruit a General.
All PM's have been sent now.
Huh, that's a surprise.
Now I feel cheated out of a minute amount of gold. I was originally going to offer 18.
Deadline for orders is 48 hours from this post.
A little advice..
Unless you plan to conquer new provinces then keeping a large army will cripple your economy. If you are at peace and don't border any NPC factions or player led factions then having few units of Militia in couple of your main provinces is enough to keep your faction stable.
So... do any of yall want to open a trade route? I have gold. Lots of gold. I'll take anything but iron, I suppose.
Is there any penalty for making a trade route halfway across the known world?
It seems that with so many NPC factions it's actually harder for me, as a host, to run this game. I thought it would be easier but I guess I was wrong.
So, if there are anyone interested joining then you are welcomed! I think 10 players is the maximum though.![]()
Maybe you could simplify their actions?
I would love to play as the Romani
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
Hi, rickinator9!
Romani are yours! You will get the factional info when I send PM's to other players as well. If you have any questions then I'm happy to answer them.
@Double A - That's what I did yesterday. This is one of the reasons why I haven't posted the write up. It will be posted soon though.![]()
Last edited by Ibn-Khaldun; 01-21-2012 at 10:01.
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The map:
Spoiler Alert, click show to read:
The Casse on the British Isles are still expanding their borders. After failed attempt conquering Cornovae some years ago Chief Barae tried it again and this time with luck. Following his example Arverni, Aedui and Sweboz also expand their territories.
Another war might break out between Karthadastim and Romani. While Karthadastim expands their influence in Africa Romani conquers last free states in Italy. Romans are now in a string position from where they can expand to every direction.
Greece becomes more and more crowded. Epeiros conquers Aitolia while Makedonia sets it's eyes on Mikra Asia. Koinon Hellenon have now some tough decisions to be made. Whether they honor their deal with the Aitolians to protect them or let Epeiros go unpunished.
Baktria, Pontus and Hayasdan, using the weakness of Arche Seleukeia, conquer some neighboring smaller states and thus becoming increasingly more dangerous to the once mighty superpower. Arche Seleukeia managed to defeat the Palmyrans but still they can't hold their eastern territories. Saka Rauka, taking their chances, attack Seleucid distant province and conquers it. Both Baktria and Pahlava should be alarmed by these turns of events. War near their borders could lower the stability in their provinces as well.
However, the real superpower lies in the steppes north of Pontus Euxinus(Black Sea). Warlike Sauromatae keep expanding their power. With the help of Bosporan Kingdom they conquer several new territories. To keep the population in check they install a client ruler in Maeotis. Sauromatae basically control the steppes. Getai who now share the border with them have every reason to be afraid.
Notes:
I apologize not ending this turn sooner. I had a flue and I just couldn't do it. Anyway, I made some small changes to the trade system. I'll tell more about that after I get back from work. I'll send PM's then as well.
What's the yellowish province near the sarmations?
Anyway, this will pretty much my primary game because I got lynched the other day.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
Where can I find the costs of everything?
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
In the second post, in the list of orders spoiler.
The turn will end 20 hours from this post.
I also was thinking that perhaps we should move the game to Monastery? It's not exactly the type of game you could play there but I'm not sure I can get the game move faster than 1 turn per week.
Were my orders correct? I wasn't sure if I had done it correctly
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
The write up will be posted on Sunday. I have very little computer access during the next few days so unfortunately I have no other options.
So is the writeup still coming?
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
Yeah, it's coming! Sry about the long period of silence.
I made some changes to the game so that it could be easier for me to process everything. Your last orders were processed using the old system. All new ones will be processed using these new ones.
Changes
1. All players have now only 6 orders! They include both general and diplo/spy orders. This also mean that all diplomacy with the NPC factions will be done with orders. If you want to clarify your orders then you can put that into "Misc" section.
2. Trade routes are changed. If signed they start giving both sides 1 main resource(Food/Wood/Stone/etc) each turn and this will increase by +1 during each following turn.
3. Although this does not affect you directly I made NPC faction decision making and control much easier for myself. This means however that you shouldn't expect some really clever and smart behavior from them.
4. Cavalry units can dismount and used to attack settlements this way. However, players must say they want to dismount their cavalry or otherwise I just let them sit on their horses during sieges. Don't expect them to be in melee as strong as Infantry units though.
5. To construct buildings you don't need Manpower anymore. It is necessary for recruiting units. How MP is generated is also changed. I noticed that it didn't matter whether you built or recruited MP still grew. Removing MP requirement means that Slaves and Slave market will be removed from the game. MP is now loosly tied with the amount of provinces you control.
6. Small changes in the battle mechanics and unit stats. They were made because of the dismount option I made available.
PM's and write-up will be posted/sent out about 16-17 hours from now after I come back from work. Hopefully there will be no more distractions in RL.
No more slavery? That just doomed the existence of every single minor NPC.
I'm sorry but I can't continue this. This is just too much work for me at the moment and with me making few steps up in the carrier ladder I just don't have enough time. I'm just too tired from work and when I'm in front of my laptop I just stare it's screen. I'm sorry again. I'll post the last map from 255 BC so you at least have some ideas what happened.
Spoiler Alert, click show to read:
If someone could be called a victor then it should be Arjos and the Sauromatae. Through luck and aggressive politics against neighboring provinces he managed to become the superpower in the steppes. He controls 5 provinces and 3 client states.
Argh, it's a fun concept ^^
Maybe a smaller map, with less factions suits this better...
Much appreciated your effort and cordiality King :)
Btw party time in the steppes!![]()
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