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Thread: Leaving Limbo [Concluded]
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Montmorency 08:32 01-29-2012
Yes we were, but we were lynched. Thus the second-line Mafia had to be commissioned to build the structure on the foundation landlubber and I made.

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Askthepizzaguy 09:23 01-29-2012
Vote: Zack

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Visor 11:02 01-29-2012
Vote: Askthepizzaguy

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Zack 17:25 01-29-2012
Originally Posted by BSmith:
I'd like to know more about the leave limbo option, vote: Zack. How do we know it just isn't a way to confuse people on a useless endeavor?
Originally Posted by Seon:
Our Victory Condition is to eliminate all threats to the Town. I feel suspiscious about this "Leave Limbo" business.

Vote: Zack.
Originally Posted by Askthepizzaguy:
Vote: Zack
What a waste of time. You guys keep lynching neutral Little Uns who are no harm to your precious town AT ALL, even though Monty and I -- two Little Uns -- gave you the serial killer on a nice silver platter. Thanks for the reward.

You're going to lose the game if you keep lynching people who vote to Leave Limbo. They're just vanilla Little Uns who, guess what, WANT TO LEAVE FREAKING LIMBO BECAUSE IT SUCKS HERE WITH YOU BIG UN JERKS.

It looks like we're never going to get our wish to Leave Limbo anyways, and I really couldn't care less about the town's struggle against the Free Spirits. I suspect you'll lose anyways, since you're so determined in continuing on this course.

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Montmorency 17:37 01-29-2012
Well, the Big Un's couldn't be harmed by the SK, so that isn't really important to them.

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DaveShack 18:36 01-29-2012
Checks dead posting rules... ok, it seems I can post this

Whomever killed me must have been someone who wanted the leaving limbo movement to succeed, or at least it looks that way to me. Can't think of a reason for someone who wanted it fail to knock off someone else who voted against it. I think I might have been the first to openly post that leaving limbo might be the free spirit win condition, convincing others to vote against it. I was a townie little 'un with no abilities, and had never heard about leaving limbo as an option before it showed up as a vote, so I still suspect that path leads away from a town victory.

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Montmorency 18:48 01-29-2012
I would suspect that "Leaving Limbo" could only be good for town, especially if those who want to do so are Free Spirits. If the Free Spirits are not in Limbo, they can't bother the Lost Souls ever again.

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Seon 20:31 01-29-2012
Zack's lying. Nowhere in little'un victory condition does it say that we must leave the Limbo.

My vote stays on him.

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Montmorency 20:34 01-29-2012
So, what? You'll just lynch Zack and Scottish? By the time you are done, the Mafia will have you cornered.

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scottishranger 21:39 01-29-2012
Vote: Leave Limbo

Let us leave this wretched place. Not just the little uns, but all lost souls. Away from free spirits!

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Seon 22:48 01-29-2012
Originally Posted by Montmorency:
So, what? You'll just lynch Zack and Scottish? By the time you are done, the Mafia will have you cornered.
I am pretty certain that one of them's guilty.

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Zack 23:40 01-29-2012
Originally Posted by Seon:
Zack's lying. Nowhere in little'un victory condition does it say that we must leave the Limbo.
Ahem.

Originally Posted by LazyMcCrow:
You are a LITTLE 'UN (Splitter - neutral faction)

Background:
You no longer remember how you found yourself in Limbo, nor how long you've been here. All you know is you are terrified of what the Big 'Uns in the Lost Tribe might do to you, but too scared to abandon the protection the Tribe offers; from the other fearsome creatures which prowl along the borders of the territory. Your days at best, are monotonous and usually involve helping the Big 'Uns to set traps, or perhaps forming a barrier with your fellow Little 'Uns to prevent a lost soul from escaping from a Big 'Uns killing blow: But recently there have been rumours whispering through the dank forest of Limbo... rumours of an altogether more dangerous type of soul. Souls known as Free Spirits.

You are scared of what the new threat represents but you also realise that its arrival may offer an opportunity for escape! You imagine that there must be someone else in the tribe, or maybe more who feel the same way you do; other cursed souls who long to leave Limbo: But you have no idea of who might be a sympathetic friend and who is unswervingly loyal to the Tribe.

Abilities:
You are small, weak and struggle to make yourself heard. During the day your vote in the tribe carries a strength of: 1 (this is not directly revealed in the tally)
At any point during any day phase you may choose to vote to "Leave Limbo", instead of voting for a lynch (eg. unvote: Lazy McCrow, vote: Leave Limbo!)
You do not have any night abilities.

Victory conditions:
Leave Limbo.


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DaveShack 00:03 01-30-2012
That's not the standard little-un role PM, it's for a separate faction.

Can't say whether it's for real or a cover role.

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landlubber 03:29 01-30-2012
So, if the role PM is to believe, only "Splitters" can vote to leave Limbo? Or perhaps are townie with that ability? It'd nice if those of you who continue to vote to leave Limbo can confirm that.

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Seon 03:35 01-30-2012
Shrug. I don't have the ability to Vote: Leave Limbo in my role PM.

I assume that means that I can't.

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Zack 04:05 01-30-2012
Looks like Free Spirits will win the game easily.

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Seon 05:05 01-30-2012
hmm... If you assume that Leave Limbo folks are the Neutral people, then none of them can be guilty of being a Free Spirit. Instead, let me try a different approach.

Unvote. Vote: BSmith.

Die for my country.

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Ishmael 05:41 01-30-2012
Originally Posted by Seon:
hmm... If you assume that Leave Limbo folks are the Neutral people, then none of them can be guilty of being a Free Spirit.
Unless the Free Spirits want to leave limbo, in which case Zack's role PM might just be a cover role.

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Chaotix 06:12 01-30-2012
Ha! You guys are idiots!

The whole point of Limbo is that you can't leave it. Hence the phrase "stuck in limbo". That's what it means.

If you try to leave, you'll die. For that reason, I highly recommend you do so. Because I want to see you all die.

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Seon 07:48 01-30-2012
I think somebody's bitter.

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Visor 09:35 01-30-2012
Unvote; Vote: BSmith

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BSmith 15:25 01-30-2012
Originally Posted by Seon:
Unvote. Vote: BSmith.
Originally Posted by Visorslash:
Unvote; Vote: BSmith
Do you guys care to give some reasoning behind this?

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Neri 17:44 01-30-2012
Unvote; Vote: Zack

Something about that PM just seems sketchy. It's too simple?

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LazyMcCrow 18:02 01-30-2012
Phase will last approx. 6 more hours.

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Seon 19:22 01-30-2012
Originally Posted by BSmith:
Do you guys care to give some reasoning behind this?
Because you smell like a scum.

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Askthepizzaguy 22:54 01-30-2012
GOOD ENOUGH FOR ME AAAAAAARRRGGGGHHH UNVOTE VOTE BSMITH


Since everyone cares ever so much to put out the effort to make cases, I care ever so much to put my vote wherever the heck I please.

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Ishmael 23:22 01-30-2012
Out of curiousity, how did Zack get off the hook again?

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scottishranger 23:39 01-30-2012
Originally Posted by DaveShack:
That's not the standard little-un role PM, it's for a separate faction.

Can't say whether it's for real or a cover role.
That is our for real role

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BSmith 23:42 01-30-2012
I'm just a Big'un guys:

Originally Posted by :
You are a BIG 'UN (pro-town)

Background:
You no longer remember how you found yourself in Limbo, nor how long you've been here. All you know is that your place in the front ranks of the Lost Tribe is your only hope for survival. By day, you protect your territory with brute force, either leading a pack of Little 'Uns; chasing through the deepening woods in search of Lost Souls to capture or kill, or through the construction of devious traps by which you might ensnare an enemy or at least some edible creature. Until now all foes have fallen to the combined strength of the tribe, but recently there have been rumours whispering through the dank forest of Limbo... rumours of an altogether more dangerous kind of soul: Souls known as "Free Spirits"!


Abilities:
You are larger and stronger than the majority of the cursed children and your voice carries greater weight than most others. During the day your vote in the tribe carries a strength of: 2 (this is not directly revealed in the tally)
You do not have any night abilities.


Victory conditions:
Eliminate all threats to the Tribe (town victory)


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Zack 23:53 01-30-2012
Originally Posted by DaveShack:
Can't say whether it's for real or a cover role.
Of course it's real, how else would I know to vote to Leave Limbo?

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